I’m probably preaching to the choir on this, but is anyone else bothered by just how poor Vet is compared to other skills? About its only usefulness is resurrecting a pet. In many instances you can’t get near your pet to vet because of area of effect spells or target switching mobs. Yet at the same time for a tamer, it’s pretty much a required skill. Having to wait 5-10 minutes and then paying large sums of gold to res the pet at an NPC isn’t practical when you spend so many points for a skillset. Neither is relying on a buff spell you have to obsessively-compulsively re-cast over and over again every few minutes on your pet (Gift of Life). It seems the best solution is to train Vet not very high and then swap in items when you need to res. You can train Vet to 64, and have a +13 vet ring/bracer which can be swapped in with 1 keypress to total 90 vet. And rely on chivalry or magery to heal the rest of the time. Vet is great when you can stand next to or on top of your pet and vet while healing. I have a system where I can use a bandage on a pet, and while the bandage is doing its thing (takes 2 seconds) I can also cast a heal. Both land at roughly the same time. But those opportunities are so few and far between. Maybe they can suspend the realism on vetting and let us use magical bandages which can vet from afar, at reduced healing power. It is sad that the same 100 points spent on Magery is 100 times more useful with all its utility than 100 points spent on Vetting. Except when you need to res. It just seems like the skill needs a lot of help.