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[UO Herald] Summary of the Game Balancing Changes

Discussion in 'UHall' started by UO News, Jun 22, 2011.

  1. UO News

    UO News RSS Feed
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    Greetings,

    In yesterday's downtime we have started to bring some changes to Test Center 1.

    The following list is a short summary of the addressed topics:

    Focus Skill Spec - Increase of spell damage increase cap from 15% to 40% for templates that focus in only one spell school.

    Poisoning - A few tweaks to Poison and Poisoning Skill

    Healing Skill

    Cure Potions

    Cleansing Winds

    Enchanted Apples

    Petals/Poison Immunity

    Special Moves


    • Lightning Strike
    • Dual Wield
    • Defensive Mastery
    • Block
    • Psychic Attack
    • Force Arrow
    Chivalry


    • Divine Fury
    • Cleanse by Fire
    • Enemy of One
    • Remove Curse
    • Consecrate Weapon
    For details of all the changes, please see the discussion thread on stratics.

    We look forward to your constructive feedback.



    More...

    Storm has broken the discussion into groups

    http://vboards.stratics.com/uo-test-center/245029-chivalry-changes.html

    http://vboards.stratics.com/uo-test-center/245028-special-move-changes.html

    http://vboards.stratics.com/uo-test-center/245027-healing-changes.html

    http://vboards.stratics.com/uo-test-center/245026-poisoning-changes.html

    http://vboards.stratics.com/uo-test-center/245025-focus-changes.html

    please use these for detailed discussions
     
  2. Cetric

    Cetric Grand Inquisitor
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  3. Luc of Legends

    Luc of Legends Seasoned Veteran
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    Momentary DUH :dunce: .... These changes to PVP right not across the board.

    Hmmm Well have to wait and see i guess.
     
  4. Pinco

    Pinco UOEC Modder
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    congrats, chivalry has be destroyed with all the related templates....

    so making the pvp better means destroy the pvm?
     
  5. Cetric

    Cetric Grand Inquisitor
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    Oh you mean slightly hurt the chars that can solo any boss in the game.. right

    They actually just made chivalry have a reason to be 120 i think.. OHMYGOD
     
  6. Delbrie

    Delbrie Lore Keeper
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    Yes I would like to know if all of these changes are for pvp or pvm. Not going to be happy with changing skills around and making new suits for 9 charactars AGAIN!
     
  7. Pinco

    Pinco UOEC Modder
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    nope, just destroy templates.

    There is not enough skillpoints to push chivalry to 120 when actually 65 was enough...

    I have few chars that was able to survive just thanks to the skills that perfectly fit into the 720 cap, now what? I have to redo all the character just because pvp player crying around since they are unable to win against scripters?
     
  8. Cetric

    Cetric Grand Inquisitor
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    lol.. you obviously have no idea what any of its about... for instance, there is slight pvm nerfs. like the lightning strike mana cost. hardly anyone ever uses lightning strike in pvp. I'd be willing to bet some of this stuff was willfully put in to hurt the sampire a little bit.

    and dont give me that have to rebuild suits and temps crap, most pvpers will have to do the same thing, we're just used to it *eye roll*
     
  9. Pinco

    Pinco UOEC Modder
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    improving pvp always mean nerfing pvm... they add monster always stronger and we going to be nerfed patch after patch.
    It is not just to rebuild the suit, but is a fact that they don't like pvm and always privilege pvp, but not everyone likes pvp and this way is just kick many players out of the game instead of attract new ones...
    For example I have a friend who plays 4-5 hours a week when he can. He has not a uber char to solo everything, just a plain archer able to solo medium level things and he took 3 months to made the current equip. When he know that he has to rebuild the entire character what will happen? Probably will leave since he can't play to remake the character at every patch...
     
  10. Delbrie

    Delbrie Lore Keeper
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    I agree with Pico. They think they are destroying pvm to fix pvp. How about nerfing the devs and getting real talent hired for once?
     
