1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice

Towns / Factions / LRC changes

Discussion in 'UHall' started by Arcades, Mar 4, 2011.

  1. Arcades

    Arcades Sage
    Stratics Veteran

    Joined:
    May 14, 2008
    Messages:
    551
    Likes Received:
    94
    For those of us that have played UO for over a decade, we can remember cities and hot spots brimming with player activities and interactions. What do we have now...Luna bank?

    I think we should bring back the towns and taverns in UO, that gave this game its "cult" status back in the old days, but trying to do so in the post-AoS era has just been futile since the advent of Luna. Personally, I missed the times recalling to Brit forge to find a smith to repair my armor, walking to trinsic weaponsmith to buy a new halberd, or running to Magincia to purchase reagents. Towns/NPCs have become relics of the past, each shop keeper in Luna all within close proximity, and now player vendors.

    I'd like to see a change to shop keepers/stocks in general, different towns specializing in different goods. Luna can keep the generic ones, but a mage shop keeper in Magincia should have special items to buy from, Weaponsmiths from Trinsic selling special weapons, Britain armorshops selling special armors, etc, etc.

    The flip side to this, is felucca factions. Controlling a town will actually mean you control the special items, prices, etc. Each item equally important for a player, so not to make 1 piece more sought after than another.

    For example, NPCs selling armor pieces with 550 maximum imbueable property intensity, priced at 1-mil per piece. Only the Armor shops in Brit sell plate armors, Skara: leather armor, Trinsic: chain, Yew: wood armor, etc, etc. Each town gets different weapons. Will also be a gold sink, each vendor having 999 of the item available.

    Drop the LRC cap from 100% to 80%. Bring reagents back to UO, they used to be a big part in the economy and game, but they have all but lost their identity. Allow an insurable reagent pouch with limited maximum capacity, set weight limit similar to quivers, so that like an archer, will have to resupply.

    *gets off his soapbox*

    Dunno what got into me after work today...haha, comments?
     
  2. R Traveler

    R Traveler Babbling Loonie
    Stratics Veteran Stratics Legend

    Joined:
    Jul 15, 2005
    Messages:
    2,950
    Likes Received:
    231
  3. Viper09

    Viper09 Grand Poobah
    Stratics Veteran

    Joined:
    May 16, 2008
    Messages:
    6,680
    Likes Received:
    824
    I agree about capping LRC. My only worries is about the possible backlash as it's been so long since it was added. A cap around 75% would be good IMO.
     
  4. canary

    canary Guest

    Will never happen, the dev team I'm sure realizes the definite backlash it would cause.
     
  5. Annonymous User

    Annonymous User Journeyman
    Stratics Veteran

    Joined:
    Mar 16, 2009
    Messages:
    159
    Likes Received:
    0
    The only way I could see this happening is if they made all regs like tithing points and tons of people would complain... You still have to use regs to make scrolls and the what not though. :)
     
  6. jaashua

    jaashua Guest

    LRC

    1) Add an SDI penalty for each percent of LRC.
    2) Reduce effectiveness of non-damaging spells (para/heal/bless etc) based on LRC
    3) Have the player take damage when using spells while wearing LRC armor ("cleanse by fire" anyone?) with the explanation that with no regs the energy has to come from somewhere, i.e. your own life force.

    FACTIONS

    That's an entire essay.

    Hell, there's lots they COULD do. Getting any of them past the "We've discussed it" phase is going to be the chore.....especially when people are also asking for EC enhancements, bug fixes, new house deco sets, PvP balance, crafting changes, gold sinks, blah, blah.
     
  7. Nexus

    Nexus Site Support
    Administrator Professional Wiki Moderator Stratics Veteran Stratics Legend Campaign Patron

    Joined:
    Oct 1, 2006
    Messages:
    5,572
    Likes Received:
    1,837
    The best thing they could do to Factions is scrap the current system and make one that isn't so easily exploited.

    Seriously, can any single person tell me what the factions are actually fighting for? Or who in cannon established and runs each faction without actually looking it up?

    Current Factions are pointless in furthering the Ultima Online franchise beyond "Member Count", The Shadow Lords are Defeated and banished once again. Minax has been in hiding for the better part of the last decade, the Council of Mages... yea they had to cut and run outta Magincia, True Britannians? WTH are there reds allowed in TB? Don't they fight to uphold Lord British's values on the Virtues?

    Seriously I've said it before the Factions would be better if completely overhauled to align them with Champion Spawn bosses. Add in a few extra Factions no biggie, give Rikktor, Barracoon, Semidar, Mephitis, Neria and Lord Oaks each a faction, make the Faction system revolve around spawning, where much of UO's PvP happens these days.


    Take the towns out of it, give them back to the people, having a truck load of CoM, or Min Guard floating around does nothing but annoy the honest citizens of Felucca who don't want anything to do with Facitons... Give points for defeating an opposing Spawn, or Defending your own. Give points for helping non-faction members complete opposed spawns under the guise of calling it persuasive recruitment or something.
     
  8. phantus

    phantus Stratics Legend
    Stratics Veteran Stratics Legend

    Joined:
    Jun 11, 2003
    Messages:
    8,369
    Likes Received:
    10
    No LRC changes. Ship has sailed.
     
  9. Tjalle

    Tjalle Grand Inquisitor
    Professional Stratics Veteran Campaign Supporter Gilfane

    Joined:
    May 12, 2008
    Messages:
    4,850
    Likes Received:
    1,310
    I doubt they will lower the LRC cap, although I´d like it lowered, but Ender76 had a nice idea about LRC:

     
  10. Vlaude

    Vlaude Lore Keeper
    Stratics Veteran Alumni Stratics Legend

    Joined:
    Aug 7, 2003
    Messages:
    817
    Likes Received:
    57
    I am in agreement with those who think the entire faction system should be scrapped and reworked from the ground up. The biggest complaint I see coming from that would be people losing their current points, silver, and faction items. I loved the idea of augmenting the relationship between factions and champion spawns and incorporating pvp with pvm in general. Do this thing devs!
     
