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UO expansion idea - player dungeons

Discussion in 'UHall' started by northwoodschopper, Jun 9, 2011.

  1. not original by any means, but has huge potential for gold sink and playability:

    UO: Dungeon Masters

    A new expansion where the players can create new dungeon content.

    A new sub server/facet/whatever that is devoted to 'dungeon' plots. Like housing plots, except meant for player made dungeons that are open to the public. entrances to these plots would be from either a rune, or a portal linked to a housing plot. dungeons can also be linked to other player dungeons like houses can currently.
    these dungeon plots would be maybe 32x32 or so, with a couple floors. suppose there should be one that's trammel ruleset, and one that's felluca's ruleset.

    crafting a dungeon would be like house crafting, selecting tiles and such. 'spawns' are also placed, but have a cavet that they require gold to function. 'spawns' include monsters, treasure chests, traps, ambushes, hostages, etc. the gold is what funds the loot from these spawns, run out of gold, then the spawn is frozen until more gold is placed. the dungeon masters can set how often the spawn is triggered, from instantaneous, to much longer durations. i suppose 'pre-charged' spawn points sold from uo-codes would also be available to those wishing to not deplete their gold reserve too much. no storage or lockdowns, all decoration would be from the tiles, and a reserved pool of items to place.

    it would still keep things relatively rudimentary, kinda like visiting the classic dungeons. no champ spawns, or peerless, things of that nature.

    there could be a tally somewhere that keeps tracks of the statistics of these dungeons, which shows how many have visited, how much wealth was invested into the dungeon, how much 'loot' paid out from the dungeon, how many visitors/pets died, total time of visitors in dungeon, number of revisions, etc.

    this would allow a multitude of new dungeons to explore for new and veteren players, and also give way to a new profession of being the most reknowned dungeon master. in a way it lets players give back to the community too through their crafted dungeons.
     
  2. jbfortune

    jbfortune Slightly Crazed
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    Is there a reason for me to put loads of gold into my dungeon or did I miss that bit? Sounds like fun though.
     
  3. In the big picture, the gold you put into a dungeon would be the draw for more visitors, as there would be more loot potential. The idea is that gold is what funds your spawns, sort of like vendor fees, where the balance is what dictates how many of whatever the spawn spawns can spawn (like monsters, traps, treasure chests).
     
  4. Surgeries

    Surgeries Grand Poobah
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    So...does the Dungeon get to keep the goods of people that die there?

    Why would a person want to drop their gold into a Dungeon, other than to have other players visit?

    I can see no profit potential in dropping a bunch of gold into a player made dungeon, like when I pay my vendor fees. I have a chance that someone will buy my goods...that is the give and take I see in Vendor fees.

    In this, it appears that the sheer satisfaction of having others visit might prompt a person to spend a bunch of their gold, but other than that...I don't see the long term draw or potential for the idea, personally.

    Just my .64 cents worth.
     
  5. i'm pretty sure there's a sizable population that won't mind sinking gold into a dungeon to be reknowned as a popular dungeon master. this essentially lets players design a signifigant part of the charm of UO -- exploration and reward. just imagine if even a small portion of the population would create and update their own dungeons every so often, and link each together for some truely interesting adventures. this would be a massive tool in creating player run events too.

    running player towns and large guild events are always unprofitable. maybe dungeon masters net 10%-20% of insurance spent in their dungeon. however, it would be doubtful that a 'kill' dungeon would attract too many players. plus, you have to enter these from a player's plot. there's probably better ideas out there to work with, this is just to get the concept out in the open. the point is that the dungeon is a gold sink, and can't be utilized to 'create' gold and ruin the economy. so if a player makes a dungeon purely of balrons to hunt for theirself, they'd just go into the red since to 'spawn' the balron would cost more than the combined loot of a regular balron.

    i for one would be jumping for joy at the prospect of +100 dungeons appearing over a week or so. wishful thinking though.
     
  6. UOKaiser

    UOKaiser Guest

    You going to need reward for the players that enterr the dungeon and the players that make the dungeon. Thats just how it is. We as people do not beleive in work without reward. Sure we do charities here and there but we didnt make all that gold just to toss it away thats how we become poor and others stay poor. Also gold as a reward for players entering the dungeon is a waste as there are easier ways to transfer gold from one player to another. As long as nothing is better than imbuing every reward other than large imbuing ingrediants or imbued custom suits is a waste of time.
     
  7. /false

    The "reward" for the creator is the ABILITY to create their own design ...
    the "reward" for the participant is something new & whatever the creator designs AS a "reward" AND whatever "reward" the participant "percieves" to have received.

    All youse people suck and are broke ...
    but! but! i gots billions of gold !!!
    :scholar: broken spirits impoverished in soul
    raised on a mothers milk of soured grapes and envy
    Jealous of My smile and My fine wild horse ...

    *Rides on to more glory* ... yehaaa!!:danceb:
     
  8. Uvtha

    Uvtha Grand Poobah
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    id rather see a dungeon that everyone gets to work on together somehow. I don't really know how they would go about it. Maybe you could earn spawn tokens, and deco tokens or something.

    That could be fun if alot of thought was put into making it.
     
  9. oh hell yeah! toss that in too ...
    we DO HAVE a foundation built on CO_OP ... MULTI player
    bob does the bridges, betty makes wicked bats with bloody bats ...
    tommy is a freaking pinball wizard (but pretty busy now with a maze in the towers, i'll ask ...)

    Minor problem(as in all things)
    Freddy is better at ferns than he'll ever be at fighting ... hmmm ... maybe a Gardner character CAN BE written into the script ...