1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice

Treasure hunting+ Idea

Discussion in 'UHall' started by yadiman, Nov 8, 2014.

  1. yadiman

    yadiman Journeyman
    Stratics Veteran

    Joined:
    Nov 6, 2009
    Messages:
    159
    Likes Received:
    36
    This idea would add a new lvl 8 treasure map. The general idea is to make challenging group events. I know some shards don't have a lot of people, but perhaps this could encourage them to get together every so often.

    First, the cartographer will need to be in a party, when the cartographer digs up the correct site, a sink-hole swallows (portal) the party into a small cave that they are not able to escape from until the mobs are dead or the player is a ghost. Also, add dungeon sites like Deciet, Despise, etc. After finding the correct location in the dungeon, a trap door / secret wall would trap the party inside a medium sized room.

    The number of mobs that spawn in these rooms would be based on party size (but not a 1:1 ratio). Loot would also be increased for larger parties. Some of these mobs can be bosses. And if you really wanted to add diversity, some mobs would have the Corgul anti-Samp aura... some mobs would ignore pets... others mobs might run extra fast.

    As far as coding this, I believe most of this stuff in already in the game. For example, teleporting the group into the small cave could work the same as the Medusa portal but with a different graphic. Also, areas that spawn mobs based on the number of players is already in the game. It would be a little more work since it's not just a 1:2 ratio. For example, for 3 people, there would be 1 boss that has one of the special effects (anti-samp, ignore pets, super fast, bard immune) For a group with 5 people, there would be 2 of those paragon bosses. Also all the additional mobs would spawn as well. (some of which could also have the special effects)

    The paragon bosses would have a rather large artifact loot table. So players would be encouraged to at least go with 3 people. Also, once the mobs are defeated, mining skill / detect hidden could find further treasure. Obviously lockpicking chests would be there as well.
     
    Lorddog, Nyses and whiterabbit like this.
  2. yadiman

    yadiman Journeyman
    Stratics Veteran

    Joined:
    Nov 6, 2009
    Messages:
    159
    Likes Received:
    36
    To add: the number of additional mobs that spawn for 1 person would be about 20, and for a 5 person group about 30 mobs would spawn. That would make it easier for the larger groups, thus encouraging group play.

    In theory, it would be impossible for 1 person to do this. Even 1 person on multiple chars, since different character templates would have to pinpoint different mobs to kill.
     
    #2 yadiman, Nov 8, 2014
    Last edited: Nov 8, 2014
  3. Yadd of Legends

    Yadd of Legends Certifiable
    Campaign Supporter

    Joined:
    May 18, 2012
    Messages:
    1,873
    Likes Received:
    1,020
    I appreciate the thought you put into this and wouldn't object to adding a L8 map if they ever had time to do it. But I'd be happy if they kept it the way it is and just fixed the crappy loot and mostly worthless minor arties on the L6 and L7 maps.
     
  4. kaio

    kaio Sage
    Stratics Veteran

    Joined:
    Dec 2, 2008
    Messages:
    731
    Likes Received:
    213
    I agree, they should also reduce the amount of items in the chest, with grid view in EC, the whole point of 1312313 items in the chest is kinda lost. Back in the old days, u actually had to remove stuff from the chest to see the other items.
    I would also like to see better sources to get level 4,5 maps. level 1-3, 6 are easy to get.
     
  5. yadiman

    yadiman Journeyman
    Stratics Veteran

    Joined:
    Nov 6, 2009
    Messages:
    159
    Likes Received:
    36
    I did see the treasure hunting loot thread, and would suggest having at least 1 item that was guaranteed to be an artifact of a certain level. For example, lvl 7 maps would guarantee 1 greater artifact. The RNG in UO loot is extreme, and there's still no guarantee that item wouldn't be cursed, but anyways...

    The main point to the thread was about bringing people together. There's another thread about dwindling population (recurring theme). And we need ways to keep people engaged. A lot of UO publishes have been about bringing people together, giving us an avenue to RP with each other, etc. I thought this idea might add that as well. I know I'm guilty of being a solo hunter. My RL friend was the only one i consistently did things with, but I still like running into other people and working together to do something.