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Warrior's Guide. Part 6. Combined templates.

Discussion in 'UO Warrior' started by CorwinXX, Jun 4, 2015.

  1. CorwinXX

    CorwinXX Babbling Loonie
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    Combined templates are not just combine different skills... To be successful they must have an idea.

    I haven't played all templates in the game so there are may be better ones.
    Most of those templates use ~800 skill points. If your suit is not good enough you usually can drop skills like Tactics/Anatomy/Bushido/Healing to 100.


    1. Melee Archer
    Idea: In some situations you want to be melee and in some situations you want to be ranged. So it would be nice to be melee and range at the same time.

    To make a melee archer you just need to replace Parrying by Archer on a melee character. I tried this on both Sampire and Bushido Paladin and the second variant is better. It is almost like Bushido Paldin when uses swords/axes and like Classic Archer when uses bows.
    Since you never use Swordsmanship and Archery on the same time you can have two sets of jewels - with 30 Arhcery and with 30 Swordsmanship. Without Parrying you will use Bushido mostly for Perfection. So 90 is enough (to get 300 reduction points).

    There is my setup:
    120/90 Archery
    90/120 Swordsmanship
    90 Bushido
    120 Chivalry
    120 Tactics
    120 Anatomy
    120 Healing

    This setup is requare a good suit with 60 skill points on jewels. But there is possible to make cheap version. I suggest Macefighting because with it you don't need expensive SSI jewels. Also Macefighting power scroll is much cheaper as well.
    120/90 Archery
    90/120 Macefighting
    90 Bushido
    120 Chivalry
    110 Tactics
    110 Anatomy
    110 Healing

    It is the most versatile template I have played***.


    2. Disco swordsmanship
    Idea: Doulbe Strike often does more damage than Armor Ignore. We can farther increase its damage by decreasing target's resistances. There are two ways to do it: Discordance and Corpse Skin. Corpse Skin reduce only fire and poison resistances. Also you need to recast it pretty often and you don't swing while casting. So you may choose to go without Necromancy. But with Necromancy you can also use Cursed Weapon to get hugde Life Leach (and Wraith Form for Mana Drain when you need it).

    There are two ways to go with Disco.

    2.1. If you are going to use it only against big bosses you need it only to apply Discordance at the beginning of a fight. In this case you can use items to get Disco/Music:
    Song Woven Mantle (elves only) +10 Music
    Mark of Travesty +10 Mucis, +10 Disco
    Fishing Pole (runic crafted) +15 Disco
    The Life of Travelling Ministrel +5 Music
    Ring +15 Disco, +15 Music
    Bracelet +15 Disco, +15 Music
    Total: +55 Music, +55 Disco

    2.2. If you are going to use it on every monster you are attacking without swapping equipment you will 120 Music/Disco. In this case you also will be able to use Bard Songs (although I don't sure you will be able to get enough mana for them).

    Variant with Necromancy:
    120 Swordsmanship
    120 Tactics
    120 Anatomy
    80 Bushido
    96 Chivalry
    60 Necromancy
    75 Spirit Speak
    65 Music
    65 Disco
    Total: +81 skills on jewels/talisman

    Variant without Necromancy
    120 Swordsmanship
    100 Tactics
    120 Anatomy
    115 Bushido (you can also get Tactis instead of Bushido)
    120 Chivalry
    100 Parrying/Lumberjacking/Healing
    65 Music
    65 Disco
    Total: +85 Skills on jewels/talisman

    Variant with full Disco/Music
    120 Swordsmanship
    120 Tactics
    120 Anatomy
    80 Bushido (you can also get Tactis instead of Bushido)
    120 Chivalry
    120 Music
    120 Disco
    Total: +80 Skills on jewels/on talisman

    It is one of the most damaging templates I have played***.


    3. Necro swordsmanship
    Idea: Cursed Weapon gives you 50% Life Leach. With such huge LL you can go without Parrying, replacing it by Lumberjacking to do more damage.

    Idea is pretty close to the previous template. In this case you needn't spend time to applay Disco. And this template is more strong than Lumberjacking variant above (thanks to LL).

    120 Swordsmanship
    120 Tactics
    120 Anatomy
    95 Chivalry
    80 Bushido
    100 Lumberjacking
    60 Necromancy
    75 Spirit Speak
    Total: +50 Skills on jewels/talisman

    It is one of the most damaging templates I have played***.


    4. Mystic Macer

    Idea: The Stone Form may neutralize poison, strangle, bleed, sleep, and stat reduction effects. This does Healing skill very effective.

    I suggest Macefighting because there are good Macefighting 1H weapons (you need a free hand to use Healing Stome) but you can try other skill. Unfortunetely you have no room for both Chivalry and Bushido. Since you haven't Parrying I suggest Chivalry.

    120 Macefighting
    120 Mystic
    120 Focus
    100 Tactics
    120 Anatomy
    100 Healing
    120 Chivalry
    Total: +80 Skills on jewels/talisman


    5. Mystic Thrower
    Idea: Use Rasing Colossus as a tank.
    I suggest Throwing over Archery because you need free hand to use Healing Stone. To get rid of agro use Mass Sleep (I suggest to trigger it in the stone).
    120 Throwing
    120 Mystic
    120 Focus
    120 Tactics
    120 Resisting Spells/Anatomy (without Healing skill you usually prefer to have Resisting Spells)
    120 Chivalry

    This is good template to start with because you needn't good suit (and you can use it without 120 Mystic/Focus/Tactics.


    6. To be continued...

    Feel free to suggest your template.


    *** I haven't played all templates in the game so there are may be other templates that could beat this one.
     
  2. CorwinXX

    CorwinXX Babbling Loonie
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    Right now I'm playing by Ninjitsu Paladin:
    120 Macefighting
    100 Tactics
    100 Anatomy
    120 Chivalry
    120 Resisting Spells
    80 Bushido (for perfection bonus)
    5 Throwing (on wings)
    95 Ninjitsu (for 300 reduction points and mirror images)
    (4/6 cating)
     
  3. Tuan

    Tuan Slightly Crazed

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    100 tact and 100 anat = 123.75 damage increase.

    120 tact, 80 anat = 126.25.

    Your template has 0 heal, so anat is not needed.
     
  4. CorwinXX

    CorwinXX Babbling Loonie
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    120/1.6 + 6.25 + 80/2.0 = 121.25
     
  5. Tuan

    Tuan Slightly Crazed

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    Yep, if you do the math, that's how the numbers work out. If you simply look at this chart, and add the two numbers... you get to my answer:
    upload_2015-6-5_11-15-39.png
     
  6. CorwinXX

    CorwinXX Babbling Loonie
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    This chart doesn't take in account that you get 5% bonus for GM Anatomy level. So this chart is wrong (numbers below 100 are wrong).
     
    Tuan likes this.