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What do I do? For a new player?

Discussion in 'UO Warrior' started by WazMeister27, Oct 16, 2010.

  1. WazMeister27

    WazMeister27 Guest

    HI all,

    Brand new to game, I don't have abyss so I am counted out on a few skills.

    Basicly I am not too sure where to start>?!?!??! I want a warrior based char that I can go solo a bit on some good monsters for loot but also be well in a group for dungeons etc.

    What must I need? I've read alot posts about sampire on here but that the heck is that?

    Any advice is much apprechiated.

    Thanks

    Waz
     
  2. Farsight

    Farsight Crazed Zealot
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    Brand new player:

    Start out training swords, tactics, healing, anatomy, bushido, chivalry, parry.

    Work in New Haven, Despise, Shame and later on, the Painted Caves, Fan Dancer Dojo etc.

    Later on, plan on dropping either healing or parry and taking up necromancy... but that's good for after you know the ropes of the game.

    Sampire has 99 necromancy to cast vampire form and some bushido, thus a samurai-vampire.
     
  3. Macrophage

    Macrophage Journeyman
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    I think you might be a bit technical for a starting player ;)

    Basically, a sampire is someone who gets part of the damage he delivers back in the form of health.(hit points = HP)

    A warrior is usually considering a small set of skills:

    Sword-Fencing-Mace Fighting : A warrior usually pick one of those, the higher his skill, the higher defensive and offensive chances he ll have (higher hit chance and defense chance). They are called melee weapon skills. Having several weapon skills lower the amount of mana you use on special styles.
    Archery-Throwing: Same as above but ranged weapon skills. They can come as a complement to melee skills. (Only humans and elves can have archery, while only gargoyles can have throwing).
    Tactics: This allows you to use special styles tied to your weapon. It also significantly increases the damage you deliver. Every weapon has 2 special styles, you need 70 tactics and weapon skill to trigger the first one and 90 tactics and weapon skill for the second one. It takes some experiment to know what weapons and styles are good.
    Anatomy: Gives an average damage increase, a bonus to Evasion (a Bushido spell), and coexists with healing for the amount of damage healed with bandages.
    Healing: Allows to heal with the use of bandages. At high levels of the skill and anatomy, you can heal a fairly high amount of health, as well as the most venimous poisons. You may even resurrect other players with it. The highest your dexterity stat, the fastest you ll be healing. You can also heal other players (cross heal) with this skill. At 150 dex, you will be able to heal your friends in around one second, which is the best heal simply available in the game.
    Parry: Gives you a chance to dodge hits through your weapon or shield, depending if you are a samourai or a legacy warrior.

    All the above are the most basic and historical skills to consider.

    Chivalry: Paladin skill. Gives you access to teletransportation from using runes or runebooks. Provides you various karma based healing spells (the highest your karma, the most effective they will be. On the other hand, with very low karma, it wont be very effective if any). Gives you access to consecrus arma (spell that guarantees you will always hit the weakest resistance of your opponent), and Enemy of One (Gives you a final bonus of 50% dmg, while making you 100% weaker to any other target types). Both duration based. Also gives you access to Divine Fury (Fully refreshes your stamina, gives you 10% swing speed increase, hit chance increase and damage increase while lowering your defense chance increase by 20%).

    Necromancy: Allows you to cast spells that turn your character into various forms, providing you various bonuses. Gives you the ability to use Curse Weapon: A spell that will return 50% of the damage your deal into your health. Also has a range of other spells usually more suited to the caster types.

    Spirit Speak: Allows you to heal yourself through mana or corpses, and determines how long your Curse Weapon spell would last (0 spirit= 0second...). Also allows you to speak with Ghosts at high levels

    Those 3 skills above can be used as complements to your basic warrior skills: They usually don't need to be raised to the max level.

    Now the Samourai Skills:
    Bushido: I wont list all. It grants you the ability to parry with weapons (so allows you to use 2 handed weapons and still parry, or one handed weapons and pots and still parry). Allows you to cast stances: Evasion (bonus to parry AND allows you to block spells!), Confidence (Hit Point Regen Surge and gives back hit points when you Parry your opponent hits!). Gives access to Lighning Strike (Capped hit chance hit, with a chance to deliver critical). This skill is commonly considered very effective.
    Ninjitsu: I wont list all. It gives you access to various forms, providing various bonuses (some very useful for group play). You can for example use a form to run at horse speed while being on feet. Gives you Mirrored Images, that will make a clone of yourself take hits instead of you (but those clones have 1HP). It's considered very effective on highly defensive templates. People may add info about it because I dont master that skill at all.

    The 2 skills above also trigger some special styles, also called as samourai styles, that you might find on some weapons.

    Now what to do? It s your choice! You can test on live shard or test shard and figure what you like most. Though, if you want group play, healing can provide very good! For solo, the necro forms or spells are super. There is only one limitation: You skill points total cannot exceed 700 (720 after four years).

    You can also use casting skills or miscellaneous skills as secondary skills. Magery, mysticism would get you ranged heals and access to various tools. Hiding/Stealth, allow your character to run while hidden, while triggering some special hit styles.

    The combinations are really close to infinite, though, as your first character, I wouldnt recommend using an hybrid. I d also mention that Faction items, aforementioned, usually require you to have very high ranks within the factions, which you probably dont have as a beginner!
     
  4. WazMeister27

    WazMeister27 Guest

    Can someone tell me once I get my base skills up where is a good place to hunt for items, gold etc?

