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What do u think about these Pvp Fixes? (part 1)

Discussion in 'UHall' started by Wormie, Jun 14, 2010.

  1. Wormie

    Wormie Guest

    Here are some changes that i feel that will make pvp alittle more adjusted to be more on the fair side or balanced for everyone .

    1) Pots being thrown into peoples customized house- I know this has made alot of people mad just because being safe in there own house is just not safe as they thought. ive seen pots that can be thrown all over inside other house that they dont have access to kill people .

    2) Tracking/deathstrike- Right now you are able to track someone with .1 tracking and able to deathstrike someone for 55+ hit points per deathstrike. i think it should be if u hit some while being tracked and hit for 55+ hit points the tracking goes away till the next track or a cooldown time.

    3) deathstrike - i think the damage should decrease after every consecutive deathstrike give within a certain time.

    4) Pets - i think people shouldnt be flagged if someone attackes the attackers pet after the attacker has already flagged on you. (example, red/faction attacker (orange) runs up shoots an arrow at you making him flagged, then he gets off mount and then the opposite opponent paralizes mount thus making him flagged after the owner of attacker flagged already.

    ive seen alot of ppl using there mount just to flag people thus making them criminal so they can properly excape.

    5)bolas - bolas is a 100% dismount to start with . i think bolas shouldnt be able to be precasted on foot then mounted up and still able to throw within the time before it runs off. Also should bring back the parry on bolas to reduce the chance slightly. maybe putting a cooldown timer on bolas or reducing the 100% chance down every throw .


    This is just some ideas i had come up with while playing with you people and feel free to discuss these topics.
     
  2. ATLPvPer

    ATLPvPer Journeyman
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    None of these are issues at all other than the option number 5.

    I have no idea where you PvP, but if being tracked on a character with no stealthing/hiding is a PvP issue for you, perhaps you're concerned about the wrong things.

    If you design your house right, explosion pots are a non-issue.

    Deathstrike takes 2-3 skills to use. Don't run away, and it won't do 40 damage to you.

    Pets - the only issue with pets is them being overpowered (greater dragon/dreadmare) and the ability to log out to save your pet from death.

    Devs don't waste time on these type of fixes that are a non-issue if the player knows what he/she is doing.
     
  3. puni666

    puni666 Slightly Crazed
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    I like the pet idea.

    But everything else is fine I'd say.

    One thing about deathstrike though. Well it's for deathstrike, lightning strike, momentum strike. The mana cost multiplier that special moves get when chained should be applied to these specials as well AND be on the same timer as a normal special move for the mana cost increase.

    One more thing nerve strike should be a bushido spell like lightning strike/momentum strike. NOT a weapon specific special.

    And then there's pet instant logging which I started a thread on here.

    http://vboards.stratics.com/showthread.php?t=211812
     
  4. slayer888

    slayer888 Lore Keeper
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    1.) No Comment

    2) Tracking arrow will disappear after you've applied the deathstrike on someone. This will put you need to retrack that person again. I think this is fine and quite balanced and do not need a change for this at the moment.

    3) Deathstrike is already quite nerfed considering that you need to fit 120 stealth, 120 ninja, 100 hiding to acheive 40 hits per strike. Stackable deathstrike also does only 60 damage without tracking. But it is hard to do stackable deathstrike as people be running away taking 40 hps already.

    P.S.: To reply to the other person about standing still from deathstrike. Gotta depends on what opponent and what situation you're at. Standing still doesn't mean better because in 1 v 1 situation, the deathstriker can throw a conflag potion + armor ignore non stop to KO you. In group fight, standing still may lead to giving 5 spells bomb at you or dismounted by others. So sometimes its much better to take 40 hps damage than to stand still.

    4) OK

    5) Fine
     
  5. chuckoatl

    chuckoatl Guest

    None of these are issues....... thanks for trying
     
  6. ingsmsico

    ingsmsico Visitor

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    I think houses in Felucca should go back to the old way, where you could enter any house but you go grey, and the owner has to ban you to keep you out.
     
  7. Evlar

    Evlar Guest

    Best PvP fix?

    Remove all AoS+ items and skills!

    :danceb:
     
  8. chuckoatl

    chuckoatl Guest

    CLASSIC CLASSIC CLASSIC, get over it, its not going to happen, not anytime soon. And it is about as even as it has ever been.
     
  9. Evlar

    Evlar Guest

    :p :lol:
     
  10. puni666

    puni666 Slightly Crazed
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    Yeah... that will get the bills paid...
     
  11. This.