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[WAR Herald] Hot Fixes - 7/31/2009

Discussion in 'Warhammer News' started by Skycapp, Jul 31, 2009.

  1. Skycapp

    Skycapp Slightly Crazed
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    Greetings!

    We have the following set of Hot Fixes for you today:

    General Changes & Bug Fixes

    • Resolved an issue that was causing characters to drop out of combat animation when they moved.
    Land of the Dead

    General

    • Groups will now be properly rewarded for successfully defending more than one instance invasion.
    Tomb of the Vulture Lord

    • The Fire Traps will now be more forgiving.
    • Chamber of the Vulture Lord: King Amenemhetum will no longer reset in phase III.
    • Hall of Awakening: High Priest Herakh will no longer enrage at the incorrect time.
    • Sepulcher of Swords Public Quest: High Priest Herakh will now correctly reset after a party wipes regardless of whether players are using self-resurrection abilities.
    Combat and Careers

    General

    Tank Archetype Morale Abilities

    • Distracting Bellow: The damage reduction debuff from this Morale Ability will no longer reduce outgoing damage against targets that are being guarded.
    • Immaculate Defense: The incoming damage reduction self-buff from this Morale Ability will no longer stack with the damage reduction from Guard
    Bright Wizard

    • Burn Through: This tactic will no longer cause the damage from the Lingering Fires tactic to trigger on Pyroclastic Surge.
    Choppa

    • Wild Choppin’: Fixed a bug that prevented this ability from doing damage to some of the targets.
    Disciple of Khaine

    • Khaine’s Blessing: The auto-attack speed increase will no longer stack with other auto-attack speed increases.
    Engineer

    • Hand Crafted Scope: The auto-attack speed increase will no longer stack with other auto-attack speed increases.
    Marauder

    • Terrible Embrace: This ability will now only check your target’s defense once and no longer checks the caster for defense chance.
    Shaman

    • I’ll Take That: This ability will now properly heal the defensive target for 150% of the damage done.
    Slayer

    • Push for More: The auto-attack speed increase will no longer stack with other auto-attack speed increases.
    Sorcerer

    • Wind-Woven Shell: The damage reduction from this Morale Ability will no longer stack with “Guard”.
    Warrior Priest

    • Hastened Divinity: The auto-attack speed increase will no longer stack with other auto-attack speed increases.
    White Lion

    • Fetch: This ability will now only check your target’s defense once and no longer check the caster for defense chance.
    Witch Hunter

    • Inquisitor’s Fury: The auto-attack speed buff will no longer stack with other auto-attack speed buffs.
    Content

    Quests

    • Faith is Madness: Knight Reinhard will no longer leave when players complete this quest, and he will now allow other players to speak with him.
    Public Quests

    • Pure Power: This Public Quest will no longer complete itself if left unattended.
    Dungeons

    Bastion Stair


    • Many monsters throughout the Bastion Stair had higher-than-intended health and auto-attack damage values. These monsters have been adjusted to present a more appropriate level of challenge.• Azuk’Thul (Left wing, third PQ boss): This monster’s overall damage output has been reduced.
    • Lord Slaurith (Right wing, instance boss): The cooldown and duration of Slaurith’s Bloodpulse ability have been increased, and the ability’s damage has been reduced. Also, the radius of the effect has been reduced to more closely match that of the power’s visual effect.
    • Lord Slaurith (Right wing, instance boss): Removed Silence ability.
    • Brass Skullhowler (Middle wing, third PQ, stage 5): Removed the Obliterate ability from this monster. Also, the Brass Skullhowler will no longer deal damage over time when carrying a skull.
    • Kaarn the Vanquisher (Middle wing, instance boss): Kaarn’s enrage timer has been extended, his dual-wield auto-attack damage has been reduced, and his abilities and icons will now rotate through the fight as intended.
    • Skull Lord Var’ithrok (Dungeon Boss): The damage-over-time of the Volatile Injection ability and the damage ticks from Bloodwrath have both been reduced.
    Items

    • Renown merchant armor and weapons now have talisman slots. Please note: if you have purchased an item that did not have a talisman slot, you may need to zone or relog in order for the change to take effect.
    • Potion of Tahoth: An issue was fixed that caused the free AP charge to last longer than intended.
    Realm vs. Realm

    Scenarios

    • Flag Carrier’s Exhaustion will now be properly stripped once the flag carrier captures the flag.



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