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[UO Herald] Publish 74 Comes to Test Center (stolen from Uhall)

Discussion in 'UO Siege Perilous' started by kelmo, Jan 11, 2012.

  1. kelmo

    kelmo Old and in the way
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    Greetings,

    Publish 74 comes to Test Center later today, along with the Enhance Client Patch 4.0.22 and the Classic Client Patch 7.0.22.

    Here are the notes for your reading pleasure.

    See you in-game!



    Publish 74.0.0



    Live Arc Started

    You will be noticing we have added town loyalty, please pick the town you are the fondest of, you can only have loyalty to one town. Starting this month and continuing thru September the UO Team and the EM Team have worked together to create something we are very excited about. So keep your ears and eyes open for the next phase in this adventure as we prepare in the coming months for our 15th Anniversary!

    Bulk Order Revamp

    Bulk Order Caching
    NPCs will now allow cache up to 3 bulk order deeds for players

    All BODs are limited to one every six hours; this is no longer dependent on crafting skill level

    The system will “cache” up to 18 hours worth of BOD give outs

    Players may claim all 3 deeds in quick succession

    Turning in a BOD adds a new deed to the cache (up to 3)
    Example: Log in after 18 hours and receive 3 deeds
    Example: Receive 3 deeds, then turn in 3 filled deeds, and immediately receive 3 new deeds

    Bulk Order Bribery
    Players may now grease the palms of NPCs that give out Bulk Order Deeds
    The NPC will accept a bribe from the player in order to upgrade a BOD to a better one
    Upgrades: Quantity, Quality, Material
    Can only upgrade completely empty deeds
    NPCs will become more greedy over time and ask for higher bribes
    Higher level deeds also require higher bribes
    NPCs who are bribed frequently will come under Guild scrutiny, and stop accepting bribes for a short time
    To start the process, select the Bribe context menu option on the NPC, and follow the instructions!

    Runic Re-Forging
    For Stygian Abyss accounts, players may now use Runic Hammers to “re-forge” items
    Re-Forging requires that the user use a Runic tool near a Soul Forge
    Soul Forge bonuses DO NOT apply to Runic Re-Forging
    If a Runic tool is used away from a Soul Forge, or by a non-entitle account, it behaves as a classic Runic crafting tool
    Re-Forging Basics
    Re-Forging requires a non-magical craftable item that is not made from special materials
    Re-Forging will consume one or more charges from the runic tool to add magical item properties to the item
    The user choose from a number of options to affect the results of the re-forging
    Each option selected increases the charges required to perform the action
    If no options are selected, the tool will add item properties randomly to the item, similarly to classic Runic crafting

    The following options affect the result:
    Powerful Re-Forging: causes the item to have slightly more magical power
    Structural Re-Forging: causes the item to have more magical power, but the item will be Brittle
    Fortified Re-Forging: causes the brittle item to have higher durability
    Fundamental Re-Forging: causes the item to have significantly more magical power, but the item cannot be repaired. Its durability will be increased.

    Integral Re-Forging: further increases the durability of the “cannot be repaired” item
    Focused Imbuing: causes the item's magical properties to be fewer and more powerful
    Concentrated Imbuing allows the item's magical properties to achieve higher maximum values
    Grand Artifice: guarantees that the resulting item will have one name, either a prefix or a suffix
    Inspired Artifice: allows you to choose which name will be added to the item.
    Exalted Artifice: guarantees that the item will have two names, both a prefix and a suffix
    Sublime Artifice: allows you to choose a name to be added to the item. You must use both Inspired Artifice and Sublime Artifice in conjunction if you wish to choose both names to add to the item

    Some options require other options to be set:
    Fortified Re-Forging requires Structural Re-Forging
    Integral Re-Forging requires Fundamental Re-Forging

    Concentrated Imbuing requires Focused Imbuing
    Inspired Artifice requires Grand Artifice
    Exalted Artifice required Grand Artifice
    Sublime Artifice requires Exalted Artifice
    Higher-level tools:
    Have higher budgets for adding item properties
    Grant more properties

    Runic tools can be combined together if they are exactly the same type
    Their charges will be combined into one tool
    Only works if the resulting tool has 100 or less charges
    To combine tools, double-click one tool while near a Soul Forge and target the other tool

