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Discussion in 'UO Developer Feed' started by UODevTracker, Oct 28, 2011.
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These are snapshots of the wall objects in the software we make them in - before we process them to look like they do in-game.
The process we put them through brings them up to proper height.
Well, I can't go into too much detail at the moment, but the thing is that isometric projection is easy in 3D getting oblique projection is a little trickier. When I first started coming up with a 3D template for the wall pieces, it was a LOT of trial and error, getting the oblique projection causes a lot of stretching, and we compensate by making the walls shorter.