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Tugsoft is back

Discussion in 'UHall' started by Luvmylace, Jan 8, 2012.

  1. Luvmylace

    Luvmylace Sage
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    yeahhhhhhh
     
  2. GalenKnighthawke

    GalenKnighthawke Grand Poobah
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    Thank you, poster, for reporting this, and thank you, Tugsoft, for maintaining the product we have all come to so-much depend upon.

    Surely, this thread of happiness of its being back will generate as many posts as, if not more than, did the thread about being down.

    -Galen's player
     
  3. goldenpower

    goldenpower Guest

    I wish he would make some updates to it. I realize it's a huge pain to get EA to agree with anything but you never know, they might be receptive to a lot more now considering what they allow in EC

    I see no reason anything that can be done in EC couldn't be added to UOAssist and approved by the Dev team.
     
  4. J.B.

    J.B. Journeyman
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    Why would people go to EC if they got everything in CC.
     
  5. Rupert Avery

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    I am thinking if we go there with this thread Petra will close it :p
     
  6. startle

    startle Siege... Where the fun begins.
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    Very, very GOOD question. Why in the world is it "legal" to use the macro capabilities available in the EC and not allow Tugsoft to incorporate the same into UOAssist? And if he did, I for one would be quite happy to throw a few bucks his way....

    Just sayin....
     
  7. Dermott of LS

    Dermott of LS UOEC Modder
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    ...

    UOA is, regardless of legality, a client hack program. There had to be quite a few hoops jumped through just to get it "legalized" in the first place and was basically one of the main reasons the UOPro system was opened (and then only for enough time to get the current batch of programs declared legitimate... the ONLY other program since the initial batch to be added has been Cartographer and only then because it was a replacement for UOAM).

    The CC is basically a "closed source" client while the EC is a limited "open source" one. Because of this it's not necessary to "legalize" UI mods since they are done within the confines of the open source portion of the client.

    UOA probably doesn't get any additional functionality because it's a client hack which would mean any new feature would require constant review and approval, plus the fact that Tug left UO a LONG time ago.
     
  8. GalenKnighthawke

    GalenKnighthawke Grand Poobah
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    Wow.

    Not 24 hours after we whine that Assist is down we start referring to it as a hack (shades of when Assist first appeared!), and using it as a springboard for an EC/CC debate.

    Just wow. That's a little worse than I expected.

    -Galen's player
     
  9. Dermott of LS

    Dermott of LS UOEC Modder
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    ...

    Not quite, the question was asked and it was answered. At its core, UOA is a client hack... an accepted and useful one, but one nonetheless.

    Basically, if I were to create a program that effectively mirrored EXACTLY what UOA did (and let's say put in a couple of innocent extra features... nothing bad mind you, just something that makes my program different enough to not be a complete ripoff), it would be considered an illegal 3rd party program because 1. it hacks the client's datastream to do things that the CC cannot do within its natural UI, and 2. the UOPro program is closed and has only been reopened long enough to legalize UOCartographer.

    I'm not trying to say UOA is good or bad, I'm just saying what it is and why you are unlikely to see any EC-type additions made to it (as asked by a prior poster).