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What do you look for in an online game?

Discussion in 'Off Topic' started by Hunters' Moon, Oct 3, 2008.

  1. Hunters' Moon

    Hunters' Moon Grand Inquisitor
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    With people asking for this and wanting that,I was just wondering what people now look for when it comes to online games. Its easy to say "content" or "graphics" as important to the online experence,but I want to know what would catch your eye and make you want to play a online game.
     
  2. Teeshy

    Teeshy Guest

    A game that will play on 28k dialup =P

    Graphics don't matter to me that much, aside from I can't play first person perpspective 3D games (seasick games) I enjoy simple graphics as much as I do detailed =)

    I like a bit more freedom than we have in UO to be honest, the skill cap still bugs the hell out of me. Level based gameplay doesnt bother me at all. I like to try EVERY skill that a game has to offer =)

    The crafting side of games always appeals to me, I like to make things, design things, be a little more creative than standard "kill things, take their stuff" (though, that to me is the base of ANY good game LOL! Unless I can steal their stuff, that can be a lot more fun than killing them ;))
     
  3. Hunters' Moon

    Hunters' Moon Grand Inquisitor
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    So you would like a game that would allow you to make one character that could do anything? One minute swing a weapon and the next minute cast spells like a master wizard?
     
  4. 5% Luck

    5% Luck Guest

    Full FFA PVP and FULL LOOT! on a steamless un instance game world! All items are craftable and decay as well as city ownership defence/seiging.

    Its called DARKFALL beta OCT.!
     
  5. Traveller

    Traveller Guest

    Above everything else, something that feels an immersive world. Old UO used to be that, siege probably still is, EVE online feels like it. Darkfall might be if it ever leaves the vaporware stage. Not many others that I know of...
     
  6. Hunters' Moon

    Hunters' Moon Grand Inquisitor
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    Immersive in content or graphics...or both? What are your feelings about a higher level of customization of your character and armor/weapons/house?
     
  7. Traveller

    Traveller Guest

    Most of all in INTERACTION with content. Then content itself. Graphics also helps, but it is a close third. IMO high customization is one of elements that help the interaction with content, if it is done in a SENSIBLE way, while it is a detriment to it if it is overdone or underdone.

    For instance, the ability to have houses and customize it is a huge help to interaction with the world, the ability to dress your char as you like also is such an element. I think they are elements properly done. Contrarywise, the fact that chars appearance are almost all alike is a graphics problem that negatively affects immersiveness. That is an example of underdone customization. Also the fact that EVERY char in the world is running around _completely_ covered in magic garment, without ever loosing it, is an excessive level of customization which might fit well an FPS but do not really belongs to an immersive world.

    Well, my POV, anyway.
     
  8. hawkeye_pike

    hawkeye_pike Babbling Loonie
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    I have a very clear vision of the game of my dreams:

    • NO 1st person ego-shooter-type game.
    • A game which is NO leveling treadmill.
    • A game where the world is created and changed by player activities.
    • A dynamic world with dynamic content (where you don't have to do the same thing over and over again, but monsters/quest/content changes dynamically).
    • Thus, a game where the players have the freedom to do many things that actually affect the world.
    • A game promising exciting adventures.
    • A game offering a gigantic world with interesting places and riddles to explore.
    • An intelligent and diversified quest system.
    • A game allowing most different kinds of play-style (fighter, crafter, healer, mage, and many many more) and individuality.
    • A game that allows me to do interesting and challenging things without having an uber-fighter.
    • A game that doesn't focus on equipment only, but rather on tactics and cleverness.
    • A game where PvP isn't mass ganking where the guy with the best equipment wins, but rather a balanced challenge.
    • A stable game with few bugs, no cheating, no scripting.
    • A balanced economy where the total amount if items/currency is limited.
    • A game which cultivates and encourages player communities.
    • Graphics and effects that pull me into the game and get me into a certain mood.

    Most MMORPGs lack of most of the features I listed. No game offers all those features. UO gets closest to my vision.
     
  9. Farsight

    Farsight Crazed Zealot
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    Add in good customer support and that's my list exactly.
     
