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Void Manifestation : what I would like to see changed about them...

Discussion in 'UHall' started by popps, Apr 4, 2011.

  1. popps

    popps Always Present
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    They are tough. And that is good.

    They are fast and that makes it for a quite harder fight.

    They target from quite far away, dispel summoned rather easily and call up in their aid Rising Colossuses,Animated Weapons and even Revenants.

    All that makes it for a long and challenging fight and a whole lot of deaths.

    What I totally disagree, though, is allowing these already very tough targets to also be allowed to self heal themselves.

    This should be changed, IMHO.

    That they are tough to fight, it is ok. That their fighting might be full of deaths and trouble is fine. What I find intolerable is that after a very long fight one has to give it up because the damn thing has been able to heal back up, player run out of time to continue fighting and so all of the invested time ends up empty handed, with a lot of insurance gold lost and nothing to bring home.

    So, I would definately block the ability of these things to heal themselves up. They are already tough, they already call up their summons friends to help them, they are damn fast and shoot from well a distance. At the very least let us be able to do them damage little by little and that damage to stay, not go wasted because they can heal back up.

    By the way, Greater Dragons are useless against them and Rising Colossus, even casting Empowerment, get dispelled a go-go.........

    That's at least as I see it.
     
  2. AzSel

    AzSel Lore Keeper
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    Re: Void Domination : what I would like to see changed about them...

    I like the event, I dont find it hard at all killing them with my bard, but what I do find wierd and annoying, is that you cant dispel their mysticism summons. I dont find it harder that way, I actually find it easier since you can just provoke their colossus or animated weapons back on them, but wheres the reason? why are they undispellable... *shrugs*
     
  3. lankdogg03

    lankdogg03 Journeyman
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    Re: Void Domination : what I would like to see changed about them...

    Sorry Popps but my friends and I have not had as much trouble as you with killing the voids. Even with only two RC's they go down fairly quickly. Sure if the void targets you then you are almost assuredly dead but otherwise they do not seem to dispel RC that fast. Overall I think the difficulty of the quest is pretty much right where it needs to be. The quest takes a while to do and you get a pretty good reward for your troubles.
     
  4. popps

    popps Always Present
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    Who said anything about it being tough ?

    I did not complain about the Void hitting hard. Neither that it targets from far away.
    I did not say anything about it moving way fast nor that it summons buddies like a Rising Colossus, a Revenant and an Animated Weapon to support in the fight.
    Neither did I say much about it dispelling players' summons a go-go.

    It looks to me quite a bit about it being "tough", ain't it ??

    I just said, let players maintain the whatever miniscule damage they manage to give to the Void without the damn thing heal it back faster than players can deal it........

    Often, it can happen that if one dies while fighting the Void and has to run all the way up to the Tree to get ressed, by the time one gets back to the Void to resume the fight, whatever damage had been done has already been healed back up by the Void making the time spent in the fight all wasted as well as the insurance gold lost.

    Not only sometimes players need to kill 15-20 Gargoyle Rousers before a Void spawns (takes time, mind you....), but fighting the Void also takes time. At least allow players to actually be able to finish their fight and not spend countless time and then leave empty handed because their time in the game run out and the damn thing healed it all back up.......

    Does not sound an unreasonable request to me.
     
  5. popps

    popps Always Present
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    Now, that is an interesting information worthy of further discussion.

    Using a 120 Mystic with 110 Focus I found my Rising Colossuses being dispelled within seconds from casting them.

    I even tried putting up 120 Spellweaving with a level 6 Focus and, before summoning the Colossus, casting Arcane Empowerment. It did not help a tiny bit. The summoned Rising Colossuses where still dispelled within seconds from summoning them.

    May I ask what are you doing to avoid your summons to be so easily and fastly dispelled ?

    Thanks.
     
  6. Petra Fyde

    Petra Fyde Peerless Chatterbox
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    Some posts have been removed.

    Please employ usercp > edit ignore list > Add a Member to Your List...

    in preference to trolling.
     
  7. Lord Frodo

    Lord Frodo Grand Poobah
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    p:scholar:pps
     
  8. lankdogg03

    lankdogg03 Journeyman
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    My mystic has 120 mystic/120 focus... Not sure what the other guy had but probably pretty close to the same. It healing itself too fast wasnt an issue because it took damage pretty easily. I might have had to cast 3 to 4 RC before the void died.
     
  9. I think they should do what we can do.

    Heal is one.

    Invis and cast and invis is another.
     
  10. Lord Frodo

    Lord Frodo Grand Poobah
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  11. Sevin0oo0

    Sevin0oo0 Guest

    Re: Void Domination : what I would like to see changed about them...

    Well how thrilling, can't wait to get a new robe, I'll be right down
    I was wondering what 'challenging' would be, 1 or 2 hit kills don't bother me, because I won't be there, y'all can have my share. To the posters above me, thanks for the info
     
  12. Lings Bro

    Lings Bro Guest

    I too have run out of time. And teh fast respawn makes soling harder
     
  13. popps

    popps Always Present
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    That is rather surprising since I probably cast like 20+ Rising Colossuses, died several times and had to go to the tree to get ressed and by the time I was back the damn thing had healed back most or even more of the damage done before dieing. I cannot find a reason why my summons are dispelled so easily as compared to yours.

