This was something that was included as a potential design goal for the Huntmaster's Challenge - including related skills to have an effect on the outcome of the hunting simulation. We opted to keep it simple for the initial release for a couple reasons. The primary reason was time - adding complexity to the hunting simulation would've taken more time to implement, test, and iterate over than we had given the short cycle and the additional promotional items we wanted to give out for the season. Adding more depth to the Huntmaster's Challenge logically should require skills like animal lore and tracking to definitely play a role, and for the initial release forcing the best results to be netted by those with a developed "Huntmaster's Challenge Template" limits who can hope to compete. Right now, anyone who can kill a turkey has a shot - which is a pretty wide breadth. If the Huntmaster's Challenge is popular (which based on feedback so far it has been very positive) we can expand into other creature types and add more depth to the hunting simulation. Thanks for the feedback!