"Apparently they need to adapt to change, and just have no clue what will keep old players and draw new ones in. Sadly the inability to adapt and change to fit into the current gaming environment carries a darwinian penalty. If they don't get their act together, we could all wind up on free-shards because EA's UO becomes extinct." Please make only one post stating the three main features of UO gameplay that, in your opinion, makes the game not fun. Neatly numbered as I have done. This thread is intended as a hit list for the Devs to improve the game and they are unlikely to bother reading it if it is full of flames and attitudes. My three are: 1.) What I see as the primary one is the obsession with items and adding more of them and features to go on them. Enough already... 2.) Over HPed monsters that take so long to kill your dozing off and showing signs of carpel tunnel syndrome. 3.) Making many crafting ingredients into economy breakers by having them be so hard to get. "Wow! 25 new items I can craft in the new expansion! Bummer I can only make 3 of them without paying somebody a million gold for each ingredient"