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[UO Herald] Publish 75.0 Comes to All Shards - 03/27

Discussion in 'UHall' started by UO News, Mar 26, 2012.

  1. UO News

    UO News RSS Feed
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    Greetings,
    We will push Publish 75.0 to all shards during the next maintenance cycle, in the early morning of March 27.
    Here are the complete notes for your reading pleasure, enjoy and see you in the game!

    Publish 75.0.0


    Global Arc

    Acts 3 and 4 for the awakening have been completed. Please keep an eye on your Town Criers for upcoming news. Continue on with this quest and you too can have your own heirlooms. As always watch the herald for future fiction.
    Clean up Britannia – 4 new dyes

    • Glossy Fuchsia
    • Deep Blue
    • Vibrant Seagreen
    • Murky Amber
    Faction Score System

    • All faction scores will be scaled down instead of wiped.
    • All faction members’ rankings will be updated to reflect the new scaled points.
    • Faction score now decays at a rate of 1% (rounded down) of score per day. Scores of 99 or below will have a scaling chance to decay 1 point per day. The closer the score is to 0 the smaller the chance is of having point decay.
    • Players with 0 Faction score will always be assigned Rank 1 and are no longer counted in Faction membership totals when determining the size of ranking brackets.
    Faction Pet Combat Fixes

    • Faction players may now order their pets to attack member of the same faction
    • Pets will now correctly guard against attacks from same-faction players
    • If a faction player attacks the summoned creature of a member of the same faction, the summoned creature will retaliate
    • Summoned creatures will attack aggressors who are in the same faction as the summoner
    Commodity Broker Fixes

    • Commodity Brokers can now deal in brilliant amber, parrot wafers, taint, putrefaction, scourge, and all Spellweaving scrolls
    • Commodity Brokers now identify and can trade in exceptionally crafted commodities. Any exceptional items that are "hidden" in Commodity Broker inventory will become accessible by the owner, allowing retrieval or price setting.
    • The Commodity Broker window has been widened to better accomodate the longer commodity item names
    • Enhanced Bandages are now named "Enhanced Bandage" instead of "Clean Bandage"
    • Commodity Brokers now deal in Enhanced Bandages
    Poison Cure Changes – Increased chance to Cure

    Greater Cure Potion:
    25% chance to cure lethal poison
    45% chance to cure deadly poison
    75% chance to cure greater poison
    100% chance to cure standard and lesser poison
    Cure Potion:
    15% chance to cure lethal poison
    25% chance to cure deadly poison
    45% chance to cure greater poison
    95% chance to cure standard poison
    100% chance to cure lesser poison
    Lesser Cure Potion:
    5% chance to cure lethal poison
    10% chance to cure deadly poison
    15% chance to cure greater poison
    35% chance to cure standard poison
    100% chance to cure lesser poison​
    Bestial (Berserk) Suit

    Players can no longer remain in stealth while in rage. Berserk timeout duration updated to 8 seconds and greatly reduces all healing effects while in all stages of rage. After exiting the berserk state all healing is still reduced for 8 additional seconds and a cool down of 60 seconds goes into effect which prevents players from entering rage.

    Bug Fixes


    • It is no longer possible to obtain extra empty bottles by drinking Invisibility Potions.
    • The Damage Eater property now counts as a property for Imbuing and Unraveling purposes. The property weight is 90%; the normal cap is 6% (this is 100% intensity), and the "overcap" maximum is 9% (150% intensity). A 9% Damage Eater counts as 135% weighted intensity.
    • Items turned in for Clean Up Britannia now only go to the Cavern of the Discarded at the intended 1% rate.
    • NPCs can no longer become Angry Rioters or Angry Protesters if they are in the Yew Prison.
    • Players can no longer attack prisoners in Wrong. Monsters, however, still can attack the prisoners as they are being escorted.
    • The Britannian Ship now travels at maximum ship speed, whether it was initially placed from drydock or from a new deed.
    • Players mounts will no longer randomly become auto-stabled on login.
    • Archery no longer allows players to trigger special moves on weapons with Use Best Weapon Skill.
    • Potion Kegs now update their weight when used on a gardening plant
    • Brokers will no longer open the gates to their animal pens
    • Shame and Wrong loot generation now produces better quality item from tougher creatures
    • City Banner deeds can be purchased from the City Guards by those with sufficient City Loyalty
    • There are two new foundation sets in House Customization: Gothic and Board and Batten (require account entitlements)
    • Scroll of Alacrity effect will now pause when the character logs out and the timer resumes on next login
    • The Focusing Gem of Virtue Bane can no longer be used on runic hammers
    • Shame monsters now have Fame and Karma ratings more in line with their toughness
    • The Hungry Ogre no longer drops an empty bag as part of its loot
    • Snow has been removed from Britannia
    • Reduced duration of the slow walk effect for splintering weapons to correct time of 4 seconds.
    • Mobs are no longer able to bleed attack players who are in bleed attack immune forms.
    • Soul Charge properly works on the cool down period for 40 seconds.
    • Increased natural poison resistance to 20% of the player’s poisoning skill.
    • If you are wearing Morph Earrings your elven items will not be sent to your bank upon death
    • The Dryad bow will no longer spawn with a throwing skill
    • Players have to be within 2 tiles to dress a Mannequin or vendor
    • Night Terrors will no longer teleport players to a stuck location
    • The Binding rope is blessed now
    • The Pilots wheel will retain being blessed in deed form
    • Norton the Fisher should no longer be missing from the New Haven Docks
    • You will no longer to make exceptional Enchanted Apple.
    • If a runebook hue is 0, it will no longer be changed to default hue automatically.
    • Black dye tub will have a localized name.
    • You will be able to add “blessed” status to various hooded robes.

