As some of you may know I create UO flash movies. For those that did not know now you do Recently I started to have problems with UOSuperViewer2 a program that lets you create characters and save the images. You can use the images to create forum signatures avatars flash movies and so on. So what happened to UOSV2? well it no longer works the way it should because of patches and so on. UOSV2 was written in Pascal (old crappy code) and the author no longer updates the program well he or she may but the person who was translating the program from Japanese to English is no longer doing it and you can no longer find an updated version that works. So what is this all about? Well a good friend of mine Ben or as some know him on the net Peoharen are working on a new utility for working with UO graphics. This program is called UOFlashKit because it was primarily designed to help create UO flash movies. Our utility does more than UOSV2 or any other UO graphics utility in the past has. You can not only design characters with it but also monsters and items. I plan to add a preset to the item creation so that if you want an image or an artifact you simply hit the preset item drop down and choose the artifact and it will set the item ID and hue for you. I may also do the same for monsters so you can quickly get an image of a white wyrm or mare. The idea is to be as user friendly and quick as possible so that when you want to create something you can without all the time spent cutting characters monsters and items out of screen shots. You will be able to whip up what you need toss it into photoshop or another image editor and go. Here is a preview of the current layout. You will see the program is unfinished but trust me it is close to being complete. This image does give you an idea of how it will be in the release though. The program will be available in the very near future and I will be sure to announce it here as well as a few other places. If anyone has anything they think may improve this feel free to make some suggestions and I will see about getting them into the initial release.