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Treasure Hunting FAQ (Please Read Before Posting)updated Dec 2012

Discussion in 'UO Fishing and Treasure Hunting' started by DreadLord Lestat, Jun 20, 2010.

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  1. DreadLord Lestat

    DreadLord Lestat Social Media Liaison
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    Welcome to the new Treasure Hunting FAQ. Hopefully this will answer most of your questions, but if it doesn't, please use the search function before posting new questions.

    1. Where do I start
    2. Character Creation
    3. Treasure Maps
    4. Finding Your Treasure
    5. Digging It Up
    6. Treasure Hunting Links
    7. How to Build a Lock Pick Training House

    I have taken some of the stickied threads and added them to the Treasure Hunting Links section to help clean up the main page. If you can't find a page that was stickied, please check here before posting about it.
     
    #1 DreadLord Lestat, Jun 20, 2010
    Last edited: Dec 2, 2012
  2. DreadLord Lestat

    DreadLord Lestat Social Media Liaison
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    Where do I start?

    So, you want to be a treasure hunter? Do you dream of finding long lost treasure? Are you prepared to fight the guardians left to protect that long lost treasure? Ancient wyrms, blood elementals, lich lords…oh my! If you have answered yes to both then you are ready to start down the path of the treasure hunter.

    Where do I start? There are 2 skills that define the treasure hunter, Cartography and Lock Picking . You use cartography to decipher the treasure maps that you find and you use lock picking to open them once you have dug them up.

    There are other skills related to assist in treasure hunting but are rarely used since the templates are very crowded. These skills are Detect Hidden, Remove Trap, and Mining.
     
  3. DreadLord Lestat

    DreadLord Lestat Social Media Liaison
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    Character Creation

    You first need to figure out what skills to give your treasure hunter. I will give you a few of the most common templates and I am going to assume that you are using a new account and only have 700 points to play with. If you have a veteran account with the bonus skill points then you can tweak the templates as needed. This also does not go into using power scrolls (except for the tamer template) or jewelry. I will leave that up to you to figure out how you want to tweak the templates.

    Why is mining needed? What bonuses does it give.

    Mining lets you have a wider radius to dig in to successfully dig up the chest.

    0 to 50.9 mining gives a 1 tile radius (in other words, you must dig the exact correct spot of the chest)
    51 to 80.9 mining gives a 2 tiles radius
    81 to 99.9 mining gives a 3 tiles radius
    100 mining gives a 4 tiles radius

    Note: These numbers refer to enhanced skill, not "real"

    Pure Treasure Hunter
    100 lock picking
    100 cartography
    100 detect hidden
    100 remove trap
    100 mining
    100 fighting skill
    100 fighting skill

    There are people that will tell you that you are not a treasure hunter unless you have the first five skills in your template. This template is on the weak side since you don’t have much offence, in other words, it’s not for trying to solo the higher end maps unless you plan to lead them away. This template is more for people who are role playing a treasure hunter or people who do guild treasure hunts and won’t have to fight the guardian spawn.

    Bard Treasure Hunter
    100 lock picking
    100 cartography
    100 music
    100 provocation
    100 peace making
    100 discord
    100 magery

    This is a nice template because you can provoke the spawn onto each other, you can peace single spawn, and can discord spawn to keep things even. With magery, you can also summon earth earth elementals and have them help you fight. You can also drop either peace or discord and add evaluate intelligence to make your magery spells stronger. Another option is to drop both peace and discord and add eval and meditation but of you go this route then might as well just drop down to the next template and go with that.

    Mage Treasure Hunter
    100 lock picking
    100 catography
    100 magery
    100 evaluate intelligence
    100 meditation
    100 Resist Spells
    100 mysticism/spell weaving/necromancy (your choice, they all have pros and cons)

    There isn’t much that needs to be said about this template. Cast, cast, cast…….and cast some more. Most players running this template summon earth elementals and attack with them to hold the agro and then cast on the spawn as well. You can also summon energy vortexes but the advantage to the summoned earth elementals is that you can give them commands while the energy vortexes just do their own thing which at the wrong time can lead to your death.

    Tamer Treasure Hunter
    100 lock picking
    100 cartography
    100 animal taming
    100 animal lore
    100 Veterinary
    100 magery
    100 meditaion/evaluate intelligence

    This is a powerful template if you use a high end pet. You will have to take away from magery or med if you want to be able to control a dragon or cu. You will need to scroll to 110 tame and lore.

    Melee Treasure Hunter
    100 lock picking
    100 cartography
    100 archery/swordsmanship/fencing/mace fighting
    100 anatomy
    100 tactics
    100 healing
    100 bushido/ninjitsu/chivalry

    This is arguably one of the tougher templates to solo the high end treasure maps with. With this template, it is definitely a good idea to try and lure the spawn one by one to take them out.

    Stats

    I cannot really tell you how to set your stats because it depends on your template and how you play it so I will leave this part up to you.
     
    #3 DreadLord Lestat, Jun 20, 2010
    Last edited: Dec 2, 2012
  4. DreadLord Lestat

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    Treasure Maps

    You can find all you need to know about treasure maps here

    Information on helpful programs like UO Automap and UO Cartographer can be found here
     
    #4 DreadLord Lestat, Jun 20, 2010
    Last edited: Dec 2, 2012
  5. DreadLord Lestat

    DreadLord Lestat Social Media Liaison
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    Finding Your Treasure

    There is two ways you can do this:

    1. Look at the map and compare it to the world map and narrow it down to a location and go to that location. Then make a local map and narrow it down and start digging. This page is a little more in depth on this method.
    2. Treasure maps have changed and their locations are now random. You can still use the old map system and treasure maps to get you close to your location. Those can be found here. Some shards have new map books with locations that are close to where your treasure maps are found. You can find this here. Once you are at your location, start digging and enjoy the fruits of your labor.

