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[UO Herald] Publish 73 Comes to Test Center

Discussion in 'Archive of Previous Tests' started by Storm, Oct 27, 2011.

  1. Storm

    Storm UO Forum Moderator
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    Greetings,

    Publish 73 comes to Test Center this afternoon, along with the Enhance Client Patch 4.0.19 and the Classic Client Patch 7.0.19.



    Here are the notes for your reading pleasure, thanks!



    Publish 73.0



    Shame Upgrade

    Dungeon Shame has been revised. The monsters have been revised to be a little bit more challenging and scaled in difficulty for new-to-veteran players. The shame loot system has been revised so you should notice less items with throw-away intensity values on properties, and an overall improvement in the loot generated.

    First and second levels will provide a good training ground for journeyman to adept skill levels while level 3 should provide a little more of a challenge. On the first 3 levels there will be a renowned monster that can be spawned at a key point in the dungeon by summoning from an altar to give you a taste of the monster difficulty at the next level.

    All the monsters within the dungeon have a chance to drop dungeon crystals which can be used to spawn the renowned of each level. In certain areas there will also be a chance when killing creatures for a renowned version of those creatures to be spawned. Similar to a paragon but not as friendly.

    Level 5: The monsters on level 5 are a bit heavier and harder hitting than the other levels.

    Overview of Shame’s purpose

    All new MOBs to thrill and kill!
    Each level more devestating than the last!
    MOB corpses possibly contain Shame Dungeon Crystals
    Shame Dungeon Crystals may be consumed to increase player's Shame Dungeon Points... or used for whatever.
    Shame Dungeon Points spent on altars in the first three levels of Shame.
    These altars spawn new, tenacious Elite MOBs.
    Collect all three, if you dare!
    Cave Troll Wall Guardians
    You've got to pay the Troll Toll if you want to get in the bowels of Shame.
    The price... death.
    Can you clear Shame in just an apron? Few have tried, none have succeeded.


    Bard Mastery Adjustments

    PvM Damage is now a chance to interrupt based on damage amount
    Upkeep Cost Reduced for all abilities.
    Mana Cost reduced from 1 for every 2 targets to 1 for every 5 targets
    Base Upkeep Cost Reduced by 1
    INSPIRE 4
    INVIGORATE 5
    PRESERVANCE 5
    RESILIENCE 4
    TRIBULATION 10
    DESPAIR 12
    Inspire:
    Bonus Damage Modifier: 1 – 15% To ALL Damage
    Resilience:
    Regeneration Increased from 1- 11 to 1-22
    Preservance:
    Damage Reduction/Defense Chance Bonus Increased from 1-22 to 1-30
    Despair:
    Damage Type now selectable through context menu on spellbook.
    Spellbooks without the context menu can be fixed by casting the despair spell once



    Alchemy/Enhancement Potions

    Alchemy will now provide a similar functionality to enhance potions as magic resist does to base resistances.
    Combined Enhanced Potions Effect will remain as Alchemy / 3.3 + Enhace Potions = (30 + 75)
    Minimum Enhance potions effect = Alchemy / 2.0 ( 0-50%)


    EC Terrain Texture Updates

    Some terrain types in the EC client have been updated for scaling and to improve overall detail.



    Shame Itemization Upgrade

    Coupled with the revamp of Dungeon Shame, Publish 73 introduces a new random magic item generation system. This new system will only create items for monster kills in Shame, and for the lost-and-found items for the Honesty virtue. Loot drops elsewhere in the game world are unaffected, though the plan will be to eventually convert loot drops throughout Sosaria to use this new system.