    Classic client 7.0.24


    Classic Client Patcher Update

    The classic client patcher has now be updated to streamline the patching process for the Classic Client. This change should cut down on patching errors a lot of our players have experienced. A new installer can be found here http://www.uoherald.com/downloads.
    • Cliloc Changes
    • Fixed client crash during the intro movie

    Enhanced Client 4.0.24


    Item Property Classifier

    The character abilities window now features a detailed listing with descriptions of all active item properties that your character has from equipment. It also displays a detailed list of all available properties that can be displayed.
    • Fixed crash when dynamic objects or mobiles are drawn and deleted continually.
    • Cliloc Changes

    Continue reading...
     
  2. Poo

    Poo The Grandest of the PooBah’s
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    so we go onto Origin, we try out the 'loot fix for shame', we post that it isnt working and is still crappy..... and nothing.

    no fix before it goes live?

    why do we even have Origin?
    why do we even have Test for that matter if we arnt gonna fix anything before it goes live?

    its not a game ender i understand, but i for one actually take the time to make characters on Origin and i make a point of going over there and testing the new stuff before it goes live, the stuff i can anyways, and then i post the problems if any.

    which i did.

    and they never do anything about it.

    so our only incentive in doing that was in the hopes that things would actually come to production shards in a working good solid order. but we arnt even seeing that..... so why do we bother to test it any more?

    (cause i for one REALLY enjoyed the loot on the Unbound and Chaos Energy Votexe's before they got killed)
     
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  3. Cogniac

    Cogniac Grand Inquisitor
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    I think there's your solution: don't.
     
  4. ShadowTrauma

    ShadowTrauma Seasoned Veteran
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    I am also disappointed.

    I was one of the people posting in favor of balancing the Beastial suit, not removing it, or nerfing it to uselessness. I realize that UO might not have the same resources as other games, but the interaction with testers (not counting Mesanna who appears to go above and beyond) is generally poor.

    I now can sympathize with those arguing against tweaking the suit as they were fearful of the Dev's going to far. It doesn't change my opinion on the suit in the first place, but I feel that had the developers read and responded to some of our feedback in the Test Center forum we would have been able to come to a better solution.

    There are many thing in this patch that had the potential to make it a great, but it seems like the "ball was dropped" severely. It's difficult not to feel dejected like these other people.
     
    Lord Frodo likes this.
  5. I think it's called Developers' Fatigue... aka "Oh-The-Hell-With-It! Publish-It-Anyway!"
     
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  6. ShadowTrauma

    ShadowTrauma Seasoned Veteran
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    Understandable, but good grief the wasted potential... not just of the patch, but the testers we had working on this one were very vocal and dedicated.
     
  7. Czarina

    Czarina Slightly Crazed
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    I just hope on siege we dont have to sit on part 1 of the event arc all the way till its over. Im pretty sure i read a post by mesanna herself on the siege boards saying part 2 would be turned on. I think we just assumed it would be turned on this year and not 2013.
     
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  8. slayer888

    slayer888 Lore Keeper
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    They will listen? Never!

    Anyways, I have been repeating myself, asking them to remove that "Ranking Brackets for 0 point or below", once this goes it, the faction system will sooner or later be dead totally.

    They need to face the reality of the SIZE of the faction system is limited in each shard, we're not talking about test center with 1000's of people rolling in the ranking bracekets with 1+ points.

    The % of rank 7 to rank 10 is within 20-30%, this is kinda stupid to limit 20-30% people to acheive the faction arties on those rank. This will make the faction desserted for sure. If there is only 10 ppl with 1+ point, means only 1 person can be rank 10, and 2-3 person can be rank 7-9? My goodness, most stupid idea ever by the DEVS.

    But again, they won't listen and they won't change anything upon testing. Testing means what then?

    Yea, I agree, what's the purpose of Test Center and Origin?

    Anyhow, will be unsubscribe several accounts once I see my characters go naked.
     
  9. Czarina

    Czarina Slightly Crazed
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    Im kind of curious how the faction changes will effect siege considering you can be rank 10 with like um 5 points?
     
