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Very Diffrent build

Discussion in 'UO Tamer' started by VazTheSpaz, Feb 20, 2008.

  1. VazTheSpaz

    VazTheSpaz
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    Guest

    animal lore
    animal training
    chivarley
    archery
    tactics
    lumber jacking
    bowcraft
     
  2. Guest

    Guest
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    Guest

    Archer/tamer, huh? Well, I personally would put veterinary in there, unless you're confident you can keep up your pets' health through chivalry alone. Of course, putting veterinary in there means you have to put something out.
     
  3. VazTheSpaz

    VazTheSpaz
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    Guest

    i am hopeing to keep my pets health up with chiv but i know nothing of the game just bought it
     
  4. Guest

    Guest
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    Guest

    I see.

    Well, I'm not the one that gives advice on making the ultimate super duper killing machine, the template of all templates. I'll just say this: make a template YOU are comfortable with. Then experiment.[​IMG]

    One of the best ways to experiment is test center. Or you can try it on a production shard and hope it satisfies you.

    In any case, an archer/tamer template is viable. Some tamers, including myself, have taken it up and found its niche.

    If you want to see an example of an archer/tamer template, here's mine.

    115 Archery (couldn't afford a 120 scroll...)
    105 Animal lore (... so I put my extra 5 points in a random skill)
    100 Animal Taming
    100 Veterinary
    100 Tactics
    100 Chivalry
    100 Focus
    -----------
    720 total
     
  5. Guest

    Guest
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    Guest

    Seriousy you would do well to move the LJ and bowcraft to a diferent character. I say this because you realy need the carpentry skill on a LJ to make boards form the colored logs you will eventually chop. This will allow you to add in vet and also some magery for gating new pets to the stables. Speeking of stables if you only stay with taming and lore you will only get 3 stable slots untill you GM thoes two skill. Here is the break down of stable slots.

    Everybody 3 stable slot to start
    240 skill points combined tame, lore, vet = 5
    Every skill at GM, 110, 120 will get another one per skill milestone for a max of 14 stable slots at 120 in all three skills.
     
  6. VazTheSpaz

    VazTheSpaz
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    Guest

    Im trying to stay away from magery. But replace vet in and something esle sounds good
     
  7. Guest

    Guest
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    Guest

    i'm sure someone will say you can just use items, but i'd suggest focus or med, otherwise it will be a hard road to keep up heals
     
  8. VazTheSpaz

    VazTheSpaz
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    Guest

    I got lore training tracking chiv archer tactis, what else shouldi get to complement what i already have?
     
  9. imported_IgotWood

    imported_IgotWood
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    Guest

    here's my build that i absolutely have fallen in love with, first time tamer

    120 archery
    115 taming
    110 lore
    110 vet
    100 tact
    110 bush
    75 chiv

    and with items i still have 40 points left over...need more 120's
     
  10. Kurgan

    Kurgan
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    Guest

    Sounds like you are making Grizzly Adams...


    [​IMG]
     
  11. imported_Sarphus

    imported_Sarphus
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    Guest

    LOL

    It does...

    It sounds like he played WoW, where everyone is a crafter. In UO, you have Artisans and you have warriors, but people can still be artisan warriors. Most people specialize... through hybridization... if that makes any sense lol
     
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