    The new loot generator creates an exciting array of new possibilities:

    Some magic item properties will now appear on types of items they have not been seen on before.
    Many magic items will have negative properties, such as Cursed, Cannot be Repaired, Brittle, and Unlucky. These items will receive more power than standard items to compensate for their disadvantages.
    Some items will be generated with item properties designed to fit a theme and work together. These items will be named.
    Luck will play a significant role in loot generation with this system.
    Here are the details:

    Any item generated by this new system will have a line near the bottom of its tooltip:
    Minor Magic Item
    Lesser Magic Item
    Greater Magic Item
    Major Magic Item
    Lesser Artifact (this is approximately equivalent to an item Imbued to the max)
    Greater Artifact
    Major Artifact
    Legendary Artifact
    The strength of an item generated depends partially on the strength and toughness of the creature killed.
    There is a very small chance that a loot drop will be a very powerful item.
    This can happen with weak creatures, but is extremely rare
    This is more likely to happen with stronger creatures
    Luck significantly increases the chance of this happening
    Item Strength has these effects on loot generation:
    Weak named items will tend to have fewer than 5 properties, leaving open slots for Imbuing
    Weak random items will generally have 5 item properties at low values
    Stronger items will tend to have 5 item properties
    Extremely powerful items will sometimes have more than 5 item properties
    Weak items tend to not be named, and to have random item properties
    Stronger items have a better chance of being generated as Named Items
    Weaker items have smaller chances of being generated with Disadvantages
    Stronger items have a much greater chance of being generated with Disadvantages
    Many item properties generated by this system have more coarse granularity of values:
    For example, Luck only appears in increments of 10
    For example, Skill bonuses only appear in increments of 5
    Disadvantages:
    These appear on items randomly.
    More powerful items tend to receive more disadvantages
    Each disadvantage grants the item significantly more power
    The disadvantages are:
    Unlucky
    Item shows “Luck -100” in tooltip
    Item cannot have Luck and Unlucky at the same time
    Provides a small boost to overall item power
    Brittle
    Item is 25 durability. Cannot use Powder of Fortification
    Item cannot have Brittle and Durability at the same time
    Provides a moderate boost to item power
    Cannot Be Repaired
    Item cannot be repaired by any means. Cannot use PoF
    Provides a high boost to item power
    Cursed
    Item cannot be insured or blessed
    Provides an extreme boost to item power
    Items that are free of disadvantages can be generated
    Powerful items are very rarely “clean”
    Weaker items are frequently “clean”
    Luck has no influence on the frequency of item Disadvantage generation
    Item Generation
    Creatures are assigned a difficulty rating
    When the creature is killed, its Difficulty Rating and the killers’ Luck factor into loot generation
    More difficult creatures generate more items
    Each item receives a Base Item Property Budget
    Each item receive s a Bonus Item Property Budget
    The Bonus property budget may be added multiple times
    The higher the killer’s Luck, the higher the chance of multiple Bonus Budget
    After the item budget is determined:
    The higher the Budget, the more Disadvantage Rolls are made for the item
    Each Disadvantage Roll has a chance of adding a new Disadvantage
    Each Disadvantage adds a fixed bonus to the item’s Budget
    Once the final Budget is known:
    The higher the Budget, the greater the chance of generating Named Items
    The higher the Budget, the more Item Properties will be added
    Finally, the Budget is spent to add Item Properties to the item
    Named Items
    There are 12 “packages” of Item Properties.
    Each Package contains a group of properties fitting a purpose or a theme
    Each package is associated with a Name Prefix
    Each package is associated with a Name Suffix
    Items can be generated as:
    Unnamed (random properties)
    Prefix Only (some properties from one package, some random)
    Suffix Only (some properties from one package, some random)
    Prefix and Suffix (some properties from one package, some from a different package)
    The Name Prefixes and Suffixes