  11. Aroma

    Aroma Journeyman
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    Aye quit dinkin around with things that aint broke, AND FIX THE DAMN BUGS!!! Seriously then you can dink with PVP. But ya better be a makein sure it dun screw with me PVM. Or there might be hell to pay.:rant2:
     
  12. Lord Frodo

    Lord Frodo Grand Poobah
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    UMMMM 720 Skill cap.
    Imbuing
    All my warriors are running at 760 skill points
    Tamer/Bard running 843 skill points

    Chiv. Its about time that they based a skill on the skill itself.

    Been playing this game 13+ years and do you know how many times I have had to tweek chars.

    OH NO They just made it to where you need to team up to do the big bosses. Sorry you can no longer solo everything in UO. Should have never been able to in the first place.
     
  13. Pinco

    Pinco UOEC Modder
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    personally I'm against solo things (even if I did it many times) but there are too many wrong things to do before force people to party up to do things:
    1) many rewards fall into the loot and only 1 will be able to get it, and this force people to steal loot rights.
    2) there is not enough trusted players for everyone to party up.

    About remake characters: maybe you have the time (like me) to do it, but there are many players who don't have enough time to pass in game to redo his character again and again and again and again.
    Rebuild characters is bad because is not fun at all (especially for skills like chivalry) and is expensive!
    When something is expensive the only one who earn something are the illegal shops, so this kind of patch just makes fat the owner of that shops...
     
  14. Aroma

    Aroma Journeyman
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    Ah but the pvm population has shrunk to the point, you have no choice but to try n solo the baddies.
     
  15. EvilPixieWorks

    EvilPixieWorks Lore Keeper
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    Anything to keep SPRING CLEANING 2011 from happening!!!
     
  16. Tjalle

    Tjalle Grand Inquisitor
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    Maybe we should wait before we judge the Chivalry tweak until we know more about how it will affect a template in combat. Maybe we can still run 65 or 70 chiv like it is now but only do a little less damage and gain a little less stamina.

    Personally, I like that EoO goes Spell toggle...
     
  17. Pinco

    Pinco UOEC Modder
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    consecrate weapon has 54% chance to hit the lower resistance at 65

    divine fury exist just for the full refresh, without it became useless unless they don't remove the -20 dci.

    enemy of one has the damage bonus scaled with the skill so at 65 will be something like 28%?

    all based on karma (more than now) that actually is a mess to keep high.

    so what's the good thing?
     
  18. while we are talking poisen which use to be awsome till nerfed by pots and whatnot, what bout the serpent arrow archer with poison that i made and found it was stupid cuz with a dexxer with 40 lmc its like 2 or 4 mana and with archer and 40 lmc with gm poisening it costed me 40 mana. so that means i need 120 mana just to do 2 of em lol, it was sad i quickly changed char.
     
  19. Tjalle

    Tjalle Grand Inquisitor
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    I see your numbers Pinco but I meant more that we should play our chars a little and see how they do ingame in combat situations before judging it. Perhaps you already have, I don´t know.

    Maybe it isn´t that sucky and those who choose to keep their templates as is will still be viable and those who tweak their template and raise Chiv will get the fuller benefit.

    As I see it, this isn´t a bad thing. The only bad thing about this Chiv issue is the fact that the game/devs has allowed us to get full benefits from a low skill for this long. So long that we have accepted that and gotten comfortable with it and now when it´s about to get changed to how it should´ve/could´ve been from the start it feels like kind of a nerf.
     
  20. Nyses

    Nyses Lore Keeper
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    I PvP some, and PvM more, but I fail to see how this is a much of a nerf at all to PvM.

    No one says you have to increase your Chiv, it will just not be quite as effective. Poison, Apples. Pots and special moves? It's PvM guys, the Monster AI is terrible, I know you all can step back a second to Heal/cure whatever.

    If someone is thinking of a different situation, please bring it up, lets talk about the particulars.
     
  21. Gorbs

    Gorbs Sage
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    My initial reaction was to drop 20 tactics and increase chivalry, then throw some skill increase on ring/bracelet if my chiv was still inadequate. However, I think the biggest impact is to the 0-3 year player who doesn't have a 720 cap.
     
  22. calibek

    calibek Journeyman
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    You can easily keep 60-70 Chivalry if you don't have the skill points to allot to it. You just won't get the full benefit to chivalry now. About time they changed it.You get your choice to allot your points how you see fit. If you don't want to then it's no one's fault but your own. The Sampire template can down just about anything and is probably a template just about everyone has. The true sampire's will adapt just like they did with the real skill/jewelry nerf.
     