  10. Traveller

    Traveller Guest

    Interesting list, especially for the PVE enhancements. But I have to say that EVE online is filling many more of these points than current UO (though certainly not all). Or do you want to add also "fantasy environment" to your list?
     
  11. Der Rock

    Der Rock Guest





    1.playing in groups if I want to play in groups
    2.playing alone if I want to play alone
    3.PvP if I want to PvP(and dont get ambushed/ganked if i dont expect it)
    4.collecting items (items that are worth to keep)
    5.trading /selling
    6.interacting/talking to player from other countrys
    7.maxout my avatar with skills and Items
     
  12. Maplestone

    Maplestone Crazed Zealot
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    1. History and story (I like the game to accumulate a legacy)
    2. low-end play (any character can find a place in the world - advancement is an option, not a requirement)
    3. stability/responsiveness (hearing the hard drive thrash and the screen freeze gets in the way of the mood)
    4. character presence in the world (I like to be able to add something that's still there when I log out - houses, books, name-marked crafts, etc)
    5. Most important: I want it to feel more like a hobby than a game - I like to feel players are participants in the design of the game and that that the community extends beyond the screen
     
  13. MalagAste

    MalagAste Belaern d'Zhaunil
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    I agree with a majority of this as well I would add:

    • A game with Good Customer Support
    • A game where the player can customize their own little piece of the world, in owning and building on their own lands.(much like UO)
    • A game where you have the freedom of expression in most every aspect of your characters from the color of their hair skin, eyes, features, body type (build) down to every piece of clothing they put on (including their undergarments). A bit more than UO offers but UO comes closer than most.
    • A game that does not try to direct your gameplay. Where your own imagination is the only limit to your characters ability and appearance. (UO is again the best game out for this).
    • A game that allows for good role-play, through adventuring, the building of communities, and the defence of those communities.
    • The flexibility to be either good or evil but yet still have the chance to walk the gray line in between as well.
    • The chance to either join in a clan or go it on your own... No rule to say that you MUST chose a side.

    This is why I chose UO over any other game... I do NOT care about graphics, I don't care if I can rotate my "camera" angle..... infact that makes me want to vomit... I happen to like the way UO works. Sure I would like to have an improvement in the way UO looks but not to the point where it no longer feels like UO. After 8 or 9 long years of playing UO most of it in 2d I have come to like it just the way it is. IT's those other things that makes UO vastly better than any other game... It's my ability to shape and tailor the game to suit my character. And the ability to create a character that I feel I can "be"... To Role-play that character in the game and "feel" connected to that character. To go walking about and see that my character is "unique" in the land certainly helps. In many games if you walk about there are 100's of other characters wearing the same exact thing as your character... without the name floating over their head it's difficult to distinguish them from one another... If you go most anywhere in UO it is hard to find 2 characters who look exactly alike ... unless intentional. That gives the game a feeling and sense of reality. Even the NPC's are all very diverse.


    [​IMG]
     
  14. Endrik

    Endrik Sage
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    Diversity and Freedom.

    I will not even try another game unless it has houses I can design with at least as much detail as UO, and skills that I can mix and match to my own design.

    I hate games where you have to play a certain "class". Even if they offer different trees and whatnot. I will not play a game that does not let me build my char the way I want it. If I am paying for the game, and I want to have a Fencer, Taylor, Lore, Fisher, Cook, then I better be able to have one. If I have terrible taste and want to make a butt-ugly house then let me. If I want to be a hermit and play by myself and only interact with others when I feel like it, then let me. If I want to play in a huge multi guild hunt that takes 50 people, then give me an option for that to... but so help me MAKE IT WORTH EVERYBODYS TIME!!!

    Have unique events periodically... but make sure that EVERYBODY who shows up gets something for their time and participation. Nothing makes me want to quit more then following a story line or event religiously and at the very end having the GM hand out just a few items to "Random" people. If I participate, give me something cool to show for it.

