1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice

Use of stealing skill...

Discussion in 'UHall' started by TheScoundrelRico, Jan 23, 2009.

Thread Status:
Not open for further replies.
  1. TheScoundrelRico

    TheScoundrelRico Stratics Legend
    Stratics Veteran Alumni Stratics Legend Secret Society

    Joined:
    Aug 12, 2001
    Messages:
    35,539
    Likes Received:
    909
    should require membership in the NPC Thief Guild. This would help farm out those who have merely picked up the skill to decorate their homes...la
     
  2. Babble

    Babble Guest

    NO, silly idea.
     
  3. Petra Fyde

    Petra Fyde Peerless Chatterbox
    Stratics Veteran Alumni Stratics Legend

    Joined:
    Jan 5, 2001
    Messages:
    30,889
    Likes Received:
    5,175
    Quote from UO Playguide:
    Since it's EA's game their definition overrules your definition. Therefore stealing from monsters, chests and npcs is as valid a use of the skill as stealing from other players.
     
  4. ColterDC

    ColterDC Visitor

    Joined:
    May 13, 2008
    Messages:
    1,215
    Likes Received:
    0
    Sure.. why not.
     
  5. Clair

    Clair Guest

    From the various posts of yours I have been reading, you only care about the version of UO you want to play. The survival and overall health of UO seem to mean nothing to you. I guess this is just another case of selfish, I want what I want behavior in the world. I don’t know why I continue to be surprised.
     
  6. Agreed ... a thief needs stealing, whether they be PvP or "chest" thieves. Thieves Guild should see them as members, albeit with different "targets".
     
  7. TheScoundrelRico

    TheScoundrelRico Stratics Legend
    Stratics Veteran Alumni Stratics Legend Secret Society

    Joined:
    Aug 12, 2001
    Messages:
    35,539
    Likes Received:
    909
    ROFL, silly, that's why I'm bringing it up...so EA changes their definition. If you wish to steal from crates, you have to belong to the guild. If we want to use folklore to back this up, do you honestly think a city thief guild would allow a non-guilded thief to work in their town? Wouldn't happen...la
     
  8. DuttyD

    DuttyD Guest

    I dont see how stealing from crates or monsters is a problem.
     
  9. AirmidCecht

    AirmidCecht twitch.tv/airmid
    Stratics Veteran Alumni Stratics Legend

    Joined:
    Apr 9, 2004
    Messages:
    2,297
    Likes Received:
    486

    So glad that whole issue can be laid to rest now. Right?
    *grins and hearts her arti lov'n, home decorat'n, new artifact bookcase mak'n playstyle*
     
  10. TheScoundrelRico

    TheScoundrelRico Stratics Legend
    Stratics Veteran Alumni Stratics Legend Secret Society

    Joined:
    Aug 12, 2001
    Messages:
    35,539
    Likes Received:
    909
    Starting off with a false premise is a bad thing...la
     
  11. You are kind of incorrect on Rico's stance on UO. He cares, but for the playstyle he desires ATM. Predominently he's always been a thief (from waaaaaaaay back in the day). He has a vested interest ... really.

    This question did not differentiate between style of thievery. It simply stated that if you are a thief you should belong to the guild. A good chest/mob thief is just as dedicated to *their* chosen profession as a PvP thief (as Rico is).

    Bottom line, if you want stealing to decorate your mansion, you should still be a Thieves Guild member because you practice the skill. Then go practice all you want.
     
  12. Nicely done ... and that's the perspective I'm using for my AYE on this one. RL history shows that way back in the day, pickpockets and thieves of all levels were somehow associated with the local guild.

    Many fantasy/fiction works also use that premise. Certainly a couple of precedents.
     
  13. TheScoundrelRico

    TheScoundrelRico Stratics Legend
    Stratics Veteran Alumni Stratics Legend Secret Society

    Joined:
    Aug 12, 2001
    Messages:
    35,539
    Likes Received:
    909
    Didn't say it was. The problem is, you have players who raise the skill to do these activities without belonging to the Thief Guild...la
     
  14. AirmidCecht

    AirmidCecht twitch.tv/airmid
    Stratics Veteran Alumni Stratics Legend

    Joined:
    Apr 9, 2004
    Messages:
    2,297
    Likes Received:
    486
    The same way I had to join the Warrior's Guild to be a warrior? Or a Tamer's Guild to be a tamer?
     
