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Discussion in 'UHall' started by LetheGL, Mar 14, 2014.
Have not read anything for awhile, has any new info been posted?
Waiting.... waiting.... waiting....
I guess we could still see it this month? *crosses fingers*
"You will see an option on all shards in your character context menu for Vendor Search but it will not be available until March when we publish World Wide."
Vendor Search is a big and complex system. I'd rather they delay and do it RIGHT, rather than rush it and spend the next year and a half publishing bug fixes at the expense of new content and boring us to death.
I want it too, but I agree it's important to get it right... too much of Broadswords reputation riding on doing things right. Last update from Kyronix hinted at something still happening in March, but that could be just another T/C publish. There were some significant improvements made in the last fix on T/C, and it is working well. But that doesn't mean there aren't bugs to still work out.
Right, sounds like a lot to look forward to. =] But if they feel they need to delay for any reason then they need to, Believe me I have been looking forward to vendor search since it was announced. It'll be nice to have a place not dependent on Luna to sell from.
Best shops will still be in Luna. They have a history already.
yea because people will still be willing to pay crazy vendor rental prices even though they can get the same "exposure" for free....../sarcasm
Puff Puff Pass. Anyone that tries to undercut the market with cheep like goods will just be resuppling the competitors of slightly higher prices. Easy math. Only buyers catching a deal on a demand items will come down to lucky timing. More likely the vendor search will make finding a deal less likely in the future unless like me they block their vendors from the vendor cloud and have an easy to find house in Luna. But as long as those that just keep puffing can argue it is still their turn and are right.
I think the new system will be fine, and most helpful to players who don't want to pay excessive vendor costs for a spot in Luna. I'm looking forward to exploring what will become available outside of Luna, since I dislike going there (almost as much as I dislike mega-malls in the real world).
If Luna was so unfair and such a rip off why didn't the SE city put Luna out of it's misery? A better buyers market could of thrived there if there was so many problems.
I want a "house search" menu that shows you a list of what you have then maybe a tracking arrow so i can find it!
But then it would show you items in other houses! Like drydocked ships...!
Well, I don't recall saying that Luna is "unfair" or a "rip off", any more than I would say Macy's or Tiffany's are those things. A free market defines itself over time, depending upon what options may be available to those who use the market. I see the new vendor search as a new option, and one that may be pleasing to many players. I'm fairly certain it won't mean putting Luna completely out of business.
I've explained this in previous threads. If people are in fact willing to pay the new, higher price, then they're willing to forego the consumer surplus they were accustomed to previously, and the first price was in fact too low. However, you don't know why someone's selling items for what others think is "too cheap." Perhaps the person wants quick gold.
And if someone wants to buy out what he thinks are cheaply priced, in order to resell, it isn't without risk. Do you think people will actively bother buying up, for example, all PoFs at 75K to resell at 100K? It wouldn't be worth my time. Would someone buy up an ultra-rare item that he thinks is worth 10 million more, paying vendor fees? It might just sit there for a long time, particularly if people think, "Nah, I saw it for less than that. I'll wait him out."
You also forget that, um, people already have a way to search for the lowest price, and resell if they want. People already can search for deals on "demand items."
I don't know what you mean by "SE city," but remember that any vendor in Luna is automatically included in that "other" search, and the city's design lends itself well to the illicit means used to make that search possible. Why haven't discount retailers, physical and online, put all traditional malls out of business? It's a matter of location, the convenience of merchant concentration, and specialty stores whose goods can't be sold in Walmarts or Targets.
I hope you are right and wish you luck in cornering the market on high priced items. I support you in this, because it fits my pricing strategy so well. I plan to price my high-price items at 2%-5% below Luna prices, and hope the Luna buyers take a chance on my goods. So, if I see Tinker Legs in Luna at 50 mil, I am going to price mine at 49 mil. You get to make a little profit cornering the market, and I get to make a huge profit - that's a win-win!
Tinker legs are useful and hard to get. Reason they go for as much as they do. The market for POF and repair deeds are also two different animals. My vendors pretty much stayed empty due to my pricing. Took them down nearly a year ago. Finding it hard to put them back up. I am enjoying the vacation from vendors and plants.
I see it as a way for the poorest among us (the new players that we need to stay) to finally be able to find useful and affordable items on vendors, and our economy may see a bit of balance after this past decade of luna... And we'll once again see people running around the lands... A win/win!
The principle is the same. Your complaint about reselling would be valid only if someone repeatedly and regularly sells a particular item at what a reseller thinks is too low a price. Otherwise it isn't worth the reseller's time or risk.
If someone noticed that every morning I reliably stocked my vendor with 10 PoF for 50K each, he might try to resell them for 100K each. If I priced mine at 75K each, however, or if my restocking were infrequent and/or irregular, then his costs of watching my vendor become too great. At what point would someone buy the tinker legs to take a risk on reselling -- if I priced them at 35 million? Thirty million? As I said before, perhaps the person just wants to move the item quickly, and something already exists for a seller to determine the current going rate.
If you were regular selling regular plants for 100 gold each, would anyone have bothered to grab them to resell for 1000 each?
How well does it work on Test? That would be one way to gauge how close it is to production shards I would think.
My biggest disappointment with the new system is the lack of web interface to access the data. I hope that they will eventually develop a portal on UO.com that let's you search across shards without the need to log into UO.
It works pretty well - but the user interface is really ugly. (Pinoc - did you hear that??)
I've tested it a few times, before and after the latest patch to the vendor search system. There were a few complaints about being able to sort for items without cursed/brittle/etc. and those were fixed. It's fast and updates instantly. I think there must be a few background things we can't see that the developers are working on.