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[UO Herald] The Awakening – Act VI

Discussion in 'UHall' started by UO News, Jul 2, 2012.

  1. UO News

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    Written by the EM Team
    The grass beneath his tread was soft, and covered in the morning dew from a sun that was rising in the east. Each step was taken without any specific destination, and there was no greater purpose in these steps beyond wandering; the land was unfamiliar and strange, and there were no clear landmarks to guide the way, and no signs of any sort…so he wandered. His robe dragged along the ground, fraying its edges as he went…but he paid it no heed. Finally at the end of his energy for the moment, he dropped to his knees in the soft grass, and meditated. An answer would come, or a path would be found. As he grew accustomed to the scents and sounds all around him, a new and unfamiliar sound crept to his ears. He drew himself up and brushed grass from his robe, before altering his direction…and headed in the direction of the wail of anguish he’d heard.
    It took some time, but eventually he saw a thin wisp of smoke rising in the air; soon after, the smell of cooked meat reached his nose. Thinking to find himself at some sort of gypsy outpost, he was far more confused to hear noises that could only be associated with the sick and dying, and he hastened his pace. He stopped suddenly as he saw a red and white sign affixed to an ankh in front of him. While the ankh served to give him some minor comfort that he was not in completely alien circumstance, the sign brought confusion and curiosity to the forefront.
    Quarantine Area! Danger! Entry Prohibited By Order Of Queen Zhah
    There was a fence to lend credence to the quarantine order, but the gates were missing, and he found no guard barring his entry. Were it truly this dangerous, would there not be more stringent measures taken? And what of this Zhah, whom the sign ostensibly claimed to be a Queen? It had seemed there was far more to know than he could have imagined.
    He was close enough now to hear the coughs and moans of the dying and deathly ill, and looking at the sign once more, he strode brazenly past the fencing, paying the sign no more attention. Perhaps the people here could answer his questions, he thought. It was only to find yet another shock as he approached, to see that what lay before him in the area were naught but gargoyles…and not even gargoyles as he knew them. He observed the strange gargoyles carefully and was already mentally cataloguing their symptoms in his head as best he could, despite his unfamiliarity with them. As he walked through the makeshift camp, he stepped onto finely grained sand and rounded the corner of a building before blanching at the sight before him, and realized that his initial assumption earlier wasn’t too far off about cooked meat. His sight was consumed by a funeral pyre, tended by two healthier looking gargoyles, who even as he watched silently threw another limp body atop it. His jaw set with determination at the sight, and despite his curiosity, he knew what had to be done.
    All initial attempts and conventional remedies had failed him; his magic was equally ineffective in curing these gargoyles of their affliction. It had been…an indeterminable amount of time since he had needed to apply himself in such a manner as this, and certainly even longer since being presented with one that would require his knowledge of alchemy. Still, with as focused as most alchemists had become on only the most basic potions, the archaic way he approached it had opened up new avenues, and he checked over the list he’d come up with. He wasn’t absolutely certain it would work, but he knew it was a better chance than they’d had before. Still, it would be dangerous to gather some of the ingredients, if they could even still be gathered. He was unsure if the Blightborn slimes could even be found, but he was fairly certain that Orcs and Terathans were too hardy to have vanished completely. Add that to sugar and vanilla, which any horticulturist should be able to gather, and a cure should be able to be fashioned.
    The problem would be with the disease itself; it seemed to constantly change itself and stop responding to what few treatments they’d already used to stifle it, so that meant that the cure wouldn’t be consistent. It was possible that with different quantities of each ingredient mixed in different fashions, the same ingredients could continue to be effective for some time. He now only found himself with one major problem; being without anyone to assist in finding and gathering the ingredients.

    Continue reading...
     
  2. Ron Silverbeard

    Ron Silverbeard Certifiable
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    SLAY ALL THE TERATHANS! OFF I GO!
     
    G.v.P likes this.
  3. R Traveler

    R Traveler Babbling Loonie
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    So does Act VI Quest turned on?
     
  4. Luka Melehan

    Luka Melehan Certifiable
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    The Zombie Apocolypse!!
     
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  5. Frarc

    Frarc Stratics Legend
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    Yep!

