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[UO Herald] Test Center - New Client and Publish Available Today

Discussion in 'UHall' started by UO News, Jan 19, 2010.

  1. UO News

    UO News RSS Feed
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    James Nichols 19 Jan 2010 14:01:59
    [FONT=arial,helvetica,sans-serif]Greetings![/FONT]
    [FONT=arial,helvetica,sans-serif]The following changes will be availble on TC1 today, additionally we have included client changes available to all players. We encourage you to log into Test Center to check out the changes and give us your feedback, have fun![/FONT]
    Edit 2:20PM EST - Accidentally posted the wrong notes, we apologize for this oversight. The correct notes are now below, thank you!
    Item Insurance Update
    All items have been evaluated based on their true value and these values will now be used to determine insurance costs.
    ·[FONT=&quot] [/FONT]Scaling insurance cost
    [FONT=&quot]o[FONT=&quot] [/FONT][/FONT]New insurance costs will be between 10gp and 600gp.
    [FONT=&quot]o[FONT=&quot] [/FONT][/FONT]Magical items cost will be based on their worth in the Imbuing system.
    §[FONT=&quot] [/FONT]All community collection items will remain 600gp.
    [FONT=&quot]o[FONT=&quot] [/FONT][/FONT]Non-magical item cost is based on a percentage of the items vendor price.
    [FONT=&quot]o[FONT=&quot] [/FONT][/FONT]Player will now be receiving 100% insurance value for player kills and factions players will receiving 50% insurance value for player kills.
    ·[FONT=&quot] [/FONT]New improved interface added to the player context menu
    [FONT=&quot]o[FONT=&quot] [/FONT][/FONT]Displays all insurable items currently within the players backpack and equipped on paperdoll.
    [FONT=&quot]o[FONT=&quot] [/FONT][/FONT]Displays current insurance status for each item.
    [FONT=&quot]o[FONT=&quot] [/FONT][/FONT]Total insurance cost, the number of deaths payable, and the gold available are displayed for the player.




    More...
     
  2. Tinsil

    Tinsil Guest

    Isn't this old?
     
  3. jbfortune

    jbfortune Slightly Crazed
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    Have I gone back in time? Was sure we had this before.
     
  4. Mapper

    Mapper Crazed Zealot
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    Aww I got excited it was something new... :(
     
  5. girana

    girana Adventurer
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    we got a TIMEWARP !!!
     
  6. woody_cats

    woody_cats Guest

    either that or we have a hacked version on the production shards . wait this will cause a 2 week revert so not as funny as my first though.
     
  7. Hehehe....
    Uhhh.............
    What the.................:confused::confused::confused:
     
  8. Petra Fyde

    Petra Fyde Peerless Chatterbox
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    Sorry guys, not sure what triggered this. I haven't been messing with the rss feed bot, honest. Well not today at least.
     
  9. woody_cats

    woody_cats Guest

    was posted on uo herald by james our community coordinator
     
  10. Tinsil

    Tinsil Guest

    Not you! Mr. James Nichols posted this on uo.com today... Why? Not a clue. :mf_prop:
     
  11. pgcd

    pgcd Guest

    My EC is patching...
     
  12. Storm

    Storm UO Forum Moderator
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    what the heck
    i am patching to
     
  13. Kellgory

    Kellgory Certifiable
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    This was the patch note from 1/12/2010 from UO, so not sure if there is a new patch and they posted old info or if they just hit the wrong button and posted the note again (probably ment to hit the button that turned off the log-in servers).



    New Publish - All Live ServersJames Nichols12 Jan 2010 12:17:40Greetings!

    At 1:30PM EST we'll be releasing new publish changes to followup with yesterdays client. We have included notes for both the Publish and Patch that will be available, thank you!

    Publish 63.0.0

    Due to the issues brought about by the recent hueing changes we have added new skin dyes to the Alchemist and Provisioner NPC’s – this will allow players to dye their skin to any hue within their race. The name of the dye is Skin Tingeing Tincture. The cost of the tincture is approx 2,500.
    Fixed a vendor exploit involving skill/stat changes.
    Patch
    7.0.4.4 (Legacy)
    4.0.4.4 (Enhanced)

    Fixed an issue with cave walls blocking movement
    Reverting Snow
    Auto-joining a non-existent custom chat channels on login will now auto-create the channel instead of notifying the player that the channel does not exist.
    The volume on the Reveal Spell has been reduced.
     
  14. woody_cats

    woody_cats Guest

    probably forgot to copy paste new patch notes.
     
  15. Tinsil

    Tinsil Guest

    lol. Sad thing is I'd totally expect that. :(
     
  16. James_Mythic

    James_Mythic Guest

    Sorry all, I've posted the correct notes now - the other notes have been sacked.

    :stretcher:
     
  17. Viquire

    Viquire Crazed Zealot
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    :rant2:

    I'll see what I can find on test. *sigh*
     
  18. Viquire

    Viquire Crazed Zealot
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    YAY! Thank you James!
     
  19. Ezekiel Zane

    Ezekiel Zane Grand Inquisitor
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    Way to go James. Ha!
     
  20. Ezekiel Zane

    Ezekiel Zane Grand Inquisitor
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    HOLY CRAP! They changed Insurance.
     
  21. Viquire

    Viquire Crazed Zealot
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    Um, so wait just a sec. Not that it matters a whole heck of a lot in the great scheme of things, but do we get charged full boat (pvm value) for deaths in pvp and faction pvp? Hmmmmmmm

    thats interesting.
     
