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UO Single Player training?

Discussion in 'UHall' started by Lord Chaos, Apr 8, 2010.

  1. Lord Chaos

    Lord Chaos Always Present
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    Anyone remember back in the good old days, the game included an offline version you could play by yourself?

    What about the devs make an offline version of UO that can run as a standalone game where you (and perhaps a group of people in multiplayer) can be lead around in a world and taught all the tricks.

    By having it as a severate world, it gives two huge advantages:

    1 - You can mess up spawns, give out superloot or rare loot without care, as its not really saved anywhere centrally.
    2 - The landscape and quest system can be made different without interfering with the real game.
    3 - And lastely any exploits found or overpowered characters won't matter, as there's no transfer to the real UO.


    I think this would be an awesome way to allow people to try the game for free, without getting involved in the real game just yea.

    There could even be guides (real players) that would help and the player would get virtue points according to how well the other players did on their task.
     
  2. Ultima 9 came with one of the CDs. It wasn't the same as UO in either the graphical or gameplay sense. An offline version of UO would take up a lot of disk space on the computer.
     
  3. Fink

    Fink Guest

    It would detract from the live population.

    You can practically solo all of UO anyway if you play according to your abilities. I think it would also leech subscriptions. Solo-type players would simply play the free version.

    All that this would add is a tutorial experience which I think would be better fed into the live game.
     
  4. UO is already 'single player' enough...good god.
     
  5. Viper09

    Viper09 Grand Poobah
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    If there was an offline version of UO it would get incredibly boring very fast. It would ultimately be a waste of time to make.
     
  6. Derium of ls

    Derium of ls Slightly Crazed
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    kinda like Diabo 2, the offline play is only good when your cable is out :lol:
     
  7. Aran

    Aran INFRACTION INFRACTION INFRACTION!
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    UO is easy enough to learn as it is, why should they create a separate game just to learn how to play?

    If someone REALLY needs an "offline UO with everything they want handed to them" there are emulators for that.
     
  8. Trevelyan

    Trevelyan Guest

    Remember that dungeon you ran through, had to learn pathfinding in, killed a mongbat in and had to buy/sell to NPCs in?

    That would be fine for singleplayer.
     
  9. Aran

    Aran INFRACTION INFRACTION INFRACTION!
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    Those were the days...
     
  10. Beer_Cayse

    Beer_Cayse Guest

    Then they would have a disjointed view of the game with skewed spawns, different lands and characters that might well not work online.

    Nope.