In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.
Discussion in 'UHall' started by Kat, Nov 14, 2008.
It's been offline for several days.
Anyone know anything about this?
UOAM hasn't been supported by its developer for over a year. Subscription probably ran out on his domain and he's not bothered to renew it for this reason.
That stinks! I get new members pretty frequently that have never used UOAM and need to download it, as we pretty much require its use. =/
Soooo... Is this a good time to hound the dev team about those radar changes and all that they were talking so highly about previously over the last year?
Kat, this is a repeat of what I posted in another thread about UOAM.
The WhoIs info for uoam.net shows that the domain name is still owned by Steve Blanding and his ownership expires on April 4, 2009. It gives [email protected] as his e-mail address. Perhaps drop him a note and see what he says?
It hasn't been updated in years, and consistently was demanding an update for me before I uninstalled it.
If you want to run the risk of servering it for hunt purposes then I can see some usefulness, otherwise...?
Viquire - It's very useful for PvP and spawns! I can't imagine playing without it. If EA could make something very similar, that would be awesome!
Tina - I'm sorry, apparently I missed your thread on this subject, but thanks for providing his email. I'll drop him a line.
I'm dont doubt it can still be a useful tool for the original lands where ML is not a part of play.
I just had issues with the amount of security loopholes in being hooked up to a server and running it that way. It was a GREAT tool in its day. I also must confess I lost a lot of faith in it when tmap markers went disappearing.
UOAM is still a great tool for all manner of play. A simple change to the EXE makes it work fine with the new ML areas and the tmap file markers can be loaded from a file available for download from a few places. If Belxan agrees maybe JC/uoguide could take over hosting UOAM. I will attempt to contact him through the email Tina posted and offer to help with hosting services or cash and would encourage those people who find UOAM indispensable to do the same. Either stratics or uoguide is probably the best place for it to be hosted but anything we can do to preserve this GREAT tool would be worth it imho. So many of the things that help make UO so great are being lost maybe we can work together and save this piece
I think what is needed is for Mr. Blanding to allow someone to put the program files on their site so that people can download them from the site. His site didn't provide hosting services for people to link up while using the program.
Maybe he would consider letting Tugsoft (the company that handles UOAssist) take over providing a downloadable copy of the UOAM program. For at least the last 3 1/2 years, Tugsoft has had a link on their site to the UOAM.net site and I think the program (UpdateAce) that automatically fed you the updates to UOAM was written by Tugsoft.
The guy posted on his website that he was no longer updating it. He also was pretty strict about letting everyone know that he would NOT be releasing the source files to ANYONE so that it may continue in one form or another. All in all, he was pretty set on just letting it die and didnt seem to care about giving help to those that requested to carry it on.
Yeah, I remember reading that. There's also a stern warning in the program itself (click under Help and then About UOAM) regarding unauthorized distribution of the executable file. Not sure I'd want to take a chance on finding out how serious Mr. Blanding might be about enforcing that prohibition. However, I still think that Tugsoft would be a good choice for taking over distribution of the program, if Mr. Blanding and Tugsoft could work out an arrangement for it. Probably won't happen though and is just wishful thinking on my part.
well u could put uoam folder from your pc in a zip file & dl it to a website u host. then your guildies would have a copy of it
The man provided a service and has moved on. Honestly, he doesn't owe you, UO,or EA Mythic anything. Let the man be in peace. It's not cool to come off as winey and ungrateful.
It's not cool to come off like a jerk with a poor attitude, either, but I see that didn't stop you from posting today. Thanks for your help anyway.
If I remember correctly, the man very generously ran the site and updated the program on a shareware "your support is appreciated" basis. Most of the guilds that would have the greatest use for this program in an updated state would want to run it off a server.
I wonder how Mr. Blanding would receive being emailed several letters of intent for subscriptions to professionally hosted UOAM gaming specific servers of the type that satisfy the needs of so many guilds with Vent or TS.
Sounds like he might have gotten disillusioned with the uo team or the player base or both and might need some incentive to see the value of back tracking on a project.
*arches eyebrow* Hmmmmm, anybody?
See I personally was never wild about hooking my comp up to Joe Gamers comp and giving everyone logged into the server the skinny on all my files. Hosted professionally, I would probably feel better about it even though it doesn't completely eliminate the risk you take.
Just look at UOAssist and how it isn't really updated anymore even though you still have to buy it. Just because someone is getting paid does not mean they will update. Both creators lost interest in UO. Nothing can be done. At least UOAM still works and UOAssist receives updates to be compatible with the latest client.
He can say whatever he wants, but it is not enforcible in any way.
Fact is, it's a piece of freeware (now abandonware) that has been in the public domain for about 10 years now and unless you directly profit from distributing the application it's Fair-Use.
I would host it but I don't want the additional traffic on my site.
