Id like to see the Dev incorporate distance into damage and effectiveness of weapons. Weapons themselves have no variation beyond damage, SS, and specials. They all functionally operate the same but the distance weapons. Therefore distance weapons shouldnt operate the same in close quarters. What I propose is advantages. A dagger can hit from 1 tile and a long sword can hit from 2 or 3 tiles. A bow can do great unerfed damage at a distance but within 2 tiles it becomes a less effective bashing weapon. A lance from 3 tiles but a slow bashing weapon at 1 tile. As is now... all weapons operate the same in close quarters but archery and throwing work from distance. Even magic gets disrupted at close quarters. Maybe archer should get disrupted. Might be time to add some realism to the game. Spare me the game realism BS arguement with there is magic blah blah and nothing is real. I know its a game but weapons can have more realism to them. A mounted knight can swoop threw ranks of archers in close range. Make it so in game. Archer for distance. Trhowing for distance. Bashing in close quarters. A dagger and cleaver are faster but the longsword is slower but can hit a few tiles back. Maybe small weapons like dagger get dual weilding ability in close quarters. Think about it.