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[WAR Official News] Ozgrot's Abilities

Discussion in 'Warhammer News' started by WAR Stratics, Oct 28, 2012.

  1. WAR Stratics

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    Get da WAAAGH goin'! Ozgrot is a magical ...
    Ozgrot's Abilities:
    [​IMG] Brain Bursta – Deals random damage.
    [​IMG] Steal Yer Thunder – Random damage, and increases your damage.
    [​IMG] None For Yer – Blocks healing.
    [​IMG] Gork's Bellow – Random damage over time.
    [​IMG] Fist of Gork – Random area damage.
    Passive:
    [​IMG] Power of da Waaagh! – When Ozgrot hits a target, he has a 25% chance to immediately hit them again for 50% of the damage done.
    [​IMG] Prolonged – Passive: Your abilities last longer per other Greenskin character in your group.
    Battle Strategy
    • Most of Ozgrot's abilities deal random amount of damage. He can be enormously effective with a little luck, as long as you can accept the risk. No one ever accused him of being stable!
    • Keep the buff effect from Steal Yer Thunder active as much as possible. Opening the fight with this ability will give Ozgrot an immediate advantage; just be sure to maintain it.
    • As a ground-targeted effect, Ozgrot can place the Fists of Gork anywhere. This allows him to use it for area denial just as much as for damage - for example, dropping it on a flag will force enemies to either stay away from the flag, or accept taking heavy damage from the falling Fists.

    Erratic, brutal, and indisputably a bit mad, this Savage Orc Shaman is a powerhouse of WAAAGH! magic.

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