1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice
  3. The Broadsword team is seeking alternative castle designs! Learn more and discuss here!
    Dismiss Notice
  4. Broadsword is hosting a 20th Anniversary Party for UO this September! Learn more here. Will you be there, Guest?
    Dismiss Notice
  5. Greetings Guest, Having Login Issues? Check this thread!
    Dismiss Notice

[UO.Com] Publish 87 To All Shards

Discussion in 'UO Developer Feed' started by Kyronix, Oct 20, 2014.

  1. Kyronix

    Kyronix UO Designer
    VIP

    Joined:
    Aug 24, 2012
    Messages:
    1,124
    Likes Received:
    2,915
    Let's say for example you kill 1 vampire bat which gives you say, 70 creature points. When you kill the next mob, you will roll for a chance at a minor artifact. In this scenario your odds are based on having 70 creature points, which is very low. As a result you maybe have something like a 1 in 150,000 chance without any luck. Fast forward to having killed multiple creatures and now you have say, 100,000 creature points. At this point the next creature you kill may roll with odds of something like 1 in 3. Frequency comes into play in saying that you are getting better odds at getting a drop per kill when having lower creature points.