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Training smith and tailor question help.

Discussion in 'UO Craftsman' started by Tye, May 25, 2015.

  1. Tye

    Tye Sage

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    can you only use smith hammers and sewing kits from npcs that have only like 70 something uses at the most can you not get anything higher then that in uses anywere so you can contiounusly craft without stopin as much?
     
  2. Tuan

    Tuan Slightly Crazed

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    When you can make your own that are exceptional, then you will have >100 uses. Buying form NPC mostly 50ish.

    I'm not really sure I see the issue with needing to target a new kit to press "make max" every 50 uses instead of every 125... from the time needed to go from 0 to 120, you might save as much as 4 or 5 minutes?
     
  3. Marisa Kirisame

    Marisa Kirisame Seasoned Veteran

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    More resource efficient. Also ingots are easy to obtain and craft exceptional tools.
     
  4. Tuan

    Tuan Slightly Crazed

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    What is more resource efficient than what?
     
  5. Marisa Kirisame

    Marisa Kirisame Seasoned Veteran

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    Exceptional tools are more resource efficient than non-exceptional.
     
  6. Tuan

    Tuan Slightly Crazed

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    This is not accurate.

    Most shards, the value of an iron ingot is 9 gp. A sewing kit costs 3 gold to buy or 2 ingots to make. So, making an exceptional kit costs 20 gold, and has, approx. 150 uses. For that same 20 gold, you can buy 6 kits. If each purchased kit averages 40 uses, then you're getting 240 uses for 180 gold, or 150 uses for 20 gold.

    Also, factor in that gold is easier to acquire than iron ingots once you factor in a time conversion (the only true resource... time can be converted to all others, but none can be converted back into time), buying kits comes out even further ahead.
     
  7. Tye

    Tye Sage

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    What is the difference of 120 tailor and 120 smith vs gm ?? can you make the same quality stuff with runics just not as successfully? and with imbueing what level does imbueing become useful?
     
  8. Marisa Kirisame

    Marisa Kirisame Seasoned Veteran

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    Oh, right, we live on different shards.
    Imbuing increases success chance, thus decreasing the resources consumed. 120 tailoring yields more recycled materials than gm. Blacksmithy - again, higher success and exceptional chance.