  15. Bad idea I think.

    What advantage is there to joining a thieves guild? None that I can think of that would outweigh the disadvantage, and you didn't really suggest any. Any changes to the stealing skill should be to ENCOURAGE people to become a thief, use the stealing skill, or whatever.

    What you propose only propagates some arrogance that "PvP" thieves are somehow "elite" or "better" than "dungeon" or monster thieves. That's pure nonsense.
     
  16. TheScoundrelRico

    TheScoundrelRico Stratics Legend
    Stratics Veteran Alumni Stratics Legend Secret Society

    Joined:
    Aug 12, 2001
    Messages:
    35,539
    Likes Received:
    909
    Nope, the same way anyone who wanted to use the steal skill to steal from players did.

    What's wrong? Want to steal with zero risk of being looted? Or is it you like to be able to give counts if another player kills your thief?...la
     
  17. Babble

    Babble Guest

    No one actually mentioned that players in thieves guilds are lootable in Trammel.
    My question would be why?

    As long as it is so why demand something of people who have no wish in someone elses playstyle
     
  18. kelmo

    kelmo Old and in the way
    Professional Stratics Veteran Alumni Dread Lord

    Joined:
    May 12, 2008
    Messages:
    17,386
    Likes Received:
    4,709
    What's the point?
     
  19. TheScoundrelRico

    TheScoundrelRico Stratics Legend
    Stratics Veteran Alumni Stratics Legend Secret Society

    Joined:
    Aug 12, 2001
    Messages:
    35,539
    Likes Received:
    909
    The thief profession already has a bad name for supposedly not haing any risk involved. Now you are saying that even less risk should be involved?

    You throwing in the arrogance argument is a fail. Nowhere did I state that in my discussion of this topic in this thread...la
     
  20. TheScoundrelRico

    TheScoundrelRico Stratics Legend
    Stratics Veteran Alumni Stratics Legend Secret Society

    Joined:
    Aug 12, 2001
    Messages:
    35,539
    Likes Received:
    909
    Did you not read the quote you posted?...la
     
  21. AirmidCecht

    AirmidCecht twitch.tv/airmid
    Stratics Veteran Alumni Stratics Legend

    Joined:
    Apr 9, 2004
    Messages:
    2,297
    Likes Received:
    486
    Wanted...did = past tense. Welcome to the reality and evolution of UO. Change we need. *grins*

    Yes, please. Thank you. *smiles*
     
  22. TheScoundrelRico

    TheScoundrelRico Stratics Legend
    Stratics Veteran Alumni Stratics Legend Secret Society

    Joined:
    Aug 12, 2001
    Messages:
    35,539
    Likes Received:
    909
    o.0...la
     
  23. kelmo

    kelmo Old and in the way
    Professional Stratics Veteran Alumni Dread Lord

    Joined:
    May 12, 2008
    Messages:
    17,386
    Likes Received:
    4,709
    I did. What is the point? How does this play style impact yours? You asking for a "crate" nerf? *shakes head*
     
  24. TheScoundrelRico

    TheScoundrelRico Stratics Legend
    Stratics Veteran Alumni Stratics Legend Secret Society

    Joined:
    Aug 12, 2001
    Messages:
    35,539
    Likes Received:
    909
    Ok, new proposal...eliminate the NPC thief guild all together, if a player wants to steal from another player, the ground, a crate a monster...they should all have the same risk involved.

    None...la
     
  25. TheScoundrelRico

    TheScoundrelRico Stratics Legend
    Stratics Veteran Alumni Stratics Legend Secret Society

    Joined:
    Aug 12, 2001
    Messages:
    35,539
    Likes Received:
    909
    Oh, I see, you somehow are saying that if someone posts something in UHall, it must directly relate to the profession they play. Got it...la
     
  26. AirmidCecht

    AirmidCecht twitch.tv/airmid
    Stratics Veteran Alumni Stratics Legend

    Joined:
    Apr 9, 2004
    Messages:
    2,297
    Likes Received:
    486
    Hmmm, it's a thought but.... didn't take much to trammelize ya did it? *winks*
     
  27. Not this thread, but a continuation of the PvP versus PvM Thief forums, and telling people not to post in the PvP Thief forum about dungeon steals and what not, including differentiating between the PvP thieves and "decorators."

