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[WAR Herald] Hot FIxes - 12/17/2008

Discussion in 'Warhammer News' started by Skycapp, Dec 17, 2008.

  1. Skycapp

    Skycapp Slightly Crazed
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    Greetings!

    We have two Hot Fixes for you this evening, one of which will have a noticeable impact on Realm vs. Realm combat.

    Combat and Careers

    We are making a change to the way in which morale abilities interact with crowd control immunities. Starting now, morale abilities are no longer exempt from crowd-control immunity timers. Crowd control immunity now applies to all player abilities, whether used from the action bar or the morale bar.

    See below for a detailed list of the morale abilities that are affected by this change.

    General
    • Unstoppable: Now makes the player immune to crowd control effects instead of reducing their duration. The following Morale abilities are affected this change:
    Magic DPS Careers
    • Scintillating Energy
    • Unleash the Winds
    Ranged DPS Careers
    • Point Blank:
    Archmage
    • Arcane Suppression
    Black Guard
    • Away, Cretins!
    • In Malekith's Name
    Black Orc
    • Deafening Bellow!
    • In Malekith's Name!
    Bright Wizard
    • Magic Dart
    • Ruin and Destruction
    Disciple of Khaine
    • Universal Confusion
    • Vision of Torment
    Engineer
    • Cannon Smash
    Ironbreaker
    • Rock Clutch
    Knight of the Blazing Sun
    • No Escape
    Marauder
    • Energy Ripple
    Shadow Warrior
    • Instill Fear
    • Vision of Torment
    Shaman
    • Fist of Gork
    Sorcerer
    • Crippling Terror
    • Paralyzing Nightmares
    Swordmaster
    • Whirling Geyser
    Warrior Priest
    • Divine Amazement
    White Lion
    • Ensnare
    Witch Hunter
    • Reversal of Fortune
    Zealot
    • Suppressing the Fragile Unbelievers
    • Tzeentch's Scream
    Live Events
    • Keg’s End: Fixed an issue that was causing players to gain influence for this live event at an accelerated rate.



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