  11. kelmo

    kelmo Old and in the way
    Professional Stratics Veteran Alumni Dread Lord

    Joined:
    May 12, 2008
    Messages:
    17,379
    Likes Received:
    4,698
    Yes. Whether anyone wants to own up to it, the current faction system was the straw that broke the camel that was Siege. Siege's decline in game and even here on Stratics in participation can be tied by time line to that faction change.
     
  12. virtualhabitat

    virtualhabitat Lore Keeper
    Stratics Veteran

    Joined:
    Jan 24, 2011
    Messages:
    755
    Likes Received:
    642
    You don't need to get rid of LRC or even reduce it, just make it mutually exclusive to other properties that can appear on the same object. For example, If LRC is present, then resists are extremely low and cannot go any higher than (N). Perhaps make it unimbuable as well? For PvP and PvM LRC it loses appeal.

    It would still be there for training, making runes, and general social activities not related to Pvp and Pvm.
     
  13. R Traveler

    R Traveler Babbling Loonie
    Stratics Veteran Stratics Legend

    Joined:
    Jul 15, 2005
    Messages:
    2,950
    Likes Received:
    231
    LRC suits already have penalty - used mod slots.
     
  14. jaashua

    jaashua Guest

    Implied in your response is that all mods are equal. They are absolutely not.
     
  15. Kojak

    Kojak Lore Master
    Stratics Veteran

    Joined:
    Jun 4, 2008
    Messages:
    1,012
    Likes Received:
    696
    I have an idea - why don't you go out back and kick yourself in a nuts a few times - you'll get the same amount of satisfaction as if you had lowered everyone else's LRC - and if you don't want to, I'll be happy to help you out :)
     
  16. canary

    canary Guest

    My 100 LRC is your 18 stamina regeneration or 12 hit point regeneration. Or heck, if you are using the right woodland pieces, 30% HCI.

    But again, not worried because they simply would not withdraw the 100 LRC.
     
  17. Ken of Napa

    Stratics Veteran

    Joined:
    May 19, 2008
    Messages:
    720
    Likes Received:
    21
    LoL !

    Best response ever!!

    :thumbup1::gee::party:
     
  18. WildWobble

    WildWobble Sage
    Stratics Veteran

    Joined:
    May 21, 2008
    Messages:
    596
    Likes Received:
    15
    I swear some of you are fool's. Lets break the game and get rid of 25% of the player base by doing something stupid like capping lrc. How dumb!

    A change like that would destroy this game quickly if not destroy reduce the allready pathetic population further!

    The faction changes though i dislike them are good on production shards since now every noob can get a orniy / mace and shield glasses ext ext... I disliked this change when it happened but i must admit it did get lots of people into factions and on some shards it was big! So yes i think the town sigals and the faction bases are a bit lame the items the factions grant access to is well done for a change even if i hate the fact they did it. It did get more players into factions and more people into fel. A revamp of factions and spawns would be cool though.
     
  19. [JD]

    [JD] Guest

    Sometimes It's a good thing when the devs ignore posts. Cap LRC? Horrible idea. Give bonuses to using regs- good ones- and people will start using them again, without ruining people's suits and making people quit. Eventually people will decide they don't need LRC and will stop putting it on their suit their own. Why you guys always want to punish yourselves so much is a mystery- I like the take yourself out back and kick yourself in the nuts idea. :)
     
  20. Arcades

    Arcades Sage
    Stratics Veteran

    Joined:
    May 14, 2008
    Messages:
    551
    Likes Received:
    94
    To all the mages with 100 LRC suits that will quit this game if they put in an LRC cap, good riddance if u leave. Notice I said an insurable reagent pouch similar to a quiver? At 80% LRC, you still will not burn thru your stash of reagents as quickly if you had 0 LRC, but at least there will be an end point. As it currently stands, mages are the only class that can play indefinitely without having to re-equip, pots not withstanding. Every other non-LRC dependent template has either tithing points, aids, weapon dur that prevents infinite ability to remain in combat. LRC was never meant to be the mainstay of a suit, but rather to help with the endless regs people used to train up skills. If you want to ***** about tithing, cap it at like 5k points. Aids are limited by weight, as should reagents. But with LRC, infinite ability to heal/offense, etc, etc. Now everyone is so used to it, good riddance if people actually try something new, or actually, the way is used to be/should be now.

    The Reagent Pouch/Satchel should be insurable, takes the quiver spot, and have a limited weight of say 200 stones. Only the necro/mage/mystic reagents are allowed to be stored (ie no arrows/aids/etc), depending on your spell casting, you can preferentially add more for example mandrake root and black pearl, but less daemon blood or nox crystals (wait, you guys remember what those are right??), might actually make you think about these things again. This will make faction vendors somewhat more useful, as reagents are much cheaper.



    So, Kojak, why dont u choke on that lollipop?
     
  21. Kasumi_Chan

    Kasumi_Chan Guest

    Well if LRC is going to be reduced, I would suggest (yet another steal from Ultima 7) is adding belt pouches. A character can wear one, taking the belt slot, that can only hold say, 40-50 stones, but imposes a large penalty to snoop/steal from. This way a character can carry a small amount of reagents, bandages, or whatnot with some extra degree of safety.
     
  22. jaashua

    jaashua Guest

    LOL. Ya, those 18 Stamina Regen suits sell like hotcakes.