  23. Pinco

    Pinco UOEC Modder
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    not only sampires uses chivalry and not everyone can be easily fixed...
     
  24. calibek

    calibek Journeyman
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    They either find a way or they change to something else...I mean no offense, but when someone plays an online game like we do, you NEVER expect it to say the same...thats just asking for a giant let down.
     
  25. Nyses

    Nyses Lore Keeper
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    Sure they can, what is the template?
     
  26. Roland'

    Roland' Lore Keeper
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    Dude this is your thousandymillionth post on the subject. We get it.

    Id come back for some of these changes (if only to feel it out) if my game would stop crashing.

    No money you get from me for a game that crashes.
     
  27. Talashar

    Talashar Guest

    I am a fairly new player, and i have only been playing for about 3 months. I have a sampire that is 120 Swords, 120 Bushido, 120 Parry, 105 tactics 99 necro, 70 Anatomy and 65 chiv (all real skill). He works out fairly well, and i dont see a major benefit to increasing chivalry. Now... I will look into using it on my jewelry if it will make a decent benefit *BUT* to combat the EoO nerf and the CW nerf... Use direct slayers where appropriate... use 100% elemental damage weapons. yes they are more expensive... but they will work. And worse case scenario pop 30 chiv into a ring and bracelet. i have a 700 skillcap and i do not foresee an issue with it.

    Mind you, i havent gotten to go on TC and look at the numbers yet, but at 90~ chiv CW starts kicking in a damage bonus (which tells me the hit lowest resist chance is high enough to merit further gains) and from the scale EoO should have about 40% DI. Now my numbers are pulled out of air but they sound right to me. the only places i see this causing an issue for sampires/BushChiv temps is in a place where you have multiple samurai competing for honor (Perfection grants 100% damage bonus + direct slayer == 300% cap) or a boss without a direct slayer (super slayer + perfection + nerfball EoO 248% ish)

    I played WoW for over 5 years and these "PvP" balances always impacted PvM BUT they are NEVER as bad as they seem and can be worked around. Occasionally it replaces the "Template of the Month" but that's not necessarily a bad thing. It sucks and you have to change some stuff definitely, but at least you have an active development staff that actually TALKS to the community.

    I for one am SINCERELY enjoying this game, and i have no plans to leave it any time soon.
     
  28. Cloak&Dagger

    Cloak&Dagger Guest


    Seems a little off topic but...If the pvp population is in decline and the pvm population is in decline and we have not halved our numbers in the past few years, then what population is having a field day out there? Generally, unless you have some reason not to be playing when other people play (hard to find a time when there is literally 0 people online) You should be able to find at least 1 other person to play with, and considering there is nearly nothing that 1 person can't handle alone, the changes presented here should make it more than acceptable to kill anything with only 2 people. Just an observation. I do not feel strongly one way or the other about these changes to Chivalry, I admit Divine fury has little if any luster to me if it does not refresh stamina, but then there are pots for that.
     
  29. Cetric

    Cetric Grand Inquisitor
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    This guy gets it! BY GOD HE GETS IT!
     
  30. MalagAste

    MalagAste Belaern d'Zhaunil
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    Right which means because I'm an archer there is another skill that is going to be 100% useless...

    So not only do I miss more often than other skill templates already, but I don't hit hard anymore thanks to other nerfs.. now I'm going to be hitting for even less. So.... archers are now totally useless... In PvP and PvM...

    What next take away dismount on archery too?

    I give up.

    What does changing EoO do???? Why change that?

    These changes aren't going to stop Sampires enough to make it worth destroying other templates for.

    Not everyone who does PvM is a sampire some of us use regular templates and take our lumps.
     