    If you want to increase the risk-vs-reward, there are better ways, such as making dungeons steals spawn special monsters, etc. Requiring them to join the thieves guild does nothing for the skill.

    Why not just suggest getting rid of all dungeon stealing and make stealing only work on other players once again?
     
  28. TheScoundrelRico

    TheScoundrelRico Stratics Legend
    Stratics Veteran Alumni Stratics Legend Secret Society

    Joined:
    Aug 12, 2001
    Messages:
    35,539
    Likes Received:
    909
    So, the *winks* makes it ok for your attempt at an insult to me? Great...la
     
  29. TheScoundrelRico

    TheScoundrelRico Stratics Legend
    Stratics Veteran Alumni Stratics Legend Secret Society

    Joined:
    Aug 12, 2001
    Messages:
    35,539
    Likes Received:
    909
    Because that wasn't the point of the thread. Nice try though...la
     
  30. Teeshy

    Teeshy Guest

    Oh no way!

    But there's ALWAYS been thieves that aren't in the guild. Always.

    A rogue IS a rogue. No thief should HAVE to belong to an organisation, it kinda... defeats the purpose of BEING a rogue!
     
  31. LOL... you funny. Quick to dish out insults, but can't take criticism (which hasn't been derogatory) for a bad idea.

    Still, I don't understand your point. You want to "farm out those who have merely picked up the skill to decorate their homes" for what purpose? "farm" them out from whom? I use dungeons steals to make a nice income from vendor steals, not for decorations. Is that included in your definition?
     
  32. Petra Fyde

    Petra Fyde Peerless Chatterbox
    Stratics Veteran Alumni Stratics Legend

    Joined:
    Jan 5, 2001
    Messages:
    30,889
    Likes Received:
    5,175
    As it happens, my little dojo raiding, monster robbing thief *is* in the thief guild, despite the fact that I am far too soft hearted to actually deprive another player of their possessions.
     
  33. I agree! and I don't believe in no stinkin' code!
     
  34. Nexus

    Nexus Site Support
    Administrator Professional Governor Wiki Moderator Stratics Veteran Stratics Legend Campaign Patron

    Joined:
    Oct 1, 2006
    Messages:
    5,580
    Likes Received:
    1,842
    I'll Jump on board with an Aye on this one. Every play style should have inherit risks in both Trammel and Felucca. Considering PvM Thieves (commonly known as "Crates") can just tag stealing onto almost any template easily, they can avoid the major drawback of Stealing.

    Even in Trammel the risk would be minimal, so what if your freely lootable by anyone. That's what Insurance is for, by making them play into the guild it gives them the option of also experimenting in PvP stealing from time to time and they are able to retain their fun of PvM stealing also, I see this as a Win for the Thief Profession.

    It roots out many those not interested in The Thief Playstyle as a unique identity, and give players easier access to Feluccian PvP Stealing.
     
  35. TheScoundrelRico

    TheScoundrelRico Stratics Legend
    Stratics Veteran Alumni Stratics Legend Secret Society

    Joined:
    Aug 12, 2001
    Messages:
    35,539
    Likes Received:
    909
    Yes, but if a rogue was caught working in a town run by a guild...said rogue would have to deal with the guild. Loss of hand or death.

    Maybe that's a new turn for the thread. If a player uses the stealing skill without being in the thief guild...if a guilded thief is in the area, or is noticed by an NPC, they can call the equivelant of "guards". At which point, a group of 2 or 3 NPC thieves brandishing weapon would appear and try to chase the non-guilded thief out of the area. It wouldn't be the insta kill type guards but the old school ones in which a player actually had a chance to get away from...la
     
  36. TheScoundrelRico

    TheScoundrelRico Stratics Legend
    Stratics Veteran Alumni Stratics Legend Secret Society

    Joined:
    Aug 12, 2001
    Messages:
    35,539
    Likes Received:
    909
    Then this thread doesn't apply to you...la
     
  37. How does this change anything? It's already an option.
     
  38. Teeshy

    Teeshy Guest

    I agree, if a non-guilded thief was working in a town run by a guild, then yes, they take their chances dealing with the guild if caught.

    That would be a very cool idea!

    And from an ingame perspective, it would add to the thrill of playing if you ran the risk of being caught by the guild as well as (or instead of) guards. Would be a very cool addition to the game!