  10. slayer888

    slayer888 Lore Keeper
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    It won't be the case anymore.

    Assume Siege have 1000 characters in your faction.

    Now we seperate this carefully:-

    950 characters = 0 point

    50 characters = 1+ point

    So meaning that, Rank 10 requirement will be within the 10% of the 50 characters only.

    **Before, it is 10% within that 1,000 players.**

    So you can do a simple calculation, there will only be 5 characters that can acheive rank 10 in the whole faction.

    This move will discourage many people from joining faction and eventually quitting. By quitting, the ranking brackets become smaller and smaller which will eventually affect those who choose to stay.

    Assume this:-

    Week 1 = 50 players with 1+ points = 5 chars rank 10

    Week 2 = 30 players with 1+ points = 3 chars rank 10

    Week 3 = 20 players with 1+ points = 2 chars rank 10

    so on....

    The trend is there. Why would people join faction to look for STat loss and have a CONSTANT chance of losing their equipment the 2nd day they log into the game?

    This is utterly bullcrap and they don't use their brain to do calculations is all I could comment.
     
  11. Poo

    Poo The Grandest of the PooBah’s
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    at least i can finally attack people in my own faction once more.

    thank the GODs for that!

    there are some people on LS that im gonna go lay the spank down on when this pub pushes!
     
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  12. lucitus

    lucitus UOEC Modder
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    So it were planned and should be. I think it is the right decesion, so i can go to doom and sell ornaments again.

    By the way the faction items are for people as bonus who are good in PvP not sitting in Trammel on a bank.
     
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  13. Sprago

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    well i just checked unless theres more coming but the factions are still broke as for the faction rank system in siege i still have all my characters as rank 10 adn only one should be
     
  14. Llewen

    Llewen Grand Inquisitor
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    Ya, I've checked my kill points on both Catskills and Atlantic, and they haven't changed at all.
     
  15. Podolak

    Podolak Crazed Zealot
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    Faction kill points seem to have been adjusted on many shards. (I've seen it adjusted on ATL and Pac, not on Cats or LA).

    ATL - CoM - Was rank 10 at 140 mill pts. After adjustment am Luminary with 110 pts.
    ATL - Min - Was rank 10 at 53 mil pts. After adjustment am Rank 6 with 85 pts.

    All of my non-rank 10 characters have 1-3 pts and are rank 1 now.
     
  16. slayer888

    slayer888 Lore Keeper
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    Yea, and the point of joining faction is.... ?

    If i can build up my char with other equipments (no faction equipment), the point of joining faction now is ???

    1. look for stat loss?
    2. look for stat loss?
    3. look for stat loss?

    Because people are so stubborn to really too care about trammies joining faction and not participating, which causes DEV to make this such stupid system.

    Like i said, nowadays we join faction for easier to customize our armour and battle on the field with different templates. This increases the scale for the pvp as a whole. Its not a grief after all these 4-5 years all these artifacts been available to us. What else is in the grief? Moreover, when everyone can have the same opportunity of using the same artifacts, what's the difference??

    Even you open faction war in Trammel ruleset, would be much better than this bullcrap ranking brackets. Honestly, they don't have brain whoever implemented this idea. LOL on him.

    The # of players who can be rank 10 will become only 1 person in the end because the faction system will only have 1 person left in the end.

    Faction is going downhill from this patch. Lets see together soon.

    Sadly, 28 of my 30 chars have dropped armours and I am going to transfer all my items into 1-2 accounts and then unsubscribe the rest. Its a waste of time to deal with this bullcrap.

    Not trying to threaten, but I honestly, do not have the time anymore to recustomize the suit of all my 30 chars so I have to unsubscribe my extra accounts.
     
  17. Cetric

    Cetric Grand Inquisitor
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    probably should just make all the gear rank 0 until they work out a new system. Factions was intended to be like this, but everyone got spoiled off a broken system. Someone said it best - "it was a bubble waiting to pop". It was never meant for everyone to be rank 10, but with the points broken for so long, everyone got used to having rank 10. I only have 2 suits on any shard that are completely reliant on the faction jewels, but i understand the pain that so many are probably in.

    Hopefully the devs do "something" to help ease people back into a ranked system, and maybe...just maybe... give a reason to be in factions. PVP is better/more fun outside of factions currently (i could change my mind if there was a better reason to risk taking 20 minute breaks) giving a reason to raid town bases would be amazing. Maybe if you owned atleast 2 towns everyone is max rank, so the faction has to work together to keep their gear? i dunno lol,
     
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  18. slayer888

    slayer888 Lore Keeper
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    Cetric, I think UO been so many years now, the community is getting smaller.

    Many of us wishes to have a fun pvp fights for 2-3 hours MAX everyday after their long day of working in real life.

    I really do not have so much incentives to work a spawn or go bash on a unbound energy vortex anymore.

