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"UO back on the course that is reminiscent of "The Golden Days."

Discussion in 'UHall' started by kennykilleduo, Oct 29, 2008.

  1. Gheed

    Gheed Certifiable
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    The mag event was pretty darn close. Of course nothing like that happend in the old days but the interaction with all of the other people there reminded me of past times.
     
  2. Lord Patapon

    Lord Patapon Guest

    Interactions with other players; we don't have this as much as we had before, for a lot of various reasons.

    +

    Events happening, on world-scale or player-scale. (weddings, dungeons hunts, crafters offering their services at Brit, "pick-ups" APK groups, guild/RP based events in various towns).

    This is what made, for ME, a golden age.
    The world seems less coherent today, for some reasons I can't actually grasp.(wondering...)

    But first of all, what is, exactly, the Golden Age ?
    Everyone got his own definition.
     
  3. laurlo

    laurlo Guest

    let us have more than one house and condense shards.. preferably with incentives... not by force..
     
  4. DHMagicMan_1

    DHMagicMan_1 Guest

    When they implemented the one house per account rule, we had housing space available in Tram, Fel and maybe Malas if that had been created (I don't remember)... and we had much larger populations...

    Now there's more housing available in Tok, soon to be SA and and far fewer people in the existing lands...

    I'd like to see them change housing so each account gets the equivilant of say 512 floor tiles of housing space (or pick a number)... You can use it for two 16x16s or you can use it for two 12x12 and one 14x14 (and a little spare change left over) etc...

    Basically, if you want large plots to decorate you can get two and have big spaces but less storage... or you can have more smaller houses with more storage space...

    I'd also like to see them consolodate shards, but I think it would be a VERY painful process because the ONLY fair way would be to move everyone say all west coast shards to one new one... if you consolodate onto say Napa or Baja or whatever... the people there already have housing etc and it's not fair to the newcomers... You'd have to basically have everyone break down everything they have into packs, banks, etc... then pull the trigger and we all get moved to a new server will all your stuff and pets but no one has houses... then it would be a mad scramble to place... I doubt that could happen. :(
     
  5. Splup

    Splup Guest

    True. My house is basically just a storage space so I wouldnt care, but ppl who have used lots and lots of time to decorate would be pissed. I would just be happy to get more players to play with.
     
  6. Salty Pete

    Salty Pete Guest

    UO can't go back to "The Golden Days." For that they would need to release classic UO shards. Something they have claimed is impossible (while fans run free emulator shards that do this).

    What made the golden age of UO golden was all of the stuff that the current developers keep coding out of UO. Things like down time, player characters having the same abilities and skill potential (reguardless of account age and "power scrolls"), the old UI, pre-localization menus and NPC dialog, very limited housing space, a strong need for player crafted items.
     
  7. Masuri

    Masuri Seasoned Veteran
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    This, except the part about the UI. The abominably poor UI of old-school UO certainly never made it golden.

    It's not functionally impossible, though. A new patch that reintroduced new uber crafted items that blow drops out of the water, shard merges, easier-to-get powerscrolls, removal of insurance, revitalization of Felucca, and massive aesthetic-only goldsinks, etc, would even out the staggering power-creep of the last, what, 7 years, and start the game over, more or less, without having to actually revert to a classic shard. They won't do it, since that would alienate most of the current stuff-oriented playerbase without re-assimilating old schoolers, but it -could- be done.
     
  8. Seismic

    Seismic Guest

    I think the barren trees of Felucca need to be replaced with foilage .. I hate the way Fel looks.
     
  9. Really? Just modify that config file to show the foliage!
     
  10. I miss the days of hunting for Vanq wepons and Slayer weps..
     
  11. Dermott of LS

    Dermott of LS UOEC Modder
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    ...

    While I'm all for making UO more enjoyable, more Ultima-like and giving it a re-emergence in the MMOG scene (with the help of an updated client), I do not expect some return to any "Golden Days" simply because you can NEVER return to the same experience you had in the past.

    What constitutes the "golden days" differs from person to person and thus would be difficult to impossible to re-create... especially if that involves players long lost from the game.

    Instead, the devs need to focus on creating a new "golden days" for UO, not try to promise a return to something they can't return to.
     
  12. Maplestone

    Maplestone Crazed Zealot
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    I want to agree with you. It is a very dangerous thing to promise someone their childhood back. But in the back of my mind, my imagination is churning over some fascinating possibilities.
     
  13. Dermott of LS

    Dermott of LS UOEC Modder
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    ...

    That's the thing though... our imagination ALWAYS waaaay outpaces reality. Ever see the almost religious furor and followings that some games get even before a single screenshot is ever shown only to find out the game is a perpetual piece of Vapourware or a complete hoax? Dawn, UO2, Darkfall... just a few that have had devoted followers with no results.