    And please, KEEP YOUR WORD. If you say that pre-ordering a new expansion will give you a rare item that will never be available again, then DONT MAKE IT AVAILABLE FOR $10 down the road!!! If someone missed out, then they missed out. Let them buy it in-game from someone who was there! Not everybody has to have the opportunity to have everything!

    And YES, Vets SHOULD get bonuses. Not anything that will give them a giant advantage over any new players. But if I stay with you for 10 years, then I sure as hell had better have something cool in-game that new people cant have. Ethys are a great idea, as are deco items and things like engravers and tubs and statues. Some are just cool bragging deco, some have an actual application in game which is AWESOME, but none give you a huge play advantage over newer players.

    Dont make a game that is more work then my job. When Im able to play, I want to play, not sit in one location and repeat the same mind numbing task numberless times. Make crafting and skill gain based on playing, not grinding. I should have a better chance to gain skill beating on an Ancient Wyrm, not a Golum. I should have a better chance at gaining lockpicking when picking a lock in a dangerous dungen, not picking the same boxs over and over and over.

    The reason I play UO is because when it comes right down to it, I have more freedom to do what I want to do then any other game out there.
     
  15. hen

    hen Certifiable
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    Rideable gorrillas.
     
  16. TheScoundrelRico

    TheScoundrelRico Stratics Legend
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    Can I steal from other players...la
     
  17. Hunters' Moon

    Hunters' Moon Grand Inquisitor
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    So keep it medieval with the only ranged attack being bows and magic?
    Skill points instead of levels such as WoW?
    Something like creating your own city/state and perhaps minting your own currency?

    Maybe have a game where when you make a character,and from the beginning you are exactly where you want to be skill wise. Like starting off as a master level smith or tailor and then the challenge is to keep your people suited in good armor to defend your plot of land.

    Economicly as well as militarily(conquest). Or people could play the merchant/trader and make a good profit with that.
    And the adventures would change over time as the virtual world changed. A quest to kill a specific beast now would not be needed later beause the beast has already been slain many many times over.

    Also maybe some old ruins buried by "years and years of time" that could be dug up and "discovered" with some excavation skill or something.

    I agree. Something more that "kill this and gather X number of that and return to me"

    If I want to make a chubby,bald-headed potato farmer that drinks a tad too much then I should have that.The physiques of characters in game are to slim and 'god-like'

    So maybe have a game that the skill of the player should matter much more than the "skill of the character" that the player uses. A game where you actually have to think your way through a puzzle or problem the game presents to you.

    Should the equipment matter much at all?

    Maybe have a game where the economy is based solely on the player. No gold is ever dropped as loot and coins are minted by the players themselves as part of their being lord over a city/state.
    I think there is a fine line between "cultivating" and "forcing" of a community.If a quest requires 5 or more people to accomplish a task,it is a good chance that the quest will gather dust in a quest log.
    How about music? Do you leave the music and sound effects turned on in the games you play? If not then why? Maybe you listen to your ipod/mp3?

    Thanks for the good reply. This is exactly what I was looking for.
     
  18. Hunters' Moon

    Hunters' Moon Grand Inquisitor
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    .....and from their unguarded houses as well.
     
  19. Lord Kynd

    Lord Kynd Guest

    i look for stuff exactly like UO has .. hmm could be why i have played for so long :p
    i also look for stuff that reminds me of how WoW looks and avoid games like that very much.
     
  20. GarthGrey

    GarthGrey Crazed Zealot
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    When I first fired up Sosaria, I did it at a blazing 19200 speed...Graphics? meh, if I was into that I wouldn't still be playing...you hit it on the head for me with Freedom....
     
  21. Sip-n-Shine

    Sip-n-Shine Guest

    That is easy. To live free an PVP
     
  22. The equipment should matter just not be the deciding factor as to the outcome. Knowing how to use it to the best advantage whould decide it. A Grand Master should be just that.

    You can't be a jack of all trades char when it comes down to a fight. That is leave the crafter at home time. I think the points system UO has works fine to keep the skill close enough to let the new player have a chance as well as the vet. That is one place that the balance can be maintained. Everything needs a boundry. We must remember what is placed into the game stays in the game. (Rember AoS)
     
  23. hawkeye_pike

    hawkeye_pike Babbling Loonie
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    Not necessarily medieval (although medieval would be my personal favorite). I don't like games that are made from a movie, like Star Wars or Lord of the Rings. Have seen too much of it already.

