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uo dev people please revert this behavior!!!!!!!

Discussion in 'UHall' started by Revenant2, Jul 25, 2008.

  1. Revenant2

    Revenant2 Guest

    [​IMG]

    After all these weeks of dealing with this, I feel sure that this was not worth whatever you intended to fix with it!

    You don't see as much complaining as belongs here because many active players don't participate in these boards. What is happening is that players are being disgusted and frustrated with this senseless error.

    Our pets keep refusing to attack targets. The targets can be right next to the pet and even 2 tiles away from the tamer and it happens.

    PLEASE JUST REVERT THIS CRAP AND IF THERE'S SOME ABUSE THAT MOST OF US DON'T KNOW ABOUT THAT THIS FIXED, FIND A MORE SENSIBLE WAY TO FIX IT!

    kthx
     
  2. ki-rin

    ki-rin Guest

  3. Samaira

    Samaira Lore Master
    Stratics Veteran

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    Oh, yes, for the love of God... /signed!!!
     
  4. LessaT

    LessaT Visitor
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    This behavior is soooo annoying.
    Add my name too!
     
  5. Sarphus

    Sarphus Guest

    I agree... I'm in full support of monsters obeying LoS checks, BUT the LoS code needs to be fixed.

    The LoS code is especially bad in t2a and it effects a lot more abilities than pet control. It makes me really mad when I'm trying to use chain lightning, meteor swarm or teleport in t2a.

    Please fix the LoS code. It will fix a lot of broken things.
     
  6. Surgeries

    Surgeries Grand Poobah
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    /Signed

    This is crazy...one or two tiles away...and in line of sight, and we get that message doing Mel, at the far east end.

    And there are plenty more places it happens...quite annoying.

    Please revert the change...it doesn't help anyone, from what I can see.
     
  7. Krystal

    Krystal Sage
    Stratics Veteran TnT/TnA

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    i like it! keep it!
     
  8. fred252

    fred252 Guest

    At least make the pets pathfind to the target if they can not see it.
     
  9. Doomsday Dragon

    Doomsday Dragon Visitor

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    I don't use a tamer for anything really but this seems to be a pretty bad problem at the moment. From what I have seen it should have been looked at by now and hasn't.
     
  10. Krystal

    Krystal Sage
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    ya make it even easier to be a tamer, geeze :loser:
    hey dev's while ur at it make pet's spells line of sight too! :thumbsup:
     
  11. Surgeries

    Surgeries Grand Poobah
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    I am talking about an Archer. I try to target a Satyr that I can see...and that can target me...and I will get that message.

    Very frustrating, indeed.
     
  12. MalagAste

    MalagAste Belaern d'Zhaunil
    Reporter Professional Stratics Veteran Stratics Legend Campaign Supporter Royal Knight

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    /Signed.... Driving me crazy...
     
  13. Sunrise

    Sunrise Guest

    /signed with rum.

    Do thy devs really think we are blind to whats going on?

    #looks at uo.hall# :danceb:
     
  14. /signed

    I am so much in agreement with this... its ANNOYING!

    thank you.
     
  15. Tina Small

    Tina Small Stratics Legend
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    /signed

    What's bizarre is that in the same situation, if the character that is unsuccessfully giving a kill command to a pet or trying to cast a spell or shoot an arrow at the monster that's two tiles away but can't be seen also has barding skills of some sort, the barding skills still work on the monster. Maybe someone was smart enough to realize sound waves don't necessarily need a direct path to the monster's ears in order to be heard....they can bounce off stuff and also carry through substances.
     
  16. Deb

    Deb Guest

    I agree...does anyone know what fix broke this?:coco:
     
  17. Revenant2

    Revenant2 Guest

    It was when "Monsters will no longer be able to teleport into private houses" etc.
     
  18. Revenant2

    Revenant2 Guest

    Monsters and pets spell (and breath attacks) do have sight restrictions etc. but the two catches to this are:

    - they cast 2 spells at once, with both spells landing one after the other, and the single line of sight and distance check is what applies to both spells.

    - some spells and attacks have a delay between when the monster fires it and the attack actually hits you (the superdragon breath attack is one of them).

    So the result is, if the pet started firing off spells or began its breath attack against you, it doesn't matter how far you run after that initial targeting (or what buildings you run around), you're going to take those spells/attacks directly up the a$$. It's not checking line of sight at that point, it's just delivering your pre-arranged goodies.