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Weapon Animation effect actual weapon speed?

Discussion in 'UO Warrior' started by Lefty, Jul 14, 2010.

  1. Lefty

    Lefty Lore Keeper
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    Ok so I am training a new warrior and of course I know about weapon speed,ssi and stamina.

    I am training with 2 weapons a 20 ssi radiant scimitar at 2.5 seconds and a 20 ssi hatchet at 2.75 seconds. Stamina is at 177 as of now.

    It just seems the hatchet is faster.
     
  2. Garm The Green

    Garm The Green Lore Master
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    count it out dude. how many hits in a ten second period?

    is your stamina remaining constant?
     
  3. Stupid Miner

    Stupid Miner Guest

    All the weapons and bows have 7 animation frames for attacking.

    Throwing might be different, but all the others would have the same speed.
     
  4. Lefty

    Lefty Lore Keeper
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    Taking the weps I was using.

    With the hatchet the animation is that the toons arm is going up and down and the hatchet is stationary.

    The Radiant scimitar is a chopping motion.

    However we are dealing with sprites that are rendered through the cpu and both would have a different packet size that would need to be processed.

    Who knows I could just be imagining things.

    At any rate my toon is doing fine. I have no idea how it will turn out. I'm playing with a LJ type template and maxing out anat and tacts. I figure I can squeeze some extra skills on Jewels if need be.
     
  5. Stupid Miner

    Stupid Miner Guest

    7 frames for all combat animations, including the char and the armor.

    I figure there's a set frames per second that's not going to change.

    And wouldnt a couple more sprites on screen be negligibly small anyway?