1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice

VvV traps are too expensive.

Discussion in 'UHall' started by GarthGrey, Oct 18, 2014.

  1. GarthGrey

    GarthGrey Crazed Zealot
    Stratics Veteran Stratics Legend GoT

    Joined:
    Mar 18, 2003
    Messages:
    3,640
    Likes Received:
    1,404
    They don't do enough damage to justify the 500 points it costs for one of them. Why can't they be craftable instead ? Yes, I know, I can log on at 3am and earn all the points I want and then buy them. That's already what makes this so unappealing now. It needs tweaked, on Siege especially we need more than just deco as a reward. Did anyone offer any input with regards to this before it was rolled out ? Were you guys really happy with this product ?
     
  2. S_S

    S_S Certifiable
    The Squirrel Empire

    Joined:
    Mar 8, 2012
    Messages:
    1,992
    Likes Received:
    1,263
    Maybe you missed this in the coming publish:

    • VvV Trap cost has been reduced from 500 to 250 silver points.
     
    Lore Denin (GL) likes this.
  3. GarthGrey

    GarthGrey Crazed Zealot
    Stratics Veteran Stratics Legend GoT

    Joined:
    Mar 18, 2003
    Messages:
    3,640
    Likes Received:
    1,404
    I did miss that , thanks. Thats still too much imo, but it's a start .
     
    Lore Denin (GL) likes this.
  4. popps

    popps Always Present
    Stratics Veteran Stratics Legend

    Joined:
    Feb 27, 2004
    Messages:
    13,445
    Likes Received:
    461

    I would have MUCH preferred them to be craftables by characters having crafting AND rougue skills (stealing, snooping).

    The beauty of Ultima Online is the variety of things to do but it seems that when it comes to craftables we have stopped progression.....

    It is a long time now that I have not seen significant craftables be added as new content to Ultima Online....

    Whenever something is added, it looks like the trend is to have it done and ready to go be it through Clean Up britannia rewards, VvV or whatever....

    Developers PLEASE, Ultima Online needs MORE new craftables and the type which require multiple crafting skills to make, interaction through crafters and community effort to make !!!

    I still remember when the potions kegs where designed through the joint effort of dedicated developers and players testing them, giving their feedback and so forth, and it came out a wonderfull item to make and to use, requiring multiple crafting skills, assembling.......it was wonderfull.

    Can we please have more of that ?

    Thanks.
     
    Lore Denin (GL) likes this.
  5. TheScoundrelRico

    TheScoundrelRico Stratics Legend
    Stratics Veteran Alumni Stratics Legend Secret Society

    Joined:
    Aug 12, 2001
    Messages:
    35,539
    Likes Received:
    909
    Would be a nice added feature if they could only be crafted by players that are actually in VvV and the item had to be crafted in a town. Having the added requirements would get some PvPer to create crafter or bring their existing crafter into VvV just so they could get the traps.

    Then make it so they can only be placed with characters in VvV who have detect hidden and remove trap and who knows maybe even lockpicking. Create avenues through VvV that requires a group of previously lesser used skills to be incorporated...la
     
    Lore Denin (GL) likes this.