1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice
  3. Greetings Guest! Tonights Maintenance is complete and the Stratics Community Wiki is now live. Please see this thread for more details.
    Dismiss Notice

Understanding Skill Talismans

Discussion in 'UHall' started by Rocklin, May 14, 2009.

  1. Rocklin

    Rocklin Guest

    If I get a Talisman, and it says X Bonus and X Exceptional, what does that mean?

    If the Bonus added to skill total and the Exceptional adds to chance to make an item exceptional?

    ***Well I found the answer, nm.
  2. Almost... if i remember correctly, talismans behave just a little differently than skill jewelry in that you can't make anything that your real skill wouldn't allow. For example, if you have 89 skill, but need 90 skill to make a piece of armor, adding a +20 bonus talisman won't allow you to make it. But it will increase your chance of success for anything else within your real skill range.
  3. Bomb Bloke

    Bomb Bloke Lore Keeper
    Stratics Veteran

    Apr 26, 2008
    Likes Received:

    If a talisman gives you a skill bonus, then that might allow you to create items that you might not otherwise be able to able to attempt.

    But no talismans give crafting skill bonuses - they all just give a direct bump to your success and/or exceptional chances. Since each craftable still has a minimum skill requirement attached to it, these talismans will have no affect on such items.

    If a talisman did turn up with a standard skill bonus property on it, then it'd work exactly like jewelry. Well, it would, if there were any jewels that buff crafting skills... Only the Ancient Hammers and the Hammer of Hephaestus do that (the later is well worth getting for novice smiths).
  4. Basara

    Basara UO Forum Moderator
    Moderator Professional Wiki Moderator Stratics Veteran Stratics Legend Campaign Supporter

    Jul 16, 2003
    Likes Received:
    Skill chance: at the Skill one can START making things, Tailor and most other crafting skills are 50% chance to make. Smith, on the other hand, is 0% at the "level to make".

    Most skills increase at a 2/1 rate, once you get them (a few select items are different, and I think at least one crafting skill increases 5/2).

    Chance to make exceptional, below 95 skill*: Chance to craft (without talisman) minus 60%. It is calculated internally even if you aren't up to 60% chance to craft yet.

    * From 95-100, Exceptional crafting for at least Tailor & smith increases to 5/1 advancement (normal crafting chance stays at 2/1), and returns to 2/1 for skill advancement over 100, making the exceptional chance equal to Chance to craft - 45% for skills 100.1 to 120.0.

    Normal Talisman Bonus: Adds to chance to craft, but only if one has reached the skill where one is able to make the item without a talisman (even if only 0.2%)

    Exceptional Talisman Bonus: Adds to Exceptional chance, even if the displayed chance is 0% without the talisman. So, if one is 50% chance (without a talisman) to craft something, and you put on a talisman with 25% Exceptional chance, that will give you a (50%-60%+25% =) 15% chance of crafting the item exceptionally.

    If a Talisman has both normal and exceptional bonuses, the normal bonus does NOT increase the exceptional bonus.