    Exactly. The UO skill system is quite perfect, it gives people the freedom to learn ANY skill, mix their skills, change their skills, play around, without having to dump the whole character. This leads to very individual and diverse skill combinations and templates.

    Yes, player housing, player-run towns are important! (I didn't think about an own currency yet... but some interesting ideas just spring into my mind.) But I also was thinking about player actions that influence the environment. Like slaying certain animals or gathering certain ressources could lead to a shortage in a certain area. This again would affect the behavior, the spawn locations and the movement of animals and monsters. Which could lead to new threats. The wilderness should react dynamically on player actions. I know this sounds risky for a game designer, cause you never know the outcome. But these kinds of experiments are what makes a game special.

    Hmmm... no, I think gaining skill should be a difficult challenge. However, it should not be tedious, but fun. It shouldn't be so easy to just do the same thing over and over again. It should require doing different things in a non-predictable order, like quests, finding a certain ressource, etc.

    Yes, players should be able to influence economy (to a certain extent), creature behavior, ressource spawning, availability of items in game, INDIRECTLY through their actions.

    Exactly. For example, if you killed all Dragons in Destard several times, Dragons might find Destard a too dangerous place and move elsewhere. They also might change their behavior and "organize" themselves, like going for the weakest enemy first, teaming up etc. They might emerge from Destard and spread out. Building a house near a dungeon would be risky, because the emerging monsters might damage it (not destroy the house or its contents, but maybe damage the walls so you have to rebuild them). They even might invade a random town to take revenge. This means, not just spawning in a town, but wandering there. Imagine a horde of Greater Dragons heading for Trinsic, killing everything on their way. If an adventurer discovers the Dragon invasion in time, he could warn people so the defense of the city could be prepared. If not, then the city might be in the hands of Greater Dragons until they are slain and driven back to Destard. (Of course, town guards would flee at a monster invasion. It would be up to the players to win back a city.)
    Imagine that every dungeon would have the potential of such monster behavior. Britannia would be an exciting world!
    The list of exciting ideas is endless...

    Yes! A game that contains history that yet has to be discovered. Riddles and secrets that change over time. Discovering artifacts by excavating them, in a non-reproducable way. The list of ideas is endless...

    Yes, I'm referring to the looks of a player, as well as to the things he can do and have fun with. I think UO is doing well with the latter. You can spend months just growing plants or designing a house, and still have fun without using a weapon.

    Yes. Character skill should always matter, but not ONLY character skill. Like in combat, you could figure out what combination of moves is efficient (UO has something like that: weapon special moves, additional fighting skills like Bushido, Ninjitsu, etc.) This means, having the highest skill might help, but it is even more important to find out which attacks are efficient against a certain enemy.
    Concerning other skills (like crafting), individual riddles and tasks should enable you to create special items (skill should still matter, though). Like, you have to find certain plants in the depths of Hythloth (having Stealth skill on a crafter might be useful), and experiment as an alchemist to create a potion you need to enhance weapons with. This recipe would not be reproducable, but usable by you alone. Each player can find random and personalized recipes which only work for this player. That way your secret remains your secret, and everybody has to do some research (in game, and not on a website) to find out things and be able to craft special items.

    It should matter! But it shouldn't matter so much that the equipment only decides who wins a fight. I think UO is quite good concerning that issue, although the importance of equipment could be slightly reduced.

    Well, Gold as loot is ok to me. But, it should be limited! If people start "farming" gold like crazy, monsters should drop less. The total amount of gold in game should always be related to the number of players. This way, economy would regulate itself and selling gold for real money wouldn't be an issue. If gold would get rare (for instance because it is hoarded by few), prices would automatically drop and thus make gold less valuable.