  22. Smokin

    Smokin Guest

    Well there's a gift to the PVPers.
     
  23. Smokin

    Smokin Guest

    So it doesn't show your insured items on your paperdoll now and does it auto renew. This looks more confusing, maybe its just me. Guess I have to get killed a few times and see whats what. Although it seems a bit unneeded.

    Oh just seen the auto insure on the gump, but having trouble selecting the item. Sorry figured it out now, but for some reason it the gump was not working right at first.
     
  24. Ezekiel Zane

    Ezekiel Zane Grand Inquisitor
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    Yeah, no doubt. Many already brag about how much gold they make killin peeps. Now they can double that.
     
  25. Ezekiel Zane

    Ezekiel Zane Grand Inquisitor
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    I haven't checked it out yet. It's probably only on TC using the Enhanced Client.
     
  26. Mapper

    Mapper Crazed Zealot
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    I just insured alot of stuff on TC and it still has the insured label.

    At the top of the new menu also is an 'AUTO REINSURE' button. :)
     
  27. Petra Fyde

    Petra Fyde Peerless Chatterbox
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    For everyone's benefit, I'll edit in the new notes.
     
  28. Crysta

    Crysta Babbling Loonie
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    In the new menu for it, it would be nice to have a column that says whether the item displayed is on your paperdoll or in your backpack as it can be hard to tell sometimes. A "total items insured" number might be nice too.

    Aside from that, it seems great. Big improvement.
     
  29. Smokin

    Smokin Guest

    After a few seconds of playing got it to work, like I said before the gump was not working right for me at first and not showing everything. LOL well atleast when we kill ourselves we don't lose gold. I guess you can take it with you.
     
  30. Tazar

    Tazar Guest

    Hmmm... so now they are tallying insured items per character. I wonder if part of this could help with the elusive insurance bug(s)?
     
  31. Smokin

    Smokin Guest

    Yeah, that maybe part of it. It also means no trading insured items, I think. Need to go try that now.
     
  32. Storm

    Storm UO Forum Moderator
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    i just traded insured with someone probably you
     
  33. Smokin

    Smokin Guest

    Yeah lol was me, Also if you drop it on ground it stays insure but the money does deduct from your total insured properly.
     
  34. Storm

    Storm UO Forum Moderator
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    lots of bugs i am seeing this needs ALOT of work
     
  35. Smokin

    Smokin Guest

    Yeah ALL gargoyle jewelry is not showing rings, bracelets earrings and necklaces. Human ones show not sure about pendant of magi I do not have the recipe any more.
     
  36. Ezekiel Zane

    Ezekiel Zane Grand Inquisitor
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    My PoM is showing.
     
  37. Smokin

    Smokin Guest

    Thats good, only gargoyle things that I have seen show so far is cloth armor and Stone armor. The rest of the armor is not showing. I am not going to test them all, guess Devs need to go over the list.
     
  38. FrejaSP

    FrejaSP Queen of The Outlaws
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    Hope they remember to keep this off Siege
     
  39. Stewpid

    Stewpid Guest

    I'm glad they spent a lot of development time and energy on this. Insurance was so overpowered in pvp. I'm sure this will just open up a huge can of bugs too, can't wait to see it unfold.
     
  40. Ezekiel Zane

    Ezekiel Zane Grand Inquisitor
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    Ha, wouldn't that be funny. Hey look everyone Siege has insurance now.
     
  41. FrejaSP

    FrejaSP Queen of The Outlaws
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    Not fun, boring.
     
  42. Ezekiel Zane

    Ezekiel Zane Grand Inquisitor
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    The funny part would be the boards exploding in an uproar heard 'round the world.
     
  43. Cirno

    Cirno Purple Pony Princess
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    I'm curious of how deep the changes go.
    Is it just a new interface, or does it fix some of the existing problems with insurance?
     
  44. Ezekiel Zane

    Ezekiel Zane Grand Inquisitor
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    Honestly, it doesn't really appear that it fixes anything.
     
  45. Beastmaster

    Beastmaster Guest

    Great news for my artificer as there will be tons of items lost to all the bugs. Should keep me in business well beyond the 3 months someone else on the boards predicted as the end of imbuing.
     
  46. Ezekiel Zane

    Ezekiel Zane Grand Inquisitor
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    Now that made me laugh.
     
  47. Storm

    Storm UO Forum Moderator
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    made me laugh also !! but its true! thats whats even funnier!
     
  48. Tjalle

    Tjalle Grand Inquisitor
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    I was thinking this too. Messing with the insurance codes.

    This should be interesting...
     
  49. Not really. Before it was 300 GP per item insured: Now it might be a fraction of that (IE., a miner who insures only the (nonmagical) clothes on his back). Might make going after monsters more profitable.
     
  50. UOFree

    UOFree Guest

    Great new thing for new players they dont have to lose so much gold when they die.

    But the insurance was in the beginning added as a goldsink or not? Now it will even become cheaper to have insured items? Way to go on fixing economy.....
    You could have added Arties and replica insurance cost 2K or something so there actually was some huge change that matters.

    :thumbup: For whoever came up with great idea to do this, I have to say its great that the focus is on new players but this wont fix the economy so items will end up still being to expensive for new players to afford and they might end up quitting faster because they are to far behind.

    Sorry I just dont see whats good about this except for people who doesnt have so much gold.