    There is simply no way that I could kill the damn thing with just 3 or 4 Rising Colossuses in all. Not a chance.

    Has anyone else been able to kill a Void manifestation all in all casting only 3 or 4 Rising Colossuses ??

    I do not mind it being tough, what I find extremely annoying is on top of all the abilities and toughness that it has, to also be able to self heal and a lot too...... That should at least be changed to give players a chance and not see their work wasted, IMHO.
     
  14. popps

    popps Always Present
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    The problem is, that they start with way much better stats then we do.

    Not only resistances, but mana, strength, dex and so forth.

    Not to mention their Hit Points......

    And they can summon a Rising Colossus (5 followers' slots) PLUS a Revenant PLUS an Animated Weapon all at once.

    They are by far way, but WAY more equipped and allowed to do that a player ever can.

    At the very least, do not let them heal back.
     
  15. Mr. Smither1

    Mr. Smither1 Seasoned Veteran
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    I wish I could get one to spawn by only killing 15-20 rousers. I have been unlucky so far and have yet to get a crystal because I can't seem to kill them in a small group, might be nice if they spawned more often or dropped more than 1 crystal at a time. The last one I helped kill, I summoned about 7 rising colossus and it dispelled 5 of them(120/120).
     
  16. Im not do the quest chain but went down to fight for fun.

    Really EV's work fine. Move and cast. It didnt take much time at all.


    Cast Cast Invis. I gues when you can hide it is easier.
     
  17. popps

    popps Always Present
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    Well, at least now I know that not just my Colossuses are being dispelled, also others'....

    Beats me how lankdogg03 can get his Colossuses not being dispelled.
     
  18. aoLOLita

    aoLOLita Sage
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    I use a stealth Mystic-Mage-Spellweaver and have both sets of the human and garg goodies. As popps mentioned, you must cast Arcane Empowerment prior to summoning an RC - for both the VoidM and the Rousers as well. It is almost impossible to solo (a good thing in my opinion) but is quite easy with two players - preferablly 2 mystic-weavers or Mystic and Tamer/GD.

    You haveto keep the Damage going continuously, popps, to disrupt his self-heal.

    I run with Protection on and always keep my Attunement up. When Void smacks me, I'm still standing because of the Attuned hit points and can cast Invis then stealth away a few steps and heal myself. WoD "for the win" drops him fast at the end with a Lvl 6 focus.

    I play with one or two peeps that I know and trust and we takes turns on crystal drops. Once we have one each, move onto the next spawn and repeat...
     
  19. outcry

    outcry Lore Master
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    You sir are incorrect, I have gotten at least 12 sets of crystals all using a greater dragon and my disco char and I do it solo... and as to how tough they are , they are not that hard at all in fact I think they should make it harder it was far to easy to get that many sets in a small amount of time..
     
  20. popps

    popps Always Present
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    Well, I tried with quite a good Greater Dragon rating 4.3 and with quite good skills and fully trained.

    I had trouble keeping it healed when hit by the void AND with the Rising Colossus, the Revenant and the Animated Weapon all summoned....

    May I ask how good your Greater Dragon is and how could you keep it healed ?

    Vetting is not possible since as you get too close the Void targets the player.
    And from a distance there is the problem that Gheals are not enough and besides, when the summons attack staying there is not possible.

    So, how did you manage using a Greater Dragon if I may ask ?

    Thanks.
     
  21. LordDrago

    LordDrago Certifiable
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    I have managed to kill only one manifestation solo, but that is because every time I go to fight, someone else is already there, or shows up.

    They do no seem to dispell my RC very often (110/100) either. I also have only died to one once, and that is because I got greedy, and switched from using the tactics I know work, to get a quicker kill.

    Groups work very well on these, and they go down fairly quick with even just three people working them.
     
  22. LordDrago

    LordDrago Certifiable
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    Oh, and let them keep healing.
     
  23. popps

    popps Always Present
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    Well, my RCs get dispelled a go-go and someone else in this thread also said he saw most RCs dispelled.

    Now, can someone please explain to me how is it possible that some players have little RCs dispelled and some other players see a whole lot of their RCs being dispelled ?

    Are we playing the same one game or are there 2 Ultima Onlines out there with different engines ?? I do not think it can be the RNG because this is not random, I always have most of my RCs dispelled by the damn thing. not to mention, that it cost me more mana to cast them than the mana it cost to the Void to dispel them.....

    What is this tactic that you mention which works ?

    Also, I noticed that these damn things are capable of seeing me and targeting me from much farther than I can cast the RC.

    Infact, I ended up having to cast the RC "in the dark" that is with the Void Manifestation outside of my screen (i.e. I cannot see it and only guess where it is....) with the result that often the RC is out of the range and does not attack the Void, I cannot dispel the RC and this means giving time to the Void to heal back before I can cast another RC.

    It is ridicolous that the Void can see players and target them from so far that players have to resort to playing without even have the Void manifestation visible in their screen.....

