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Turn friendly fire on! (A petition)

Discussion in 'UHall' started by Velvathos, Mar 12, 2010.

?

Should friendly fire be turned back on?

Poll closed Sep 28, 2010.
  1. Yes

    27 vote(s)
    50.9%
  2. No

    26 vote(s)
    49.1%
  3. Maybe

    0 vote(s)
    0.0%
  1. Velvathos

    Velvathos Lore Keeper
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    Who wants to see friendly fire turned back ON!?

    I don't PvP all often unless I am role-playing and even I would love to see friendly fire turned on.. :)

    It should at least come on in Felucca in my opinion and when guild WARRING, it adds more realism, and take it from me that realism in a online game especially, enhances PvP, having it on alone in Felucca would add in entirely new dimensions of PvP, seriously, think about it, you would have different and more outcomes in PvP and that is what people want, and it would also add in more risk when in the heat of battle..

    Turn friendly fire on!

    Note: Role-players such as myself generally prefer realism, it enhances our role-playing.. :)
     
  2. Assia Penryn

    Assia Penryn The Sleeping Dragon
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    I don't want to be hunting with my guildmates and have their evs, area effects and fields trying to go after me instead of the monsters. I could see adding a toggle, controlled by the GM only to allow/disallow it, but not a mandatory global change.

    Being a role-player, I'm all for realism. -However- I think there are many other "realism" issues for rpers that should be addressed before one that would actually be detrimental to the genuine gameplay of ALL guilds, non-rpers as well.
     
  3. Sonoma

    Sonoma Guest

    No. People do NOT want to get even more upset in pvp because you started targeting your own friends. This would make PvP suck more then it would add anything.

    Also, I dont know what your really talking about... and I have a feeling you dont either. You can already attack people in your own guild in or out of fel. Friendly fire is already possible. If your talking about summons and area effect stuff targeting your allies... then screw that. I want to work WITH my friends, not against them... thats why I hunt WITH them in the first place.
     
  4. Velvathos

    Velvathos Lore Keeper
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    Uuuuh.. I know exactly what I am talking about and yes I am talking about summons and area effect spells, but only in guild warring, is what I said.. I seriously doubt you are going to go hunting with your enemies..

    If two guilds war each other, area effect spells don't do damage to them, it only does damage to people who are flagged, which is kind of stupid..

    This means if you were in a faction, area effect spells would hurt your enemy, from what I am understand, it doesn't hurt anyone who is blue, so it kind makes it pointless to use area effect spells at all, correct me if I am wrong..
     
  5. Velvathos

    Velvathos Lore Keeper
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    This wouldn't affect ALL guilds, I said it in huge capital letters.. GUILD WARRING.. This would include factions..
     
  6. Assia Penryn

    Assia Penryn The Sleeping Dragon
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    Being in a warred rp guild.. I still don't have any desire for it to globally affect all of us. As I said, a toggle perhaps for guilds to choose.

    I think implementing something like this globally would hurt the rp community as a whole. If your particular rp community is finding the realism of it unsatisfactory, than bind together as a community and eliminate the use of area effect spells and summons in warfare.
     
  7. Velvathos

    Velvathos Lore Keeper
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    There is only 3 shards that do guild warring in terms of RP, and I know most people in those guilds on those shards would be for it.. In fact, it is the only time anyone does guild warring at all these days, is in RP-Guilds.. I am sure some PvPers would like to see it as well though, especially factions..
     
  8. Sonoma

    Sonoma Guest

    Sorry, but you said "Friendly Fire". If you WAR another guild... then you are not FRIENDS. You are in fact enemies. Now last time I warred a guild I was almost certain they showed up Orange to me... just like factions in fel. So if that is no longer the case, then maybe you should reword your post and take out the "Friendly Fire" part as that makes no sense whatsoever.
     
  9. Velvathos

    Velvathos Lore Keeper
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    Well people call it friendly fire so I just figured that is what I would call it, I guess enemy fire would have been appropriate.. And yes, they do show up orange, but your area effect spells won't harm them, and that is what I am talking about..
     
  10. Assia Penryn

    Assia Penryn The Sleeping Dragon
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    Really? Then by all means post on the Atlantic RP Community forums, state your case and ask them to vote for your poll. Its a pretty large community and you'll find the link in my signature. Having their support I'm sure would help your case. *smiles* I personally, stand by my -opinion- and don't believe it would contribute anything positive to the rp community as a whole.
     
  11. Assia Penryn

    Assia Penryn The Sleeping Dragon
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    Perhaps more testing and more specifics would make things easier to understand. Every time another warred rp guild has dropped an ev near me, its tried to eat me *smiles* Maybe be a bit specific over which spells exactly aren't attacking your enemies. I don't believe any characters who are 'green' should be affected. If you didn't mean to imply green characters (guildmembers/alliance members) should be affected, than that makes it more acceptable.
     
  12. Widow Maker

    Widow Maker Slightly Crazed
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    Kill them all. Let the maggots sort it out. Turn on "Friendly Fire".
     
  13. Fink

    Fink Guest

    "What the hell? You team killed me?"
    "Oops, friendly fire"
    "What's 'friendly' about it?"
    "I was smiling when I killed you"

    :stretcher:
     
  14. AzSel

    AzSel Lore Keeper
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    Id like to see felucca rules for oranges in trammel on account of walking through people. Make it so you cant walk through oranges(or greens) in trammel when not on full stamina.
     
  15. Trebr Drab

    Trebr Drab Guest

    We used to work around friendly fire all the time back in the old days. It's not that hard. Mages cast EVs so that the nearest target was their intended target, and were prepared to dispel it when needed. Area effect spells were used with some degree of tactics, instead of just throwing them out there. The warriors would learn how to handle their end of it (not moving all over the place, leaving room for the mages to place their EV's, etc.).

    It added tactics, made things more interesting. Not being handed a
    "royal pass on thinking" is actually a lot of fun.
     
  16. Velvathos

    Velvathos Lore Keeper
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    Well... Enemy fire is something that appears to be turned "ON" I tested it out.. Oranges can attack each other using AREA spells, if it works for factions or not, I don't know, but it should..

    Edit: Okay, it DOES work in factions, but not on your own faction.. So the only time area spells work on other players is when you are fighting a guild who is orange(at war with you) or a enemy faction, it makes them flagged to you, or if the player is red or gray..
     
  17. Velvathos

    Velvathos Lore Keeper
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    I agree with this..
     
  18. LordDrago

    LordDrago Certifiable
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    Ah the irony. You role-play for realism? Wouldn't that mean that you prefer reality to some on-line game? :)

    Sorry, but this made me laugh.

    Oh, and I vote no.
     
  19. Monkey

    Monkey Guest

    I can tell you that such an implementation in Europa RP, the largest roleplay server, would be near enough useless considering we have a ban on EV's and firefields anyway. It wouldn't be nessecary.
     
  20. Cardell

    Cardell Lore Keeper
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    FF should def be turned back on. It would make field fights a lot tougher and a EQ and other AOE spams would have to be more coordinated.