    Many shards have rune libraries with the map locations that you can use in conjunction with this map link. You can find some of the rune libraries here

    EC CLIENT TIPS

    The new treasure maps are not rotated 45 degrees like the radar making it harder to find them. This can be solved by doing the following:

    Step 1:

    Get Pinco's UI!! With this UI, you can tilt the map, scale the treasure maps larger so they are easier to see and much more!

    Step 2:

    Open radarwindow.lua and or mapwindow.lua and change the line 'mapwindow.rotation' from 45 to 0.

    Remember to save a copy of the file incase something goes wrong.

    Thanks to Storm for this tip.
     
    #5 DreadLord Lestat, Jun 20, 2010
    Last edited: Dec 2, 2012
  6. DreadLord Lestat

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    Digging It Up

    I would suggest working a few level one chests to get acquainted with everything before going to the tougher chests. When you dig up your chest, you will also dig up guardian spawn. Levels 2 and higher will spawn 4 guardians when the chest is completely dug up.

    Once you start digging, as long as you are in the correct location, you will see the ground start changing to dirt and see the chest start to rise out of the ground. You need to precast invisibility but do not click on yourself to apply the spell until you see the entire chest pop up. There is a very, very short delay from when you see the entire chest appear to when the guardians spawn. If you have timed it right, they will be standing around you and start to wander. If you did not time it right then you are either running for your life or you were revealed and are now running for your life.

    Once you have killed the guardian spawn, you need to open the chest. Use your lock picks on the chest. Once the lock has been picked, you need to be very careful as the chest has been trapped. You can use the skills detect hidden and remove trap or you can move 7 tiles away from the chest and cast telekinesis to set off the trap. After it has been removed or disarmed, it is safe to open the chest.

    Now you are ready to loot the chest but be careful as you do, guardians will randomly spawn as you remove items from the chest. What I like to do is “work the chest” which means leaving one item, I usually leave a single scroll, and then you drag it a little ways from the chest and let it go, it bounces back in the chest and you can spawn some extra guardians for fun and extra loot.

    Added by Basara:
    An alternative to precasting invisibility, especially for melee-based Treasure Hunters (also, Mages for level 6s), is to have a rune marked nearby (several screens away - substitute the key of a ship, for small islands), and have Sacred Journey (or Recall) precast, targeting the rune/key when the chest comes up. This allows a Melee Treasure Hunter (or any of the other templates that need to isolate the spawn, and take them down one at a time), to get distance from the spawn, to where they all are not automatically trying to attack you.

    Another, minor, advantage it has over invisibility is that it removes you from the chest area so that mis-timing the apply of the spell (or being instantly revealed/detected) doesn't get you pummeled into the ground before you can react to escape. If the spawn still chases you from the chest location, despite the recall away, you then have more time to successfully recast invisibility, hide, or even use an invisibility potion (which has a timer before it kicks in, and therefore isn't all that effective to be used while digging).

    The down side to this is there are several islands that have server lines through them, and you do not want to recall across a line and incur the "speedhacking monster" bug that can happen when a monster doesn't lose lock on you from a recall, then gets abnormally sped up when it chases you across the server line. The islands of Iver's Rounding, Buccaneer's Den and Eiffel Island are notoriously bad for this.
     
    #6 DreadLord Lestat, Jun 20, 2010
    Last edited: Dec 2, 2012
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  8. DreadLord Lestat

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    How to Build a Lockpick Training House

    Lock picking houses aren't as tough to set up as they once were. You don't need the quantity of lock boxes that you once did. You can technically get away with one box for each but then it would take longer since the macro would be so short. i recomend using at least 10 of each.

    In a nut shell, this is what you will need;

    At least 10 lock boxes made by a tinker that has 30 tinkering skill for people 0-30 lock picking. (technically its faster to buy it to 30 but some people are cheap)

    At least 10 lock boxes made by a tinker that has 50 tinkering skill for people 30-50 lock picking.

    At least 10 lock boxes made by a tinker that has 70 tinkering skill for people 50-70 lock picking.

    At least 10 lock boxes made by a tinker that has GM tinkering skill for people 70-95 lock picking.

    The final 5 skill points can only be done by lock picking level 4 or higher dungeon chests or level 4 treasure map chests. They can also do the twisted weald satire method that can be found here. You may be able to sell chests for this method or at least post it in a book at the house so people know how it works.

    Once the boxes are made, keep them seperate of course, then put each level in another crate or box. You will need a key ring for each set as well. Put all the keys for each set one one key ring and line the boxes up inside the one with the key ring next to it so they can make a lock macro to lock the boxes using the key ring and then a unlock macro using lock picks. Make sure you set this up in the 2D client so that everyone can see the boxes and key rings. The EC client tends to make everything look like they are on top of each other when viewed in the 2D client.

    You will need to lock down the crate holding all of the lock boxes and key ring. You then have to set the security on the crate to anyone and then set the security on everything inside the crate to anyone. As long as the crate is locked down, then no one can remove anything though they will still be able to lock the boxes using the key ring and will be able to pick the locks using lock picks.

    Here is the crates I have and how they are marked.

    [​IMG]

    Here is what it looks like inside the crates and how they are arranged.

    [​IMG]
     
    #8 DreadLord Lestat, Jun 20, 2010
    Last edited: Dec 2, 2012
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