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Trying to maintain 140 dex for bandage times

Discussion in 'UHall' started by Grace of Minoc, Mar 20, 2013.

  1. Grace of Minoc

    Grace of Minoc Journeyman

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    Did some research on eval int vs resisting spells and welp, didnt understand the formula.

    So can someone tell me how much resist spells I need to keep a 140 base dex if clumsied
    from the max 150 dex I can/do have? This is assuming against max eval int spellcaster.

    I know 1oo is not enough, but do I have to have 120? Will 110 or 115 do? Or in between?
    Hurting on points available.
     
  2. kongomongo

    kongomongo Lore Master
    Professional Campaign Supporter

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    Only one way to be sure: Try it on TC.
     
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  3. Grace of Minoc

    Grace of Minoc Journeyman

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    Or maybe someone good at math could tell me what this formula means from UOguide regarding the clumsy spell:

    Reduces target's Dexterity by ( (8 + (Evaluating Intelligence) / 10 - (Resisting Spells) / 10 )

    Can someone tell me what this means when having 150 dex getting hit by clumsy with 120 eval and I have:

    110 resist
    115 resist
    120 resist

    I am horrid at math but tried to figure it out anyway and come up with losing .8 dex which I know is not right.
    Please math wiz's?
     
  4. Winter

    Winter Lore Keeper

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    Well, first something is missing from UOGuides formula, but probably just the close parentheses.

    So let's simplify it first. Start with DEX reduction of 8 with zero eval and zero resist. Now add in Eval and Resist.

    For 110 Resist and 120 Eval:
    8 + (120/10) - (110/10) = 8 +1 2 - 11 = 9

    For 115 Resist and 120 Eval:
    8 + (120/10) - (115/10) = 8 + 12 - 11 = 9
    Here, pretty sure but not positive, 115/10=11.5 and is truncated to 11

    For 120 Resist and 120 Eval:
    8 + (120/10) - (120/10) = 8 + 12 - 12 = 8
     
    #4 Winter, Mar 20, 2013
    Last edited: Mar 20, 2013
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  5. Grace of Minoc

    Grace of Minoc Journeyman

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    You are my Hero! Thanks!
     
  6. Merus

    Merus Babbling Loonie
    Stratics Veteran CasteoftheForgotten

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    Just to add, with 150 dex you need at least 100 resist against something with 120 eval to maintain 140 dex.
     
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  7. Vexxed

    Vexxed Certifiable
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    If I remember correctly 120 Mage / Eval vs 120 Resist character means the 120 resist characters BASE stats will drop by 8% Rounding decimals up. Curse only effects BASE stats. Curse does not effect bonus stats from items / spells / consumables.

    ----------------------------------------------------
    Quick Example. 120 Resist Dexxer

    +30 stamina Increase on Dexxer Suit
    +15 Dexterity on Suit
    +30 Dexterity from Pots

    So say you want 180 Stamina when all potted up & while under Curse Effect.

    180 Stamina means that because your suit has +30 Stamin Inc you Need 150 DEX AFTER being cursed. Since you need 150 dex but effectively have 15 + 30 free Dexterity that isn't effected by curse you need 150 - 45 Dex = 105 Dex AFTER being cursed. To Acheive 105 Dex AFTER being cursed you'd need (0.92 X ) Rnd UP.... .92 x 114 = 104.88 Rounded up to 105 DEX AFTER cursed.

    105 BASE dex AFTER curse
    + 45 Dex from pots / items
    150 Dex AFTER curse
    +30 STam increase
    = 180 Stam AFTER curse w/ 150 Dex After curse. (140 Dex is what you needed for Max bandage heal speeds.....)


    Anyway... This calculation is useful if you PvP heh... I might have messed up somewhere but I hope you get the idea...
     
  8. Satana

    Satana Journeyman
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    Tested this on TC. With max eval and magery I needed 162 dex and that brought me down to exactly 140 casting clumsy. Also this was on a human character with 0 Resisting Spells, plus the 20 free from Jack Of All Trades. On an elf you would need 164.

    I think with 120 resist you would need 152 dex; tested this some time ago so not too sure ;p

    edit: just kinda checked before test center went down, you probably need 150 dex with 120 Resisting Spells.
     
    #8 Satana, Mar 20, 2013
    Last edited: Mar 20, 2013
  9. SixUnder

    SixUnder Legendary Assassin
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    120 or no point having it all.