    Honestly, asking people to invest so much time on the faction arties and kill points farming non stop with no life, isnt solving problem, its making the problem more serious and discourage more people from quitting factions.

    I really want to propose, open faction wars in all facet, and remove the stupid rank requirements for all artifacts.
     
  19. slayer888

    slayer888 Lore Keeper
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    Just logged on Asuka, about 800 mil points (rank 10) down to 146 points (rank 7)

    THIS IS UTTERLY bullcrap... my goodness...

    The main problem of the change is "Ranking Brackets"

    Its not wipe points or anything.
     
  20. Cetric

    Cetric Grand Inquisitor
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    I agree to an extent, just wipe the artifacts/rank and make all arties equipable if you are risking stat loss. But that one sentance, i just dont understand.


    you want to play 2-3 hours max, and pvp consistently.. i do the same thing, and say you have a gigantic fight in that 2-3 hour span. you get synced once and for 20mins your playtime sucks. You are still able to be the crosshealer and stuff in stat, but chances are a dexer is going to tear you statted **** up that your 20minute timer will keep getting extended. Thats my biggest pet peave in stat loss. If you didn't lose your defensive ability, and the timer couldnt reset, i don't think id care at all lol.



    But back to the point . just remove the rank thing from the arties, atleast for now. maybe require the faction horse to have rank 10 attached to it lol, that won't be a deal breaker atleast.
     
  21. Tina Small

    Tina Small Stratics Legend
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    Think positive! Maybe the upcoming extended maintenance period for every shard is going to include some surprise change to factions.
     
  22. slayer888

    slayer888 Lore Keeper
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    Cetric, I have multiple accounts due to faction artifacts which allow me to customize different templates more efficiently. Yes, I join faction again for the artifacts, not for anything else.

    #1. I join factions for the artifacts
    #2. I get the artifacts to customize my pvp and pvm chars
    #3. I have over 25 pvp chars and about 5 pvm chars under faction artifacts
    #4. I create many different templates under my 30 chars
    #5. When I die, I will switch account and use another pvp char immediately

    So in those 2-3 hours of pvp, basically I can achieve pvp fully if the war is ongoing for all parties.

    I agree with you, remove faction ranking requirement for artifacts. I 100% guarantee that this will increase the community of pvp.
     
  23. slayer888

    slayer888 Lore Keeper
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    Can't be positive, because 28 of my 30 characters have already dropped armour! :(

    Now I am a little headache that after going home tonight, which account to keep active and which accounts to go unsubscribe...

    And to move all those craps from one place to another.... my goodness
     
  24. Cetric

    Cetric Grand Inquisitor
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    Like i said... i feel for you. But this was the way it was before the points got out of hand do to the double point thing for kills in faction towns, and that was just what... 2 years ago? You developed, like many other people, all of your charactors around a broken system that went unfixed for a long..long time.

    Its very similiar to say people who build a "flavor of the month" template. They invest time and gold into the template, and it gets nerfed a month later. Its just on a broader scale, and i do feel they need to do something to accomodate it (such as assign 0 rank to arties, atleast until a better system is implemented)
     
  25. slayer888

    slayer888 Lore Keeper
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    Cetric, way before they implemented the double / triple kill point things, I have no problem on wearing Rank 10 faction arties on ALL of my characters that needed. It was way before even stealing sigil can get 10 points each!

    The main issue I have stated to this system they changed is NOT:-

    #1. they wipe points
    #2. the decay rate
    #3. the rank requirement for faction artifacts.

    The MAIN issue that those stupid no brain guy who implemented is:-

    #1. the RANKING BRANKET (must be 1+ point to count towards the RANKING BRANKET)

    This idea is the most stupid ever and never can be balanced under the math!
     
  26. Cetric

    Cetric Grand Inquisitor
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    That is kind of strange lol. So if you had a shard, with no one in factions, so everyone had 0 points, no one would ever gain rank? lol

    *sigh* hopefully they do something, like i said, for a quick fix, give everyone rank 10 or wipe ranking from the artifacts, then go back to the drawing board.
     
  27. slayer888

    slayer888 Lore Keeper
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    Cetric,

    Here is an example for your comparison:-

    Year 2000 (correct me if i am wrong), when faction first came out

    Community of factions = assume 1000 players

    No faction artifacts

    No Ranking Brankets (meaning everyone inside the faction will be count forth the Ranking system)

    So meaning, there will be 100 players in Rank 10

    Comment: As you could see, the # in faction has been declined to a point (due to no new contents) in the period of 2000 to 2007 to almost 0

    Year 2008 (correct me if i am wrong), faction arties came out, rise of the faction communities again, even Trammies join factions for the artifacts and silver coins farming (up to nowadays)

    Community of factions = assume up to 500 players

    Faction artifacts available (which attracts many players to join factions)

    No Ranking Brankets (meaning everyone inside the faction will be count forth the Ranking system)

    So meaning, there will be 50 players in Rank 10

    Comment: As you could see, working up to rank 10 still is possible in this stage even without triple/double or stealing sigils.