    Other games put out a lot of hype and only turn out to be a lot of suck (Shadowbane comes to mind, Spore definitely fits due to how shallow the game ended up being trying to be too big).

    So while the sentiment is promising, promises can be dangerous things.

    I hope the best for UO... but I believe the wording sets up the possibility of a promise that will end up disappointing everyone who take it at certain levels.

    Let's have our good memories of yesteryear and move forward to new ideas and features that bring new memories.

    I think you Maplestone as well as anyone here know that I am not a naysayer in the least... but in this case, I have to question the use of the wording and how it will be interpreted by the players... I think a lot of people's imagination will set up a very good possibility of being let down in the future.
     
  14. Maplestone

    Maplestone Crazed Zealot
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    *hangs head in shame* Yup, sadly EA suckered me big time on that one.

    I hear and respect what your saying Dermott ... but I really want to kick the football.
     
  15. Nok

    Nok Lore Master
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    QFT. Well said Dermott.
     
  16. Bomb Bloke

    Bomb Bloke Lore Keeper
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    In UO everyone's either a newbie, or superman - you're either too weak to be of any use or too strong to require much assitence. I actually prefer to go into some of the more dangerous areas alone if only because it's harder to keep control of a situation with multiple people running around wild, and I'm by no means the most powerful player out there.

    Once you reach the "superman" point (which doesn't take all that long if you're pointed in the right direction early on) there's not much more to do other then sit around and wait for more event content.

    Unless you really like PvP, you might even start to think that UO is more of a single player game. This is true not just for PvM'ers, but even in crafting. You just don't need to interact with your fellow characters all that much (and no, sitting in a row and casting Great Heal over and over is not "interacting", it's pressing macro buttons).

    So a good solution to my mind is to encourage large scale PvP, which is what this latest event seems to want to do. Note the "large scale" bit - it's a heck of a lot more fun having twenty or more players per side because no matter how strong or weak you are you're unlikely to get ganked by those players with minimal ping and maximum items.

    Killed, maybe, but there's a difference between the two. Getting squished like a bug is terribly off putting.

    Another point is that once you've got your character set up, he's set for life. You just have to get some powder of fortification once a year (if that) and not much more. Removing insurance from Fel (and throwing in a few more reasons to go there) would do wonders for the economy, and raise the value of monster loot from "trash" to "might be worth holding onto".

    Though Imbueing might already be handling that one, I dunno.

    But at the end of the day, the best - the absolute best - way to keep a MMORPG going is to provide things for players to do together.
     
  17. Ancient Sosarian

    Ancient Sosarian Journeyman
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    Hail Sosarians,

    I would see a new Guild formed (on every shard). This Guild would admit player-characters with a defined "role" they would play. Some would choose to be "evil," others "good," still others neutral, chaotic, some human, some elven, some dwarven, etc. The Guild leader would "direct" scenarios with goals and objectives.

    I believe this would be both fascinating and highly enjoyable. But that's just my thoughts.

    What ideas may others offer???

    An SoS
     
  18. Saphireena

    Saphireena Lore Keeper
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    Over the years this type of idea has popped up once in a while. Personally what I'd like to see is a tile per age account system so that the more years you've played, the more tiles you are qualified for. And like you say, be allowed to do whatever you want with those tiles, be it two small houses or one big one.

    During the first year you would only have enough tiles to build one small building, but after say 3 years game play you could own a castle, after 5 years enough to build a small town, after 10 years enough for a whole city etc etc.

    This would definately keep people hooked, keep accounts open and leave players with always something to look forward to, something to strive for, something to plan ahead for.

    PS: I miss the days of hunting for Vanq wepons and Slayer weps too! *sniff*
     
  19. Sarphus

    Sarphus Guest

    The "golden days" were riddled with bugs and major exploits, so I guess we need more bugs and major exploits.

    What we really need is a bigger player base. I'm hoping that SA brings back a lot of the people who left and gives those that are here more reason to play the game.

    I'm hoping the SA release is nothing like the AoS release. I think we lost about half our player base because of that release getting pushed out too early
     
  20. Viquire

    Viquire Crazed Zealot
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    Admittedly it was buggy, just a bit. I don't want to change this into a post AoS UO flame fest, but I don't think the erosion of the largest part of our playerbase was due to the bugs. It was the drastic change in the way the world worked and the amount of retooling everyone had to do.

    So I remain hopeful about the SA release, yes I would want them to make sure it rolls out with a "finished" feel to it, but as far as item creation is concerned I think we will see a resurgence of players back to check it out as opposed to masses of people throwing up their hands that their gear has suddenly been made inadequate.