    *edits* Should probably add, I'm not a pvp thief, might try it if I ever get off dialup, but for now "crate theiving" is all I do, so for me, any addition to the skill is a good thing, I'd like to feel more at home in a rogue role, I ALWAYS play a rogue in any RPG that has the option.
     
  39. Fresley

    Fresley Journeyman
    Stratics Veteran

    Joined:
    Jul 17, 2008
    Messages:
    135
    Likes Received:
    0
    I don't hassle guilded thieves training that I stumble across. However, non-guilded and their pack animals get a poisoned shuriken to the face.

    I believe this falls right in line with Rico's analogy.
     
  40. TheScoundrelRico

    TheScoundrelRico Stratics Legend
    Stratics Veteran Alumni Stratics Legend Secret Society

    Joined:
    Aug 12, 2001
    Messages:
    35,539
    Likes Received:
    909

    Hey, the reason I first played a thief was because I played on a dial up. I believe that's what actually got me to hone my skills. Once I got dsl and then cable, I had played the profession enough that I actually started playing thug type thieves since i could keep up with the other players...la
     
  41. Nexus

    Nexus Site Support
    Administrator Professional Governor Wiki Moderator Stratics Veteran Stratics Legend Campaign Patron

    Joined:
    Oct 1, 2006
    Messages:
    5,580
    Likes Received:
    1,842

    You can't steal from other players without being in the Thieves Guild. By making PvM Thieves be members it allows them the chance to experiment and no excuses not too like "Oh well I can never find a thieves guildmaster so I just Crate..."
     
  42. Kimball

    Kimball Guest

    The thief guild or not makes no difference to me. Everyone in the guild...fine. Nobody in the guild... also fine. Would be nice to see other professional npc guild as well imo. My thought was if you have to be in the guild to even use stealing skill from crates (or whatever) and you can't belong to the guild until you have 60 skill points in stealing...how do you get those 60 skill points to get into the guild?? Even if you didn't require every thief to be in the guild I do agree that a thief should have the same risk no matter what they choose to steal.
     
  43. TheScoundrelRico

    TheScoundrelRico Stratics Legend
    Stratics Veteran Alumni Stratics Legend Secret Society

    Joined:
    Aug 12, 2001
    Messages:
    35,539
    Likes Received:
    909
    They can merely change the production shard rules to be like those on Siege. No requirement to join the guild...la
     
  44. Ya, but what I meant was I can join the thieves guild any time now to steal from other players... and If I want to run through dungeons stealing rares, I don't have to join anything. I still have both options and nothing has changed. The requirement to join the guild is what I disagree with.
     
  45. Production shards? I looked at my log in screen and don't see a listing for production and non-production shards...

    OH, you must mean the free-to-play non-EA/Mythic servers.
     
  46. TheScoundrelRico

    TheScoundrelRico Stratics Legend
    Stratics Veteran Alumni Stratics Legend Secret Society

    Joined:
    Aug 12, 2001
    Messages:
    35,539
    Likes Received:
    909
    No...the Siege/Mugen ruleset is different than the ruleset of all of the other shards. The other shards have always been refered to as the "production" shards...la
     
  47. Nexus

    Nexus Site Support
    Administrator Professional Governor Wiki Moderator Stratics Veteran Stratics Legend Campaign Patron

    Joined:
    Oct 1, 2006
    Messages:
    5,580
    Likes Received:
    1,842
    The greatest resource for the PvP Thief community is the PvM Thieves, if this change happened it would open things up for players to experiment and if they like it then maybe the PvP Thief community can grow a bit.
     
  48. Yep. If I wanted to be looted I'd be in Fel stealing from players. Most of the areas where stealable items spawn are in areas with monsters that loot, so I guess your point is moot anyway.

    Quit worrying so much about what's going on in Tram.
     
  49. TheScoundrelRico

    TheScoundrelRico Stratics Legend
    Stratics Veteran Alumni Stratics Legend Secret Society

    Joined:
    Aug 12, 2001
    Messages:
    35,539
    Likes Received:
    909
    Where did I mention Trammel in my initial post?...la
     
  50. DPudding

    DPudding Guest

    Boy...this passive agressive nonsense is fun!

    Shouldn't this be in the thieves forum?
     
Thread Status:
Not open for further replies.