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[Imbuing] Weight Intensity question...

Discussion in 'UO Craftsman' started by startle, Feb 16, 2012.

  1. startle

    startle Siege... Where the fun begins.
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    Still trying to completely understand Imbuing with regard to Property Weight and Intensity. For one thing, I don't see anything regarding Intensity in the Imbuing menu - so what's Intensity's relationship to Weight?

    And if the maximum Property Weight allowed is 500, why does it tell me that I do have a %chance to successfully Imbue beyond 500? See pic below:

    [​IMG]

    :confused:
     
  2. Percivalgoh

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    were you sucessful at that imbue?
     
  3. startle

    startle Siege... Where the fun begins.
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    Hey Perc... I didn't want to chance wasting the Blackrock so I didn't try.

    :)
     
  4. Storm

    Storm UO Forum Moderator
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    ok first off you cant imbue it because it is over the 500 cap! It has always show the chance even when over cap!
     
  5. Percivalgoh

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    If it fails you ony loose the gems and essence
     
  6. Storm

    Storm UO Forum Moderator
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    when imbuing it looks at these things
    1 material to make sure you have whats needed
    2 properties to make sure you are at or below 5
    3 total weight to make sure you are not over 450/500
    4total times imbued to make sure you are not trying to imbue item for the 21st time
    5 to make sure you have a positive chance to imbue

    if ALL of these are not correct you CANNOT imbue
     
  7. startle

    startle Siege... Where the fun begins.
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    Ok Storm, thx for that... Can you explain what "Intensity" is to me?

    :(
     
  8. Storm

    Storm UO Forum Moderator
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    I look at intensity like this

    intensity is 1-100%
    lets use hpi for example it ranges from 1-5 so 1=20% 2=40% 3=60 4=80 5=100

    then we have weighted intensity for hpi the multiplier is 1.1

    so 1=22 2=44 3=66 4= 88 5=110

    weighted intensity is what counts towards the 450/500

    UO Stratics *New* | Magic Effects Table
     
  9. CorwinXX

    CorwinXX Babbling Loonie
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    I believe you can imbue an item any amount of times but there is no check for skill gain for 21st+ imbues.
     
  10. Storm

    Storm UO Forum Moderator
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    you could be right I was thinking you could only imbue 20 times? But I could be confused with raising imbuing...been a while
     
  11. startle

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    Finally! That question has been in the back of my mind, I think, since SA was introduced. So simple and so clearly put.... thx so much. And I can see that the Table will be a godsend....

    Now that I look at it, it makes me wish they hadn't added the "weighted intensity" factor.... It would be so much less complicated if they'd just left intensity alone - in and of itself. Why do you suppose they did that? Are they trying to make us smarter by making us think more? That's silly....

    :eyes:
     
  12. startle

    startle Siege... Where the fun begins.
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    And here I am - how many months since SA was introduced - finally getting a grasp on Imbuing. (I can blame most of that on my Bard Frost and his insistance on playing to my sentimentality regarding my first 10yrs here, and taking so much time away from my gargoyle Imbuer...He's such a glutten for "action".) But anyway, it just blows me away that you have actually forgotten things about this skill that I haven't even learned yet! Could you donate your brain to me just in case.....

    :thumbup1:
     
  13. CorwinXX

    CorwinXX Babbling Loonie
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    On your own screenshort you have all information you need.

    In the left upper corner:

    Weight: 1.4x
    (Max imbue-able value will have 100% * 1.4 = 140% intensity)

    Intensity: 140%
    (Intensity for current "new value" selected)

    For example, if you chose to imbue HPI you will see:

    Weitht: 1.1x
    Intensity: 22%
    New Value: 1

    If you change "New Value" than "Intensity" changes like Storm has described.

    For example, after clicking right arrow twice you will see:
    Weitht: 1.1x
    Intensity: 66%
    New Value: 3

    But there is some confusing thing. The sum of Intensities named "Total Property Weight". I think they'd better name it "Total Properties Intensity" or something like this.
     
  14. Gilmour

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    He is correct, the imbue count (not stat count) only use is towards giving normal gains, will not prevent you from imbuing/modiffying a stat.