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[WAR Herald] Hot Fix Notes - 9/3/2009

Discussion in 'Warhammer News' started by Skycapp, Sep 3, 2009.

  1. Skycapp

    Skycapp Slightly Crazed
    Stratics Veteran

    May 11, 2008
    Likes Received:

    Below are today's round of Hot Fix notes.

    Please note: There are several fixes pertaining to the Wild Hunt Live Event that we identified as a result of player feedback. Thank you for continuing to provide feedback both in game and on the Official Forums.

    Wild Hunt Live Event


    • The Stag of Kurnous will now grant tome credit upon death.
    • Adjusted the difficulty in the Tiers 1 and 2 Hunter’s Vale instance to be more appropriate to their target level.
    • Spirit of Kurnous will now remain spawned indefinitely during the Wild Hunt event, instead of despawning upon public quest completion.
    Public Quests

    • Hunter’s Vale: Shaman and Squig Herder rewards have been corrected for this Public Quest.
    • The Curse of Kurnous: This Public Quest will now be available immediately after reset of a successful completion.

    • Render Unto Kurnous: The tier one, tier two and tier three versions of this quest now properly direct players where to go.
    Combat and Careers


    • All Auras: Auras will no longer persist while under the effects of the Coward’s Reward debuff.
    Knight of the Blazing Sun

    • All Commands: Commands will no longer persist while under the effects of the Coward’s Reward debuff.
    Warrior Priest

    • Judgment: This ability will once again build Righteous Fury.
    Land of the Dead

    Tomb of the Vulture Lord

    Public Quests

    • Temple of Ualatp: Corrected an issue preventing the ground symbols in the this Public Quest from being visible.
    Realm vs. Realm

    Campaign / Open RvR

    • Coward’s Reward: This ability will now correctly override other shape changing abilities.
    • Shining Way: Fixed an issue that was preventing the siege ram pads from spawning in the correct location.