After scrolling through many of the posts and topics available on this board, the one issue that keeps being brought up again and again seems to be a longing for the old days when communities were large and strong. I remember playing in 1998 when Britannia was bustling with players, each with different agendas and play styles. This densely populated world thrust a diverse range of players together each forced to interact in order to further their own needs. At this time it was extremely difficult to place a house and one had to save up and work their way up the property ladder. The need for more housing and a contingent of players who were unhappy with UO's dangerous and unforgiving environment lead to the creation of Trammel, a separate land mass. I remember at the time noticing that this addition split and fragmented the community severely, however, the developers responded positively, things picked up, Fel was still popular with factioneers and things continued nicely. Since the inception of Trammel more and more land masses have been added with each new content release. This combined with a decrease in subscribers over the years has left many of the once grand UO shards empty and lonely places. Do you think in hindsight that it was wrong to continually add new land masses? Even with the populations of the past, the level of player interaction would be severely reduced. And in a sandbox game Community and player interaction is VITAL to the success of the game. UO to me at this time feels like a game without direction. A sandbox game which doesn't know if it wants to be a sandbox. A game which is trying to please all the people all the time and consequently is leaving all parties feeling like they are getting an inadequate share of attention. In my opinion (which I’m sure many players will disagree with, inevitable really when you have a diverse player base), UO should go back to its roots and provide a full blown sandbox experience. The creation of a classic shard would certainly aid this as the restricted land mass and uncomplicated crafting, armour and combat system were the strengths of the Sandbox powerhouse that was UO. I believe that Cal Crowner and the other Devs have a unique chance to give UO back to the community it was founded upon. A chance to secure their names in Ultima history alongside Lord British and Lord Blackthorn. Will they seize the initiative and transform UO back into the sandbox giant which is so clearly missing from the MMO market. Or will the game continue to lack direction and dwindle away into the folklore of gaming history?