    Year 2012, Pub 75

    Community of factions = assume it is still 500 players, then we assume 50 players have positive point (1+)

    Faction artifacts available

    stupid Ranking Brankets implemented (meaning everyone with 0 and negative kill points WILL NOT count forth the ranking system)

    So meaning, there will be 5 players out of 500 players can be Rank 10

    Comment: Does it make sense? Should it be working as intended like this?


    I still haven't calculated people will be quitting when they realize its hard to maintain their faction artifacts. So with communities decline further, the Ranking Brankets will grow smaller and smaller which more and more people will be affected from this until no more people in faction but 1 player!

    I hope you understand what I meant now.
     
  28. Flutter

    Flutter Always Present
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    Really? All my characters in COM on catskills dropped to 2(from rank 10). My SL character dropped to 0 (from rank 10). My TB character dropped to 2 (from rank 10)
     
  29. slayer888

    slayer888 Lore Keeper
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    As mentioned, the worst implementation of this patch is changing of "Ranking Brankets"

    If they have removed this change, it will be much more better.

    Trust me.
     
  30. Driven Insane

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    I think you're missing an important aspect of this change.

    You're not the only one who will no longer be able to use the faction artis. So it really doesn't put you at a disadvantage if your opponents are also going to start using the "normal" artis again.
     
  31. Driven Insane

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    :thumbup:

    Said Perfectly
     
  32. slayer888

    slayer888 Lore Keeper
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    Why would you bring up the point of disadvantage here?

    So how about we open all opportunities to wear any faction artifacts, this won't put anyone in disadvantage too. Right?

    By saying this doesnt really help, our main point is, this move is putting factions to death, but you come up here saying everyone will be in the same situation so no disadvantage... off topic
     
  33. G.v.P

    G.v.P Stratics Legend
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    Great point. I agree with slayer888 because this new system is more strict and a decay rate isn't ever fun, but the factions system was being exploited for such a long time. However, I also agree with those who question the artifacts outright, and the thought of how a system which rewards the better PvPers with better items only reinforces the discrepancy between the top and average players. The exploited system strayed from original intentions yet allowed more players the same advantages. It's definitely an interesting debate. What reward should the elite few be given if not access to faction arties?

    Over time I feel as if faction artifacts benefited those who played multiple shards the most as the arties represented an inexpensive way to compete at a high level, which I think is the underlying message here. People don't want to invest time making crafters on second-shards, they just want to PvP and that's why the faction arties were attractive. At this point--with imbuing, re-forging, and Shame-loot--a player with bank should be able to put together a better suit than what factions can provide. But who is going to make an imbuer on every shard?

    That's the trouble when you have a game in which a user can play up to seven characters per server. If you can't do it yourself there's not enough reason to find someone who can because you can just make your own character to solve the problem. Will be interesting to see how the larger shards like Atlantic and Great Lakes adapt to these changes.

    Continuing on the thought of being able to play seven characters--and adding how the devs ended up changing the split rules so you can play multiple factions per an account--it's pretty funny how those dedicated to PvP have found the way to get around stat loss is simply to have multiple PvP-ready characters available to bridge stat loss timers. Is the penalty of death not enough? You have to find a way to come back, get your stuff or restock, then re-position yourself in a fight. Just saying stat loss seems unnecessary.
     
  34. AzSel

    AzSel Lore Keeper
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    Is this only about lethal poison, cause you have 80% chance to naturaly resist lesser poison prethispatch and 16% chance to resist lethal poison with GM poisoning. Is this only changing lethal poison resist chance or is there only 20% chance to cure all levels of poison now, cause Id say that is a nerf not an increase. Hope a dev will clarify.

    Thanks
     
  35. Raptor85

    Raptor85 Certifiable
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    Since you mentioned siege ,i should point out that you have a chance of losing your equipment the second you put it on, not blessed or insured here so it is lootable if you die.(other people's faction artys are worth about 20-30 turnin points each btw, for anyone wondering) Factions for almost TEN YEARS prior to the introduction of faction artys (fartys as I like to refer to them as) was about fighting without going red and town control, the prior system (Order/Chaos) while you did get a nifty shield it was more a status symbol of the side you choose than anything, people went orange then simply as a matter of choosing sides.....yes...that's right, people went orange to effectively everyone for no reward, simply because "we wanted to fight on lord british/blackthorne's side" *mind blown*)
     
  36. Saint of Killers

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    I loved factions before artifacts. Funny, I was still able to build a faction suit BEFORE imbuing & reforging, and before runic hammers got a huge boost in intensity on weapon mods.

    Crazy...if I knew back then what I know now, I would have quit uo back then since I was nerfed and didn't even realize it. :rant2:

    lol

    Don't get me wrong, using faction arties is indeed sweet, and they did bring more factioners along initially which was cool, but whatever. Faction arties got trammed up so deal with it.