  31. Storm

    Storm UO Forum Moderator
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    on a positive note force arrow will have a use now along with elvin composite bow :)
     
  32. :lol: if both populations are in decline ... why bother? :lol:

    How about ... fixing a STABLE foundation for the game ...
    BEFORE "recruiting/introducing" any more players?

    not that it is clear that that is what this is ...
    we never HAVE gotten that when "they say" that it is ...
    however ...

    it maybe ...

    which has no greater "value" than your ... whatever that was(opinion/guess/musing)
    For example going to a higher level of exertion SHOULD have a cost
    something called "Divine fury" should not be "infinitely maintainable"
    Well ...
    Unless you want a DragonballZ model ...
    and I think that UO really don't(yeah yeah: doesn't ... happy?)

    Just saying:
    They MAY-MIGHT-COULD be (oh yeah, >accidentally appear to< )
    be changing the foundation so as to attract the >NON-hybrid< type of players
    Purists if you will ...
    Got up to 7 slots to fill ... do you have ONE that is a pure something or other?
    As it has evolved >at this time< ONLY roleplayers CAN use a pure template ...

    *shrugs*
    remains to be seen
    unclear as to whether tis a

    "make work" or a "make progress" type of change
     
  33. Cetric

    Cetric Grand Inquisitor
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    Archers in no way become useless... whatsoever. Maybe the way you play your archer makes it useless... i dunno. Take the anat/heal bandage thing, or force arrow. archers just got better
     
  34. Shinobi

    Shinobi Guest

    I don't PvP anymore, but man it's nice to see some love being given to Fel. To those complaining about PvM being nerfed because your 65 chivalry isn't gonna work anymore...grow up. A skill isn't supposed to be that amazing at 65.
     
  35. Experimental

    Experimental Lore Keeper
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    Archers aren't good now, so these changes just makes them a little less bad. For PvP, at max dex, SSI, HCI and DCI I whiff about 50% of the time at 120 archery/tactics, which is more often than any other dexxer template I have ever played. It sucks huge for a dmount archer to have to rely on bolas when the dmount is most important cuz THEY CAN'T HIT FOR S*IT!
    Archers have been hit with the nerf stick so much they're STILL black and blue and it's gonna take a whole helluva lot more than this to bring them up to par with other dexxers.
    And while I'm on the subject, when compared to other dexxer skills, archers still have the fewest (8) and SLOWEST (2.75-5.0) choice of weapons.
    We don't even have a decent arti wep to use nor can we use a "use best wep" or an equivalent to a mage wep.
    Archers are still the red headed step children.
     
  36. G.v.P

    G.v.P Stratics Legend
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    lol 40 SDI...I guess the elite mages win out, Llewen ;P
     
  37. Saint of Killers

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    Wow the chiv whining is out of control.

    "I have 65 chiv invested and I want my cake & eat it too".

    Do you know how ridiculous it is that chiv can use every major spell at 65 skill with the exception of 2 spells they don't care about (holy light & noble sacrifice)?

    God, whine more sampires, and yes my sampy currently has 65 chiv also.
     
  38. Cetric

    Cetric Grand Inquisitor
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    if you have 120 archery and 45hci, and someone else has a mage weap or 120 wrestle, and 45dci, you should whiff 50% of the time. Whats the problem here.... if you hit anymore often than that (ala gargoyles 50% which is fricken rediculous) it would be overpowered.

    Archers should not be brought on power with faster weaps and stuff like other dexers, the benefit of an archer is power at a range, but you sacrifice speed.
     
  39. Vyal

    Vyal Guest

    I think i'm going to turn my accounts on for this update.
    50/50 chance, really..
     
  40. AzSel

    AzSel Lore Keeper
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  41. Roland'

    Roland' Lore Keeper
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    You sound like a fool. Archers are very OP and you just need to learn to play.
     
  42. Madrid

    Madrid Slightly Crazed
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    It's a little bit irratating to see updates to the game without Spring Clean Up or the High Resolution graphics being introduced. Devs should cease and desist until we get those two into the game imo.


    Sorry Roland we all have a right to put our 2 cents and vent. If anyone has the right to say MORE it's PINCO. PINCO has done more good for this game that anyone I can think of.

    Also if they messed with Enemy of One like Pinco states and scaled the damage back I'm am going to be seriously pissed off! If these are template altering changes then I'm going to start seeing red. I simply don't have the time nor the desire to revamp templates I've already built.
     