    The Cure
     
  6. Ron Silverbeard

    Ron Silverbeard Certifiable
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    INVADE LUNA
     
  7. type480

    type480 Guest

    Has anybody else had a few bugs when making the cure. Like the flask emptys for no reason and you lose all your regs, and when you double click the heater it says you must have atleast one of each reg in the flask and there is already one of each reg in there ???????
     
  8. Petra Fyde

    Petra Fyde Peerless Chatterbox
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    yes.
    Watch out for gargoyles wandering nearby, they can cause the attempt to be abandoned. I empty the flask and either wait for them to move away, or move away myself and start again on another bench.
    When you get the 'must have at least one' message and there already is one of each, double click the flask again, hit 'esc' and then try the candle again.
     
  9. type480

    type480 Guest

    All i have done in game for the last month is gather seeds and other reg's for this quest. I managed to do 400 cures in the end. Has taken all my UO time for a full month, and the reward was :sad4: that i now have an amulet with an alchemy bonus on it. If EA want to get more players and keep the players they have they will never do a quest like this again. EVER !!!
     
  10. Lindae Lives

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    I'll dispense with the brackets, because if it's not clear to anybody that this post is OOC, I don't know what to say to you.

    Look. I don't know how to say this without sounding like a *****. I honestly don't want to be a *****. I know that the EMs put a lot of time and effort into their jobs, that they're not well-paid, and that they're doing the best that they can. But all of the fiction associated with this event has been bland, wooden, and lifeless. Mechanical. We've dealt with an uprising of robot monsters, a lethal plague, and the backstory of one of UO's greatest legacy villains, and yet the stories are written like a technical manual. It feels absurd that out of a team of, what, two dozen people, at least some of whom must have at least a passing interest in UO lore and the art of writing (or they wouldn't have applied for the job in the first place), there is nobody with the ability to write an engaging story. One with some vitality and life in it.

    I flipped my lid in another post at a guy who complained about the fiction - "I don't speak roleplay", he said - and in hindsight, that was unfair of me. This fiction is dull. I can barely read it, and I'm a full-time roleplayer who loves lore and fiction; I need to read these things because my character needs to know what's going on in the world. I can't expect a casual non-RPer to wade through chunks of un-proofread, verbose, meandering, inanimate prose just to get a handle on the plotline.

    I know you're all rolling your eyes at my complaining about fiction when other things need much more attention, even within the same arc (i.e., the disastrous cure reward mechanics), but this is important too. This event arc has been universally panned. Some optimistic souls have praised it, but even they've attached a huge "But..." to their praises. I have honestly tried to remain as upbeat about it as possible, but the fact remains that it's an arc that should have been a total upheaval of the game society - and I do believe that it was envisioned as something spectacular and world-changing - and it has sunk like a stone. People are not engaged with the storyline.

    And you can say that fiction is purely for the roleplayers, that casual players won't read it, that it's a drop in the ocean, but it's not so. The fiction for the extended Ricardo/Casca/Shadowlords storyline in 2008 was not perfect, but it had real life and enthusiasm behind it (I am only just realising now how devastating it was to lose Draconi), and it was competent and entertaining. People read it. They got engaged. The whole community got involved with that arc, had opinions on the characters, responded emotionally when Magincia was destroyed and that creepy Moonglow rift was opened. The fiction played a big part in that. I used to look forward to new fiction; now it just makes me wince.

    I am really sorry. I mean that. I'm sorry to the EMs that worked hard on these stories only to have me pan them like this; I didn't want to do it. But this fiction isn't doing its job. It's not engaging anybody. It's just empty words. And when the fiction isn't good, the storyline has no heart.

    My suggestions are either crowd-sourcing, or once again appointing a dedicated fiction manager. Both of which, I realise, have their problems, and might be impossible in the current environment. Anybody is welcome to challenge me on this post; I'm happy to defend my points, pick apart the story, re-write it, be constructive, because I want to help. I'm half-hoping they do challenge me, because I feel like a total hole for attacking the EMs, and somebody sticking up for them would be nice. I wish I hadn't had to say all this. But this needed to be said.
     
    #10 Lindae Lives, Aug 14, 2012
    Last edited: Aug 14, 2012