    Wrong Dungeon Revamp

    Loot items from this dungeon now use the New Loot Generator
    Mobs in Wrong can drop Mondain’s Legacy items, but not Gargoyle items
    New and tougher mobs
    Prisoner Escort: gain Compassion more rapidly by escorting prisoners out of Dungeon Wrong
    Bedrolls: Search prisoners’ bedrolls to see what they’ve been up to

    The Prison of Nightmares
    You start in a cell in the center
    Can you find your way through a maze of vanishing walls?
    Watch out for the Jailor – he will put you back in your cell!
    Find the treasure room and steal some enchanted items
    Watch out, these items have a security enchantment
    You must escape with the item to lift the enchantment that binds it to the treasure room

    New Item Property: Assassin Honed (found on items in the treasure room) – A successful hit with a weapon will provide additional bonus damage based on the attacker facing the same direction as the target. The percentage of the damage is based on the weapons original swing speed. Ranged weapons have a 50% chance to proc.

    New Stealables

    Clean up Britannia – 4 new dyes

    Aura of Amber Pigment
    Murky Seagreen Pigment
    Shadowy Blue Pigment
    Gleaming Fuschia Pigment

    Looting rights distribution change
    Healers, Tanks, and DPS will all be equally counted when receiving looting rights throughout the game.

    Bard changes

    Context menu updates:

    Will now display the mastery path you are currently on.
    Will allow you to switch masteries without having to re-do quests, once every 10 Minutes.
    Initiating any mastery ability will update your mastery book with the new context menu.


    Bug Fixes

    Fixed the issue with the Dream Serpent not spawning in Ter Mur
    HP, Stamina and Mana of duelist in the arena will be completely restored after the duel

    The Christmas mats are now dyable with the standard dye tub, the furniture dye tub, natural dyes, tokuno dyes, and the clean up britiannia pigments. Please remember the square mat can only be dyed when in deed form.
    Fixed the issue of the Christmas greeting card changing their from and to values
    Fixed the issue of welcome mats blocking players from entering their homes with a single door.

    When trading a pet the pet will now become frozen, an animal lore gump will be displayed and the pet has to be within 10 tiles of the owner.

    Special Titles were added to the arena system.

    Fixed the issue with how the garland hangs in the EC client

    Siege should now have arena stones

    Balanced will no longer be given to throwing weapons with the new loot generator

    Removed the Fireworks wand form the clean up items accepted

    Immolating Weapon fir damage will now apply to each weapon hit instead of killing blow.

    10th Anniversary sculpture can now be turned with the interior decorating tool.

    Mannequins will no longer be ejected from a house when the house private/public settings are adjusted.

    Green Thorns can no longer be used in champ spawn areas containing sand terrain.

    Players are no longer able to enter a negative balance in Sacrifice

    Fixed an issue with SA Goblins spawning in stuck locations

    Fixed an issue with the Lava Proof Hook, it should now attach correctly to the pole.

    Owners cannot eject co-owner placed Mannequins from a house.

    Magic Reflect will no longer flag you for reflecting non damaging spells.

    Spectators can no longer invite duel participants to a party.

    Removed a rogue cobblestone tile from the middle of the ocean.

    In chat players can now use the players ID number to submit a harassment appeal

    The Blood Drinker property will now spawn on items that are spawned with the new loot generator.

    You will no longer lose compassion if you fail to rez a pet.

    Bolts of cloth will auto stack in your inventory upon creation.


    Fixed the issue with Transferring/copying gargoyle characters losing racial flight ability.

    Buff/debuff scripts will remove themselves properly when you stable/claim a chicken from their coop.

    Players can no longer recall to their ships over loaded.

    Spellbooks, runes, books etc will no longer be sent to the Cavern of Discarded when disposed of in a container.

    You can now dye the following with Tokuno Dyes: Slither, Night Eyes, Venom, Cloak of life, Cloak of Death, Cloak of Power, and the
    Conjurer’s Garb.

    The general hotbar will default to cursor target instead of current target

    Changed out the barstools in the Fisherman’s Brew Inn/Tavern

    Scrolls of Alacrity have localized text for the Japanese players.

    Players can now cancel an appeal that has been submitted.

