Dev's Its time to update the loot across the whole system. First things first, Monster loot: Monsters should carry all available items as loot. What i mean is (based on the fantasy system) Monsters carry loot because they have "killed things" in order to aquire the loot that they drop. Dragons obviously do not craft anything but they have weapons and things that they have "gathered" through killings. With this in mind they should drop all new additions to UO, such as bokutos tekagi and items like that. These items should not be limited to Tokuno. Secondly, Treasure Chest loot: This also needs to be updated to reflect the above monster changes. T-maps and SoS loot should include Tokuno items now. They also need an intensity change. I can run 10 lvl 6 t-maps in a row (which is a pain in the ars solo) and only get 1 thing worth keeping aside from the marties i get from each chest. lvl 1-3 t-maps should only drop junk and on the rare ocasion maybe something really nice but overall they should not drop the nicest stuff where as lvl 4-6 T-Maps should drop much nicer items based off of the difficulty to loot the entire chest. LVL 6 t-maps carry 60 magic items count em thats 60 so after you have cleared all of the spawn from 10 maps and sorted through 600 items your only getting 1 decent thing to sell or use. Treasure hunting is not the easiest proffesion to run and it should be rewarded based off of its difficulty. Comparing t-hunting to say running the gaman horn quest, t-hunting is almost a complete joke. and a waste of time. Feel free to converse about these changes and other loot changes you would like to see to the looting system.