    I got 100 swords, tatics, ant. 50 Chiv, 50 bush, 50 parry.

    What now? Whats a good armor set to try loot and weapons etc???

    When do I drop parry to use bush for parry?

    Thanks!
     
  5. Smoot

    Smoot Grand Poobah
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    With those skills, i would just join a faction to farm silver. Then sell the silver. Then you'll have enough money to get a 110 swords at least (they are kinda hard to come by now but with a little looking youll find one)

    After you get 110 or 115 weapon skill, the most profitable and easiest area to kill things to make gold would be Cavern of the Discarded. The rats are pretty easy to kill with a whirlwind weapon, and you can sell the seeds of renewel, abyssal cloth, etc for a very nice sum of gold.

    And of course you can join a guild to do group hunting, peerless, or champ spawns, which makes everthing easier than solo hunting.

    Hope this helps a bit.
     
  6. [JD]

    [JD] Guest

    I notice you don't seem to have much of a way to heal yourself? The reason people are suggesting "Sampires" (Samurai Vampire) is they leech life back as they attack, making it less necessary to have things like healing. You don't have to run that type of template, but I think you will need healing with bandages or something other than chivalry.

    At your level I think I was tackling Miasma, but without being a Sampire even with a slayer I think she may be too much for you. You may want to farm SA. You'll get some gold and gems but the rewards will be the imbuing ingredients which normally sell for a lot. Start out with the easy stuff like Goblins. They drop blue essences.

    You will want 120 weapon skill eventually, but start with a 110 or 115 if you can't afford teh 120 yet.

    What server are you on?
     
  7. WazMeister27

    WazMeister27 Guest

    Faction? What faction?? Silver?? where do I get that and sell it?

    Rember IM new.. so all the abbreivations like MA, SA etc mean nothing to me.

    Where do I go to hunt?
     
  8. Smoot

    Smoot Grand Poobah
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    Its kinda hard to explain where the different factions are, it would probably be easier to look maps and things on the 'net.

    You get faction silver by killing monsters allied with an opposing faction. Like ogres, dark wisps, deamons, etc. And hey ogres are pretty easy to kill.

    Like i said looking stuff up will probably be easier.

    Really, if you can find a decent trammel guild you'll probably have a better time, as they can help you out with some 110 or 115 powerscrolls (which are pretty much essential to fight most things) And youll have people to do alot more things with. There are some faction guilds that do peerless (very difficult monsters you can usually only kill with a group) and other non-pvp hunting (killing other players would be extremely hard for a new player) but most are mainly pvp oriented, and to be honest you wont find many "nice" or "helpful" pvpers. There are of course some tho.

    So my advice, you should find a good guild who will help you with the game.
     
  9. [JD]

    [JD] Guest

    factions is a type of guild. there are 4 to join and you get special inexpensive armor by killing monsters in an opposing faction. the only downside is if an enemy player kills you, you get statloss for 20 min. honestly its not that bad and you get some great items. you can read more below.

    Factions - UOGuide, the Ultima Online encyclopedia

    sa means stygian abyss, the expansion.

    i 2nd the motion for you to join a guild. your brain will prolly swell with more answers than you have questions for within a week or two. so remember to wear a tight fitting hat lest it explode.
     
  10. Korik Bloodguard

    Korik Bloodguard Lore Keeper
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    I'm sorry to say but basically all of the information in this thread so far will be useless to you.

    Ultima Online has a really horrible learning curve. It's been around for 13 years now and hasn't had a steady vision and design for more than a few years at a time. Nor does it really have a website or any other source of accurate information on systems, how they work, how other systems work with them... This is not like WoW which has fantastic self-explanitory systems; here you have to learn a lot of technical stuff to even begin thinking about the game.

    Here are some suggestions:

    Recognize that the economy of the game is bloated. Its been around a long long time. People have amassed fortunes in the billions of gold, others flooded the market with duped items, so any gold you get from monsters will be insufficient for all but the most minor of things.

    Your priority should be in finding a guild. Your only way into the economy and actually do something in the game is going to be through the charity of others at first. Hopefully a nice guild can give you some gear and help you with what skills to pick. Ignore the people in this thread - if you join a guild they will naturally help you build a character which they feel will be useful to their community.

    Learn how to macro. I can't go into this but if you're a new player I can't imagine spending the dozens of hours building skills. It takes a LONG time to get into UO in a meaningful way. Skill building is really badly designed in this day and age. If you played WoW you'll know that the progression from level to level, area to area, is meaningful. However, in UO you basically don't have a functioning character until it is fully made which can take hundred of hours of inane button pressing.

    Browse the skill forums here on Stratics. A lot of the information in the FAQs stickied at the top of each thread are helpful and will help you get a firm basis on how the game works.

    I strongly suggest you ignore the opinion boards such as the UHall, they're not worth it: you'll just hear a lot of whining, huffing and puffing, and vacant cheerleading. This in no way helps your experience of the game and you really get nothing from it.

    The website UOGuide (http://www.uoguide.com) is pretty terrible but it's the only thing we really have in terms of a collection of UO knowledge.

    I can't think of anything more at the moment but if you have any questions you can send me a message by clicking my name on the post and going to Contact Info. I can promise I won't answer with the kind of bull**** in the rest of this thread.

    To the rest of the people in this thread remember the acronym: KISS - Keep it simple, stupid.