    In the EC client the scissor sound effect was fixed

    Players on Siege and Mugen will no longer have to wait for mobs to spawn after using the valor virtue.

    Draconic Orbs and Rare Serpent Eggs will no longer become stuck on the appropriate alters

    Gardeners can now open the plant gump when the plant is in secured containers.

    Players can now dry dock their ships when the deck is cluttered with bones that do not decay.

    The reward from the “The Honor of the De Boors” quest is now labeled correctly “The Goblet of Celebration”.

    Faction Town Sigils should now provide silver to the correct thief when it is returned to the Faction Town Sigil Monlith.

    Evil Omen will now work with melee damage

    If your criminal warning gump is off it will no longer appear when using the CurrentTarget macro.

    With the New Loot Generator, weaker mobs now have a chance of producing unusually powerful items, rarely

    Luck now has more influence on the power of items created by the New Loot Generator

    Slayer item properties will now spear with greater frequency on items created by the New Loot Generator

    Unraveling items looted from medium-level creatures in Shame will more often produce relic fragments


    Legacy client 7.0.22

    Cliloc Changes


    Enhanced Client 4.0.22

    Cliloc Changes
     
  2. Symma

    Symma Certifiable
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  3. kelmo

    kelmo Old and in the way
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    Fixed as best I could... Symma is right. The Uhall version is easier to read, I do like to hear the Siege specific spin on these Publishes though. :pirate:
     
  4. Heavenless

    Heavenless Journeyman

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    So reforging lets you improve shame loot?
     
  5. Symma

    Symma Certifiable
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    No. From the patch notes:

    Re-Forging requires a non-magical craftable item that is not made from special materials
     
  6. Lorddog

    Lorddog Crazed Zealot
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    New Stealables ! (in wrong?)

    and

    You can now dye the following with Tokuno Dyes: .... and the
    Conjurer’s Garb.
     
  7. Wulf2k

    Wulf2k Stratics Legend
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    Ew.
     
  8. kelmo

    kelmo Old and in the way
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    Right! I saw that and mentioned it in Staff chat... no one even blinked. :eyes:
     
  9. kelmo

    kelmo Old and in the way
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    From general chatter on the forums/chats, bod collectors may be very pleased. Runics will become far less rare though... even the all mighty val hammer.
     
  10. Lorddog

    Lorddog Crazed Zealot
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    if you didnt see the bod update you can now bribe a npc to upgrade your bod to a better bod! and do it several times (until it gives something awesome!)

    lorddog
     
  11. Czarina

    Czarina Slightly Crazed
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    hmm not sure if i like or dont like the bod changes. they just ruined the entire worth of ALL bod rewards with those patch notes, making it not even worthwhile to fill the bods. just my opinion tho. *goes back to alderaan to level up some more till publlish 74 goes live*
     
  12. Symma

    Symma Certifiable
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    But BOD rewards were largely useless before. Sure you could get hammers but they weren't much use for stuff (except relic farming but meh that was a pain getting enough large gems). You could get a hammer before and use it but then it was a gamble if you got some decent stats together.

    Sure there will be a influx of hammers, more so on prodo shards, but combine with the runic reforging i'd actually want to use those hammers.

    And it'll give some non combat types a chance to make good stuff without having to do Shame.
     
  13. Petra Fyde

    Petra Fyde Peerless Chatterbox
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    which bod rewards are useless? Yesterday on test I made a leather cap and with a spined kit added MR3 and one resist. I was happy with that because that meant I had 3 imbuing slots free to add other properties I wanted rather than random, possibly mismatched, ones that I didn't.
    Everything I made with a higher kit, even when selecting both prefix and suffix, had something on them that I didn't particularly want.
    There's going to be a lot of mining being done to get the high ores for those high end bods - sturdy shovels will be handy. You'll want maximum durability, lots of market for PoF.
     
  14. yars

    yars Lore Keeper
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    The new clean up dyes are nice.the amber one is a close match for Europa gold.I hope the next round will have glacial blue.
     
  15. Sprago

    Sprago Certifiable
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    Well i gotta say there was not one thing that i disliked in the coming up publish well i guess one thing i heard no gargoyle armor in Wrong but ohh well i guess i stay in shame LOL