    The people that are spread across shards will just have to find an imbuer to make their suit work. Obviously they'll miss their fcr3 on their crystallines, and easily obtainable 70 dci suits (25 on foldeds), and mr3 on their orny, but come on, 50+ dci works on a suit, night eyes are very very good, and an ep ring instead of a crystalline isn't the end of the world. Your perfect suits won't be perfect anymore, but the sky isn't falling.
     
  37. slayer888

    slayer888 Lore Keeper
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    The main point is that they're screwing not just 1 char, but multiple chars which brings forth the main point as:-

    1. extra accounts is not needed
    2. unsubscribe rate increase
    3. participation decline
    4. If i can use imbue suit, I will stick back to blue and red fights, why faction? factions going downhill

    The sky isn't falling, but what DEV does is just to ask people to WORK FOR THE GAME, instead of PLAYING the game.

    Do you guys know how hard it is to maintain 10 characters kill point at Rank 10 now? It is actually impossible unless you go and create 150 accounts x 7 characters = 1050 characters then make sure each of this character = 1+ point every single day at least, then you will be able to acheive 10 characters at Rank 10. Make sense?

    This system they just implemented is totally broken, and I repeat once again, please hire me as the Factions developer and I promise and guarantee 100% everyone will have fun than whine in it.
     
  38. slayer888

    slayer888 Lore Keeper
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    Chaos/Orders is off topic here. Chaos/Orders fight is similar that to factions except they don't have artifacts etc..

    If you date back all the history, Chaos/Orders fight participation have declined to a point that the UO needed to remove this system. This being point #1.

    To reply your point of Siege, you got to know, this is Siege problem, and not the faction artifacts problem. Everyone who step afoot in Siege would already previously know that any items they carry and die will be lost!! Even your Chaos/Order shields will be lost, anything! This is the SHARD rule itself and not a single content that affected the majority. Understand?

    Again, for my point #2.

    If you're to compare Orders/Chaos and Factions, which is more fun? I can tell you by my own experience, faction is surely more fun, because in time (even up to now before Pub 75), you get to guard your base, corrupt the sigils and get those 70 points to share among memberships which can last for around 2-3 weeks.

    Factions started in 2000 in which everyone participated. That time, everyone participated for the fights of corruption of sigils by that time the guarding takes 24 hours and corruption lasts 7 days. That time have ENOUGH players to do that because the faction idea is NEW and the function is cool that you can fight for each factions you liked. Of course, as the game progress and more new contents added, people get tired of factions eventually due to the lack of new content. Moreover, staying in factions are pointless, because the sigils can do nothing for you, except to place some factions guards or factions NPC. But when there is no enemy faction, what are those used for? Also, upon death, you'd be under 20 mins SS.... etc.

    The participation of factions have declined tremendously that back before the faction arties came out, the participation of factioners are nearly to "0".

    Then DEV implemented faction artifacts in a stronger version than doom artifacts and other artifacts. This is a correct approach. As if you know, if they implement the same level of items per the doom and other artifacts, I can say, there will still be participation but I guarantee that the participation rate WONT be as many and eventually the people will quit factions because they could get competitive enough items to place their orna etc.... Got to know the fact that, since the faction arties, MOST PVPERS stayed in factions UNTIL TODAY as we speak. If the system is bullcrap, you think people will continue to stay in factions to fight??

    So back to the main point, in order to boom factions participation, the only way is to allow faction artifacts accessible to everyone, then find NEW contents to attract players on guarding and attacking bases (in which I have proposed my idea; which i aint gonna even bother anymore.) Moreover, put additional penalties to people who purchase the artifacts and go back to Trammel such as:-

    Option #1:-

    Anyone in factions who die in Trammel by monsters/npcs will incur 20 mins or even up to 30 mins or Stat loss

    Option #2:-

    Upon entering certain areas or peerless in Trammel, all faction artifacts will be unequipped automatically

    Option #3:-

    Upon entering Trammel rulesets, ALL faction artifacts will loses the bonus (for example, orna will lose the 3 mr, folder glass will lose the 10 dci, inquistor will lose the extra resists, etc...)

    Option #4:-

    Just open factions war in Trammel as well and freely attackable anywhere (but like I said, this will create some people happy whilst some people unhappy; can never be balanced).

    Based on the above Options #1 to Options #3, it provides are CLEARLY fair ground to everyone to solve the current Trammies issue. In fact, my shards Trammie are 95+% not in factions because imbue/reforge/SA arties, already allow them to customize a suit nearly competitive enough to factions combined gear.

    If UO hire me as the developer of factions, I will guarantee 100% that everyone will have fun instead of whine out of it.

    But of course, it will only happen in my dream.
     
