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Vendor issues

Discussion in 'UHall' started by Doubleplay, Jul 22, 2008.

  1. Doubleplay

    Doubleplay Lore Keeper
    Stratics Veteran

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    Over the last few years, inflation has started to inhibit vendor transaction. As it now stands, if you stock items that people want, you are talking millions and millions in value. The vendor fees become prohibitive if product turnover is not rapid and maintained. This makes it almost impossible to run a vendor in a low traffic area (where most of our homes are). I would like to propose the idea that vendor fees be lowered to some minimal amount for vendors located some distance from any city (perhaps 100 tiles or more). This will allow the casual vendor the opportunity to sell high priced items without fear of losing all of his or her profits as the weeks drag by. This should result in an increase in advertising, in wandering around shopping (like on the road between umbra and luna), and a reason for people to populate areas other than their house, and Luna.
     
  2. Pickaxe Pete

    Pickaxe Pete Lore Master
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    I think the best idea is to keep a very small percentage daily charge (like .001%) to prevent gratuitous storage use, but charge the bulk of the fee when an item actually sells. This kills several birds with one stone.