    The targeting distance should be at the most the same distance that a players can cast their summons, not more than that as it seems to be now.
     
  24. LordDrago

    LordDrago Certifiable
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    I run a Mystic Thief. As a matter of fact, I just was able to solo another manifest (where is everyone tonight?), and do not seem to be having the problems you are having.

    My biggest problem was fizzling 3 casts in a row. Can't wait to get to 120/120.
     
  25. Nimuaq

    Nimuaq Lore Master
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    I solo'd seven of them in TC1 using RCs. Sometimes it dispelled three in a row, sometimes the RC kept fighting until its hp went to zero. Might be related to its own summons or evil rng in your case.
     
  26. Sevin0oo0

    Sevin0oo0 Guest

    How fast does it move?
    How about target switching, is it like a paragon in that respect?
     
  27. outcry

    outcry Lore Master
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    The key is to make sure the void is disco'd , as to keeping it heal make sure you have a good mana regen suit on you can cast greater heals, and make hit and run vets go in for a 1 or two quick vet heals hide and go back to casting greater heals.. Another way is when you run out of mana go down the path a bit hide log out pet to bring back to you vet back up go back finish it..
     
  28. popps

    popps Always Present
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    Thank you. How do you deal then with the summons that the Void calls in for help ?

    Not only a Rising Colossus, but also a Revenant and an Animated Weapon...

    Don't they force you to run away preventing you to heal the Greater Dragon so that it then dies ?? They stay local so, even if you hide, you still won't be able to Heal the Greater Dragon because as soon as you show up they come for you....
     
  29. the outcasts and rousers can be lured away...they need to pop back to where they spawn. I hate having to deal with the outcasts in all the other mini peerless spawns. :(
     
  30. RawHeadRex

    RawHeadRex Slightly Crazed
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    there are monsters that already heal themselves, think about navery.

    rock on poppa smurf !
     
  31. Thunderz

    Thunderz Certifiable
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    There easy to solo in seconds with out even throwing one single punch ;)

    [​IMG]

    Thunderz
     
  32. G.v.P

    G.v.P Stratics Legend
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    I solo voids with my Mystic. You just have to do burst damage at the end to interrupt spirit speak. It's sorta like that for Lady M, too, except she also has a special HP regen boost towards the end and you have to hurdle that, too. My Mystic is 120/120.
     

  33. Popps I am afraid that those void manifestations are above your current stage of gaming skills. I advice you to go try and learn how to survive with your greater dragon on a first level Barracoon and maybe even 2 but that should still be a bit hard.

    If you have a revenant on you, it means the manifestation targetted you. The key of a tamer is to NEVER be targetted by the monsters. Once you are trained on the first level barracoon, you will know exactly what to do to never be targetted by the vermin (and no other monsters either, paragons are tricky).

    I personnally don t bother healing my GD on that encounter, I just disco the manifestation and dispell the summons. This encounter is probably 10% of the potential of a competent disco tamer.
     
  34. Polar_Man

    Polar_Man Guest

    Sir ANY monster that loses the ability to regen health would be able to be beaten by ANY character no matter how weak, all you'd have to do is hit it once or twice and then run / fly away.
    it is Definitely "an unreasonable request" IF your asking for a monster to have 0 health regeneration, making it so even a brand new character could beat this and obtain an artifact.
    This is a mini boss / boss that gives a GUARANTEED artifact
    There isn't a single monster in the game that has 0 regeneration that i know of, But your asking for a boss to have none? of course that's an unreasonable request.
    Granted the void does have exceptional regeneration above the average monster, but that's the point. your not supposed to be able to slowly wear down a boss that drops a garanteed artifact via a quest.
    a character with 50 magery and some +15 magery ring / bracelet with med and focus could solo this just by fireballing and then invising and running away to meditate when their mana got low.
    I don't see how you justify asking the devs to make it so even a brand new character can slowly fireball their way to an artifact. the REASON it has high health regen is to stop people from slowly wearing it down, it's the reason all bosses have higher then average health regeneration.
    If the void kills you, that means you lost. if you keep dying it means you need more people. bring some guildies or a friend or two.
     
  35. Silverbird

    Silverbird Slightly Crazed
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    This is a funny thing ... its the first time, someone complains about a monster, that i have absolutely no problems to kill. (ok, nearly no problems. I have little trouble, when it sends a revenant after my bard.)
    Tactic is:
    - keep the thing discorded
    - keep it busy with summons (ev's)
    - provo its rc onto it, when it spawns one
    - run when it summons a revenant (Those seem to be immune to most bardic abilities, thought can be stopped by area peace for a short moment and have a relative short live duration. While Mass Dispel usually works fine on those, the 110 magery of my bard doenst seem to be good enough for those revenants.)
    And no ... my bard is none of those sensation templates and not even equipped well. (110 mage + medi, jewelled up to 120 music, peace, provo and disco)
     
  36. Lorddog

    Lorddog Crazed Zealot
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    ya best way is to drag it up into fairys on both sides of abyss.
    then you can solo them pretty easy enough (with fairy help).

    as gargoyle if i get a revant on me i can fly out onto broken bridge and revant will stay on land until it dispels.