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[WAR Official News] Skeetk's Abilities

Discussion in 'Warhammer News' started by WAR Stratics, Nov 26, 2012.

  1. WAR Stratics

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    Skeetk is almost here! This notorious Warlock Engineer brings the trademark Skaven blend of magic, technology, and mind-boggling insanity to the battlefield.
    Skeetk's Abilities:
    [​IMG] Warp Lightning – Deals damage and builds static charge.
    [​IMG] Warp-Blast – Deals damage and builds static charge.
    [​IMG] Warpstorm – Deals area damage and builds static charge.
    [​IMG] Unstable Servant – Repeatedly deals damage over time.
    [​IMG] Expel Energy – Deals damage and pulls enemy.
    Passive:
    [​IMG] Static Charge – Passive: Increases damage for each Static Charge, stacking up to 5 times.
    [​IMG] Prolonged – Passive: Your abilities last longer per other skaven character in your group.

    Battle Strategy
    • Skeetk becomes more and more powerful as his warpstone-powered contraptions charge up, but his gear is also wildly erratic. Don't let Static Charges linger for too long, or else they'll dissipate in the only manner that Skaven engineering is capable of - an uncontrolled explosion. Hysterically disastrous, to be certain, but disastrous nonetheless.
    • Slotting both Overcharged Warp-Power Accumulator and Modified Warp-Energy Condenser together gives Skeetk the greatest potential damage output by far...but also has the greatest chance of exploding in his face. Going this route means having to always pay split-second attention to Static Charges, but it also means dominating your enemies. How much risk are you willing to take?
    • Warpstorm is not necessarily worth using against a single target. However, when there's a group of enemies nearby, Skeetk can consume his Static Charges with Warp-Flux or Magnetic Burst, and then use Warpstorm to nigh-instantly fill his Static Charges back to their maximum.


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