You mean change byte 00008C21 from 18 to 1C?
I am curious about that too. I'd love to have the map for the ML dungeons!
Pit had a post on siege boarge years ago how to do this I think you had to type a bunch of geek stuff though the run
I found UOAM download by using the wayback machine
Click the brown box the picture is missing
Awesome sleuthing, Spree! Thanks!!
I was looking for that original post too, but couldn't find it. I did a file compare between the orig uoam.exe and the exe I edited previously.
Only difference is that 1 byte at 00008C21.
As for hosting the UOAM server, actually, I was hoping EA would do that, or incorporate it into the UO client. They did ship at least one of the UO CDs with UOAM.
Well, I'm not the most technical person but I don't think this fix is beyond anyone who knows how to use a pc. It's been awhile since I'd done this, but if memory serves, I think what you want to do is download a hex editor(there are many free and trial versions, you'll only need it for a few minutes so any of them should work fine).Then you'll open the uoam.exe in the hex editor. Use find from the hex editors menu and go to byte 00008C21 (I don't recall these values I assume the ones Harlequin posted are correct) then you're goin to change the value 18 in that byte to 1C and save. Make a back up first just in case anything goes wrong
looks like stratics used to host it, maybe they could host it again
I don't believe we ever really hosted it, but we did provide links and information on it though.
If memory serves me correctly, I think Stratics did host it a long time ago. Together with several fan made proggies like the cursing tool, a reg counter utility etc. Not talking about a UOAM server, just the download.
I think it would be wonderful to put up the UOAM install on Stratics if Belxan isn't hosting it anymore.
Now, we just need someone who can upgrade the darn thing
It's generating maps that it doesn't use because it's pulling the map from UO directly. You have to rename the generated maps to the old UOAM file naming convention to use them.
Can you expand on what you mean, I'm unsure Do you mean the bitmaps? what should they be named? Also, any idea what language UOAM is written in?
Yup, I was referring to the bmp's. Original file names can be found here:
From the header info in the exe, it looks like it was written in MS Visual C++.
Whoa, so I guess I've been using UOAM w/o the benefit of the bmp's for some time now. Never even noticed
Visual C++ So no chance of getting that back to anything resembling the source and the author seems unwilling/unable to part with it. I know UOAMSRV was rewritten from scratch I guess it's time for the client to be. I only wonder if that would be legal (in game terms) I assume UOAM gets your position info from the client and/or UOA.
Yup, UOAM gets your co-ordinates from UO and UOA.
Belxan was pretty specific about not releasing the source code and also no disassembling and re-assembling UOAM. Since it's not open source, it's definitely against IP rights to do that.
However, it's fine if someone writes a totally new program that does what UOAM does. *hopes some programer guru types sees this*
I'm afraid it's not as easy as that.
I have the original zip file, I have a zip file of the ML upgrade someone made for me, I have a zip file of the new haven map someone posted on UOforums some time ago. I have a version of the common map that I've updated myself for Tokuno locations.
To the best of my knowledge only the maps can be distributed without breaking copyright.
That wouldn't be OK either, since the new program would not inherit UO:Automap's UOPro status, so it would be illegal to use with UO, even if worked exactly in the same way as UOAM...
Couldn't EA host the program for download? I think that they included it in one of their expansion CDs for distribution at some point, but maybe I'm remembering incorrectly.
Use KR, built in map right inside. Has most of the features, works, is supported, customizable, and to be honest - I personally thought it functioned a lot better than UOAM ever did.
The announcement that was on uoam was posted on the old boards, and now lost. However the post was copied to uoforums, and there it still exists. I won't quote the whole thing again here, just the most relevant paragraph:
It might be ok, from what I can tell UOAM doesn't "do" anything to the UO client. I think all it does is get your avatars position from the client? All the other integrated functions with the UO client seem to be handled through UOA.
Well, KR's map is certainly better than the one in 2D but it falls short of providing what UOAM can for a large guild or alliance.
As for distribution, EA has definitely bundled it with their CDs before. And Stratics has also hosted the download before Belxan setup his site. If there's no changes to the distribution agreement, it should hopefully still stand, right? So both EA and Stratics can host downloads.
As to the upgrade, you are right, it didn't occur to me at the time, that's going to be a problem. Can't upgrade it without the source code, and if someone else does come up with new coding from the ground up, it won't inherit the UOPro status.
So ultimately, the best solution would be for the devs to add it into the new UO client.
Stratics did host UOAM but the site only
well at least this explains why new *mouth vomets* haven doesnt show up!
When i go there its still how it was, even has stone henge.
i hate new haven btw. oce had heaps of groovy things around haven, then it got ruined, EM museum building is even overlapped in old haven, and all the lil things to see are gone
Shame uoam's been left alone though. its awesome.