    There should be quests requiring a team. There should be things in game which you can only do in a group. But there always should be a ton of alternatives for players who like to play solo.
    With "cultivating" a community, I was also thinking about player-run towns. These should require some activity by a certain number of players, and they would yield some advantages to the villagers (like, at a certain size you would get a vendor with a special discount, or you would get a special building, for example).

    I like sound effects very much, especially good environmental sound effects (too bad they don't work in UO). Those add a lot to the mood in game. I usually turn off music, as I get tired of hearing the same tune over and over again.
     
  24. Lolindir

    Lolindir Guest


    Sounds like Darkfall Online to me; http://www.darkfallonline.com/
     
  25. hawkeye_pike

    hawkeye_pike Babbling Loonie
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    I doubt that today anyone can say whether Darkfall will really have all those features. You probably can tell after playing it for 3 months.
     
  26. Salty Pete

    Salty Pete Guest

    Pre-AoS UO and The first few months of SWG (pre-Jedi) were the best games I have played.
     
  27. Ender

    Ender Crazed Zealot
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    I'm looking for exactly what is being promised in Darkfall. UO is the closest I could find to that, but it's PvP is pretty bad with all the cheating and such.
     
  28. monnie101

    monnie101 Guest

    In order for me to play for years and years...

    Must have good aventuring system that isn't unbalanced to hell.
    Must have virtual housing.
    Must have good deep crafting system.
    Must have good customer service.
    Must provide regular monthly updates that feature events.
    Must have friendly mature community.
    Must not allow harrasment of players.
    Most importantly, must be fun.

    That game for me is easily EverQuest 2 which I will NEVER QUIT! The longest I've been in a game was in UO, then I found EQ2. NO GAME EVER PROVIDED MORE FREE REGULAR CONTENT SINCE IT"S RELEASE! They restore accounts and they have a no tolerance policy for gold sellers, banning them every single day, right away. SOmehting that Mythic always does. SOE & Mythic also both aren't afraid to out the scum in front of all players.

    I think it's too bad that too many UO players still thing all mmogs are like the EQ1 grind or are World of Warcraft (which is a fun game.)

    The things I do miss from UO which I talk about sometimes to friends in my other games, is the koolest things UO had which made it the deepest game. Things such as being able to have a closer more virtually realistic pet you can stable, train, feed. UO is one of the only MMOGs where people have owned the same pets for over 5 years and have feelings for them. I also miss gardening plants. You can build your house any way you want. YOu have skills such as begging, stealing, and the one wear you can make animals follow you around like you're the pied piper. You have the kool vending system.

    EQ2 has it's versions of these things but they are light versions. The plant is able to be fed only a few different items and it gives potions right away. But it's not deep. No cross-pollinating, no days of growth. You can make your kool cute house pets do tricks and feed them but you do it via right-click and you're not actually feeding it food that a crafter cooked. For a vending system we have crates that players target and interact with. I was really sad when they didn't put in real NPC vendors we can hire.

    UO always had that role play aspect in it that I miss so much. But UO is just way too full of some of the meanest people I have ever met in an online game and the GMs allow it. It's the only game I ever played where scaming a person is considered a playstyle. After AoS the items balance was destroyed and so was the hyper inflated economy. It saddens me that I don't think I will ever see UO again for longer then a visit. It used to make me sad seeing these jerks scam newbies just for spite. That's so horrible. I hate bullies. Especially ones which hide before a monitor.

    It's good that some of you can just isolate yourselves from all that stuff and just play what you enjoy. While many others are just going to be bitter and angry for the life of the game. Complaining about UO but refusing to try other games. I'm playing Warhammer right now also. It's a lot of fun. It's new and doesn't have much for deepness and crafting is almost nonexistent but its pure fun. The PvP RvR is fun. Scenarios and public quests are fun.

    So basically their are certain things I need a game to have in order to become a vet. Other games like WoW, I'll jump in to play for fun sometimes but it's just not enough for me. I also don't like the immature community.

    Goodluck to you guys awaiting Darkfall. As a hardcore mmog vet who keeps tab of tons of games and beta tests them, I truly hope it's your everything but chances are it is most definitely not. Those guys have been struggling with that game for ages. It barely has a full staff.