  43. EXCEPT ... this is a "trial run" posted to TC ... NOT a game wide addition ...
    minor ... but KEY difference
    you can complain about the spring cleaning values and rewards WITHOUT a trial run on TC
    (They can put spring cleaning straight into pub cycle ... it can't be "perfected" EVEN IF they bothered TC for an hour ...)


    Sorry ... learning and adapting to ANY changes WILL BE required in the future ...
    It is in the stated conditions of the TOS ...
    UO is a >persistant< world ... NOT >permanent< and unchanging ...

    And I choose to disagree about your pinco nomination ...
    some good work on the interface ... granted
    diddly doodling about the foundation mechanics ... which necessarily mandatorially affect ALL ...
    :talktothehand: just his 2cent input ... no more no less ...

    :danceb:
     
  44. MalagAste

    MalagAste Belaern d'Zhaunil
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    I have to stop to shoot... (Unless I repeatedly just use moving shot) *Lame* Dexers do NOT stop for anything.... they can hit more often than me faster than me.... they hit 80% of the time.... I know I play all sorts of templates... other than Gargoyle throwing.... which stinks almost as bad as Archery... Archers miss more often and for way less.... don't give me that power at distance BS..

    I used to hit the DF for over 200 a shot.... then they nerfed the tar out of archery... now I am lucky to hit for 140... if I am REAL lucky someone discords and I hit for 180.... MAX. That's with a demon slaying bow, EoO and lightning strike... Meanwhile mages can cast better.... FASTER.... Dexers hit for over 200 and do it 10X as often.... So at every EM event of late I'm SoL... can't compete with either Mages or Dexers.

    Now they plan to nerf me even more I may as well start bringing a UBWS Club to the events I might do better.

    When they nerf the rest of you as much as they do archers I'll be happy... but that's not about to happen.
     
  45. Cetric

    Cetric Grand Inquisitor
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    You are making yourself sound dumb. Dexers hit no more than an archer does, simple math will tell you that. They may swing more often because they are swinging at cap and with most bows you are not. Yes you have to stop to shoot and they dont have to sotp to swing, but they also have ti be in a tile adjacent to their target, you dont. You can run, stop shoot, run, stop shoot...

    As for gargoyle throwers, they are not as bad as archers, in pvm and pvp they are miles above most dex templates in effectiveness.
     
  46. Cloak&Dagger

    Cloak&Dagger Guest


    Art work and the work being presented here are not even the same group of people who would be working on it.... I think it safe to assume they will be adding updates to the art work as the art work is finished by the artists (not by the engineers), so who is to say you wont get a few art updates in this publish?
     
  47. NuSair

    NuSair Babbling Loonie
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    Bosses were being solo'ed a long time before Sampires. And none of those templates had anything to do with chiv.

    Get a clue.
     
  48. Xalan Dementia

    Xalan Dementia Slightly Crazed
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    ....wow are you guys serious? Your going to cry because something that never should have been is going to be fixed. 65 chiv should never have been enough on its own. And even if they removed chiv altogether, it wouldnt stop people from solo pvm. Ive had times where im just getting into a peerless and notice im out of tithing points. Sissys that think pvm is pointless without chiv would run out the door and abort the peerless. The fight goes slower without chiv but it still works fine. Im talkin bout archers and sampys. Chivalry is just a time saver for the auto pilot pvmers. With old chiv a stygian dragon takes about 20-30mins. With no chiv, the damage is maybe halved at most so whats that mean? takes twice as long to SOLO a big boss but you still SOLO It. Those of you b*tching about the changes, go onto test and actually TEST AND Report what you find. Dont do like most do and read it on boards, pitch a fit, then lay back and take it.

    All in all, it looks like it should help pvp, while also making the autopilot sampys start playing and not just "EoO, CW, Honor, Dbl click, Wait, Loot"
     
  49. *shrugs* could be ya nailed it first take ...
    the strongest "complaint / theme" seems to have been ABOUT changing a template ... tweaking it ...
    wow ... it really could be ...
    ain't likely they'll actually HAVE to >train< it in ...
    soulstones and such ...

    As for actually >testing it< ... meh!
    they maybe and keeping the results secret ...
    or
    waiting for someone else to solve the riddle of the tweak ...

    how much for a hammer and a fistfull of nails?