  39. lucitus

    lucitus UOEC Modder
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    No faction makes no fun, i for myself tried it and it was bad, also with the so strong items, i got maybe 2 hours in the evening of really good pvp action if i die 2 times i have lost 40 minutes of my time! no also with the old points this was bad and i declined it and have done very good pvp also without faction, for sure the equipment was a bit more expensive, but no statloss, i could attack every faction, also if they are fighting each other, that was fun.

    iam happy now the faction people now have todo something for there special items and "puff" because they are too bad they are leaving the faction or they are a good pvp group they are getting the items and the rank.

    sad that there is no ranklist anymore on myuo to see which players have the most points, that was fun and now it is worth to fight.
     
  40. slayer888

    slayer888 Lore Keeper
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    You're happy because the faction players no longer can wear any armour to fight you.

    You're happy because the faction players now dont have armour and wont show up to fight you.

    You're happy because you don't have enemies to fight anymore.

    Ok. point taken. You're happy because you're greedy and stand only in your point of view.

    Thank you for your input.
     
  41. Mirt

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    I remember any time folks not in factions brought up faction artys we were told they make no difference you can imbue a suit just as good. I am guess now that was not true or there would not be this apocalyptic world view. They are fixing an old bug that was never designed to let so many folks use high powered artys. It really does suck that they waited 3 years to do it. That being said its not the end of the world. You will have to concentrate on one char at a time until your back up and running. Just like everyone else. The only thing that I would change is have it so that if you controlled lets say 75% of the towns all the members should be level 10 and if you control no town at all then everyone should be level 1. Make factions more about faction fighting less about spawn running and that would be a great compromise. If you can control one shard you have no issues. If your faction cannot have even one town then your not really a faction anymore just some rebels.
     
    Viper09 and Raptor85 like this.
  42. slayer888

    slayer888 Lore Keeper
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    Just a simple question to ask you.

    The person you fights wear rank 10 artifacts

    and you are wearing rank 10 artifacts.

    What's wrong with it?

    Or you think its unfair that someone is wearing the same artifacts to fight you?

    UHH, greedy more?

    Broken system because people can wear the same artifacts?

    My point of view is, if you're pvper and have the heart to pvp, you MUST be able to wear ALL of the artifacts.

    Simple as that. Why we will have to seperate, who's stronger whos weaker so who can wear artifacts? You got the wrong idea? So you keep wearing the strong artifacts then you beat someone wearing the weak artifacts. What will those weaker ones think? They would say, it sucks, they have no chance to win, so why continue bother with factions?

    Then what's the point of factions afterall?

    Go over and check out each shard now, You compare it to pre-pub 75, is factions more actions now than before?

    I PUT a 100% guarantee, NO NO NO, because most people are busy re-suit their armour and quitting faction!

    UNDERSTAND?

    The statement"

    Only the strong or nerds can wear stronger artifacts have a VERY CRAZY INCORRECT thinking in my mind.

    To be honest, I am the top player in my shard which i am the only person with chars in Rank 10, Rank 9, Rank 7 and I have the highest kill points for many times throughout UO in asuka which i have exceeded the 2100 mil marks over 10+ times.

    But the system is wrong because it is DISCOURAGING participations of factions! Factions will die because of it! UNDERSTAND? And I dont feel like not able to find any enemies even further.

    Honestly, just one simple question to ask yourself.

    1. If every pvpers can have the same opportunities to wear the same level of items, what is the disadvantage to anyone here?
     
  43. Mirt

    Mirt Certifiable
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    So anyone who is not in factions and who doesn't have the cheap artifact is in trouble. Yes your getting a nerf. Trust me everyone gets nerfed at some point. Folks with bestial suits got nerfed. Sampires got nerfed. Tamers got nerfed. In the end you will recover and fel will get better. I also put up an idea that the most active faction controlling things should have more artifacts because they more towns. Yes it means you have to essentially pick a shard and I am sure folks would exploit it to death but then it could be corrected. If you want to fix factions make it like Order Chaos in that if you go red you get booted (kill enough blues) you kill a member of the same faction you get booted. Factions was designed to be like war. I think this can get that started going. I do feel your pain with a nerf but trust me wait it out some its generally not as bad as you think.

    Righty I hope you come back I know that I miss you on Chesy you were one heck of a pvper and made a few crazy frontal attacks. I am sure Seige misses you too and probably every shard you were on. Take a break and see how you feel in a few months and I promise that on Chesy I will have things to help you get back into it.
     
  44. slayer888

    slayer888 Lore Keeper
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    WTF. Anyone not in factions and who doesnt have the cheap artifact is in trouble?

    DUDE. Did you actually answer my question?

    Now I tell you

    UO open opportunites for everyone to wear the same artifacts, then you come back and answer me that IT IS NOT FAIR to those who dont join faction?

    WTF, my goodness, you can answer my question based on this logic?

    The main point is not its a nerf or anything, the main point is that is system is WRONG!!!!!!!!

    GEEZ, there is a very big difference with templates being nerfed than a faction system that is wrong.