    Prefix: Mighty Suffix: of Vitality Theme: Strength and Hit Point-related
    Prefix: Mystic Suffix: of Sorcery Theme: Intelligence and mana-related
    Prefix: Animaged Suffix: of Haste Theme: Dex, Stamina, and Speed
    Prefix: Arcane Suffix: of Wizardry Theme: Spell casting modifiers
    Prefix: Exquisite Suffix: of Quality Theme: Item Quality / Durability
    Prefix: Vampiric Suffix: of the Vampire Theme: Leeches and Drains
    Prefix: Invigorating Suffix: of Restoration Theme: Regeneration (incl. damage eaters)
    Prefix: Fortified Suffix: of Defense Theme: Damage avoidance
    Prefix: Auspicious Suffix: of Fortune Theme: Luck
    Prefix: Charmed Suffix: of Alchemy Theme: Enhance Potions (incl. Balanced)
    Prefix: Vicious Suffix: of Slaughter Theme: Dealing Damage (incl. Slayers)
    Prefix: Towering Suffix: of Aegis Theme: Mitigating damage taken (incl. resists)



    Example Items

    The Ring is free of disadvantages. The Bracelet is Cursed, which boosts its Item Property strength up to “Greater Magic Item”.

















    Bug Fixes

    Then a pitcher is filled from a barrel it will no longer have 5 counts of water it will now have 40.
    Fixed the issue with TC1 not linking to Ter Mur when wiped
    Bird and Bovine slayers should now be factored in imbuing and insurance
    You can no longer dye toggled quest items
    Thunderstorm spell should now show the correct effect
    Bladeweave will no longer function on non bleedable creatures
    Removed Double strike from the list of bladeweave attack options
    Added extra weight to liquor barrels which contains liquor.
    Even if players are on 2 or more NPE skill gain quests and complete one of them, the buff icon no longer disappear.
    Hired NPCs no longer vanish randomly.
    Fix a bug that players couldn’t re-fill a pot of eggnog.


    Legacy client 7.0.19

    Cliloc Changes
    Players have the ability to ignore other players in Global Chat, this ignore affects Global chat only.


    Enhanced Client 4.0.19

    Cliloc Changes
    Players have the ability to ignore other players in Global Chat, this ignore affects Global chat only.


    More...
     
  2. Storm

    Storm UO Forum Moderator
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    As posted by Mesanna
     
  3. Storm

    Storm UO Forum Moderator
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    correction added by Phoenix
     
  4. Storm

    Storm UO Forum Moderator
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  5. Promathia

    Promathia EM Bennu Fanclub
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    This needs to be fixed. The Second level boss spawned in part of the dungeon you have to teleport to. There is no other way across

    [​IMG]
     
  6. Frarc

    Frarc Stratics Legend
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    Idea: For the revamp of the anti-Virtue Dungeons.


    We can gain a little in the Virtue opposite from the dungeon after defeating the bosses. For Dungeon Shame it would be Virtue of Honor.
     
  7. Salivern_Diago

    Salivern_Diago Lore Master
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    I like that idea Frarc, but not just for the bosses. If you are at nothing for the virtue then you should get some 'gain' from killing any mob till you reach a certain level at which point it wanes off. A bit like how Karma/Fame works at the moment.
     
  8. Frarc

    Frarc Stratics Legend
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    Aye
     
  9. Cetric

    Cetric Grand Inquisitor
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    the -100 luck on most items counts as a mod, and as a -100 intensity on the item for imbuing. both of these should probably be removed.


    Also - for the love of god don't put in a way to remove the disadvantage parts of items "Cursed", "Brittle" "Cannot be repaired"

    Saw that in the cliloc notes... bad bad bad idea... makes for way too many possible insane pieces.
     
  10. Adrianas

    Adrianas Sage
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    Storm, what UI are you running to give you those screenshots? Just curious. Thx.

    - Adrianas
     
  11. Storm

    Storm UO Forum Moderator
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    I am running EC with Pincos UI
     
  12. Adrianas

    Adrianas Sage
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    Thought so. Thx.
     
  13. Wizal the Fox

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    Mystic prefix is already used for weapons able to kill Berserkers (along with Vanquishing and Power) that were dropping during the Ophidian and Magincia invastion. Perhaps you should use another prefix for the new items involving Intelligence/Mana.