I was wondering today. With the release of the Tok expansion we got an influx of "dual" weapons as a single weapon. Sais, The swords of pros (forgot their name), Fans, ect, you guys get the point. All of which are basicly supposed to be "dual wield" however we all know they are just 2 handed weapons with a different graphic. Why cant we add a true dual wield? Here is my proposal, now keep in mind this is another one of my "pop in my head and post" ideas, so add to, take away from, ect, see if, even for fun could come out with a workable system. The idea of dual wield is great and obviously you could not dual wield two 2h weapons. But what about equipping two daggers? Two Katanas? Heck even two viking swords? Or mix and match? The idea is to use two weapons at once and some balance would need to be made to other dmg ratios. Possibly making parry much better to counter act dual wield? Now I have two ideas on how this would work. 1. You second equipped weapon adds damage and adjusts SSI by taking both weapons base speed and SSI and doing some kind of math. Possibly like this... WeaponA + WeaponB / 2 + xdmg WeaponA + WeaponB / 2 - xSSI Basicly adding together the SSI and dmg and combining them, then adding dmg for the dual wield factor, while taking away X ssi to even it out. (I already see the problem of dual slayers, so to counteract this, only main hand slayer would work) 2. Have each weapon work independently. Mainhand would suffer -5% SSI, while offhand gets a penalty of -20%. And it would be a special move type thing, "Double Attack". A third weapon skill if you will that becomes available at GM+Tactics and isint specific to any weapon like the two we already have per weapon. Double attack would take STAMINA and not mana. The "Recast" timer would be much like how fcr/fc works now, except be a base of each weapons speed and SSI on the delay on using it again. So the slower and higher dmg the weapons, the slower the reuse time on double strike. And secondary weapon specials would only work when double attack is fired. So if you dont activate double attack its basicly a passive weapon. But if you do, all mods apply, hit area, hit spell ect. Why did I think of this? Well, while watching Star Wars and reading RA Salvatores Dark Elf series, I was thinking it would be cool to have different colored weapons in each hand. As it sits now you cannot make two different colored weapons. The final Idea: Make the dual wielded weapon act exactly as a shield would. Follow my logic here tho. This is related to Bushido. With Bushido and parry if you use a shield, you lose all parrying pretty much due to the fact that bush and parry only work with no shield and 1h and 2h weapons. So allow the equipping of a secondary weapon and it counts as a 2h weapon. However, you dont get any bonuses from it in the way of slayer/hit area/ect. HCI and DCI would take effect as well as luck, ect, as long as it is PASSIVE it will work. Except slayers, will only work if your mainhand weapon DOES NOT have a slayer property. Basicly secondary weapon is a shield without the shield penalty for bush/parry. Problems I see here. 1. Dmg inc on secondary weapon being 50% adding to overall dmg inc. 2. Putting your slayer on secondary weapon to get an extra mod on primary. (this is a pvm problem not pvp for the most part, except dragon slayer prop to kill pets) 3. 15% DCI/HCI, FC1, 50% dmg inc + Slayer being the norm. But I think that is too much property weight anyways to add ALL. To combat this, possibly make slayers only work if it is in primary? Anyways, that is my thoughts. As always my ideas are a spark in my head, and goto posting. Then I add in specifics as I type. Remember that when posting a reply. This is NOT something I put a ton of thought into. But I would appreciate replying with the following. Act as if this IS getting implemented, reply with problems you see and how you would correct them. Ways to balance something like this, i.e. can only do it with 110 or 120 weapon/tactics or 120 weapon/tactics/bush/parry. Something like that. So whats your idea on how you would implement this? Pretending that is IS going go to into game and its upto us to balance it. Honestly I think #3 is the best, just making it take the place of a shield.