    Yes, like I mentioned many times, I can go imbue and reforge a god damn suit that can competitive enough to a faction combined artifacts suit, but the point is that, is Faction then is faction? What's the purpose of joining it then? For the extra 20 mins Stat loss everytime upon death? I am lost man.

    Again, what is wrong when everyone can wear the same artifacts to pvp?
     
  45. Mirt

    Mirt Certifiable
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    Its pretty clear slayer that factions to you is just about shinneys. Thats ok but the devs have now said it isn't. You have to learn to live with it. In essence your getting a nerf and its very unlikely to change. Posting every 5 minutes for days isn't going to change it it went live. Granted this change is more in line with what more dev teams though factions should be but this patch means the end of one time of factions and the beginning of another. Pvpers can still wear the same gear most faction arties are avilable in a more conventional form. Of course this could be the perfect time to take away any bonus given to the arties and then expand the brackets so a few more could use them. Of course that should only be done if they have no extra mods compared to the found ones. That wouldn't help Seige but maybe that would calm you down some. But demanding everything without offering anything isn't going to get you heard. People were raging when the Bestial suit went down they said well all pvpers can wear it. It got nerfed anyway. Last Sampire nerf I got upset said it was a terrible idea. It wasn't that bad I would still prefer a bit more bonus for going high but it didn't kill the game. Sometimes we need to take a deep breath and a step back. This change is actually making me want to go back and maybe play some factions if it goes back to being more about town control.
     
  46. slayer888

    slayer888 Lore Keeper
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    About shinneys? factions to me is about shinneys? Wow, you're me?

    Honestly, I just stating that, faction is going downhill because of this, you come back without answering any of my questions and talk bad things about me.

    Urg.. sir.

    Look up in www.uo.com

    Ghost Mouse
    Death Traveller
    Sib Re Teka

    all are my chars who have pvped to the top. I play this game for pvp. Not for maintaing my points to be able to pvp or resuit my 30+ chars to pvp over again.

    Now I couldnt find any faction enemies, because they do not have any suits to come out and pvp. Before we get to have 10+ vs 10+ fights. Now?

    Honestly, I dont get your point here. The main point is that people will be quitting factions if they cannot maintain the artifacts easily.

    By quitting faction means????????????????

    Less participations right?

    And you can whine when everyone have the SAME opportunities of wearing the same items...

    What UO nerfed doesnt mean they're always right, okay? Dont be biased please?

    You should open up your mind and then look at the overall statistics to judge one thing:-

    1. Will factions have more populations or less after this Pub 75 kicks in?

    Be honest and answer with your points.
     
  47. SlobberKnocker

    SlobberKnocker Slightly Crazed

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    keep preaching slayer. never mind the haters. your spot on right here. no one wants to get on everynite and cycle through there characters to see what gear is now in the pack due to point loss. There was zero faction pvp on chessy last nite. a nerf is needed when something is over powered. in this sense a nerf was not needed because prior to this publish anyone who wanted pvp in factions could get to rank 10. therefore the playing field was never not level amongst the factions crowd. it surely is now. so i would argue that the dev's just put imbalance into something that was balanced.
     
  48. slayer888

    slayer888 Lore Keeper
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    Thanks for your comment.

    Basically, to all the haters of my comment, I just need to simply ask you guys 1 question:-

    Will factions have more activities after Pub 75?

    You immediately get the answer of whether this patch is good or not. PERIOD.
     
  49. slayer888

    slayer888 Lore Keeper
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    Oh yea, and I finally have a brief conclusion of my faction characters today:-

    Last night: 7 kill points

    Tonight: 5 kill points

    Again, I have proven that the decay rate is not the 1% that they have mentioned. Moreover, it is not a lower scaling chance of decay of 1% with points closer to the 0 range.

    Thank you DEV again for implementing a screwed up, not truth patch.
     
  50. Mirt

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    Wow take away someones toys and they really lose it. I don't think factions should just be about toys. I think it should be about taking and holding cities. Somehow along the way that got morphed. I think a large part of that was the arties and then the borken ranking system. They have now fixed the ranking system. Its a nerf to some folks but it will not kill factions it will simply make it less about Yew Gate and spawning and more about those that like that. Now the artifacts are going to actually be rewards for those players that do that. Its to bad its hurting you but hey thats what nerfs always do. If you have ever cheered for a nerf now you know why they were so against it. The only players that are going to leave factions over this are ones that probably shouldn't have been there in the first place. Its totally valid to want to run spawns and protect them and even raid them. But thats not factions. Factions isn't just supposed to be pvp its supposed to be war where taking towns and controling the cities of fel is the goal. It should not be about toys or cross sharding or anything else. To those that were able to use it to do that. I am glad you were able to and many of you are great. I am sorry this came on relatively fast. Lynk and Flutter I hope you can still find fights on your shards and your always more then welcome to ask me for help on Chesy I will do what I can to keep you in the fight so that we still have that going on.