Copy-pasted from Morgana LeFay's thread on what makes you play UO, I thought i'd make a thread on systems/features that are redundant/no longer exist or have been changed a lot that you miss. While this post is a bit of my own personal nostalgia, hopefully others shared the same experiences and can add their own! Armour Rating and Magic Resistance - a simple system meaning armour was armour and attacks that werent physical were reduced by magic resist. GM Armor - buying a set of regularly made GM armour was sufficient for most things. In addition, you could mix and match regular armour parts and still look good, whilst maintaining a good dexterity/armour rating Forge repairs - Totally destroying strong communities, repair deeds totally removed the need to rely on other players and reputations. No insurance - made going to new places risky and made having friends valueable. Also meant that people didnt always wear their best stuff and did rely on buying a 2k set of GM heavy archer/full plate. Lootable bones and non-instanced corpses - related to community trust and insurance; having that possibility to lose everything really made having a good friend worthwhile. You could prove your trust-worthiness by saving a players stuff when it went to bones, even if it meant waiting around for them. Fishsteaks - the staple of anyone going out to a dungeon. Fishing was fun anyway with MIBS and stuff, but at least all the fishsteaks (and bread for chefs) were useful. Item ID and Arms Lore - Skills that were useful and let you see the state and properties of items. Item ID or ID wands had to be used so you could see what something was, so you always grabbed magic items off bodies. One of the funnest parts was, after looting stuff, coming back and IDing it all in case you found a.. Supremely accurate Katana of Vanquishing - Items just seemed better this way. No numbers, percentages or fractions, a sword was a sword and it was magic or not. If it was magic, it had a very subjectively sounding name like "Accurate" or "Vanquishing" that didnt make much sense for some perhaps, but that meant you had to find out. If you werent sure, you could of course just try it out. Non-custom housing - Custom houses can be nice but most look crap (sorry to anyone who might think im digging at them, but your house is probably a nice one). I hate seeing dirt plots everywhere or ugly out of style blocks. Removed something from the game I cant explain. MIDI MUSIC - Just a personal one, but I think it really changes the feel of the game. The old midi music was really nice to listen to if it was on and really just reminds me of when I first played. A few other additions ive thought about, that I miss and arent really a part of the overall UO experience West Brit Bank - Go to Brit Bank and youd see people selling horses, trading stuff, banksitting, showing off, scamming or looking for a res. Banksitters - Ranger armour, blue sandals, glacial staff for lesser collectors, daemon bone with helmet and black blessed sandals for better collectors and then finally PHOENIX ARMOUR for the really really cool collectors. On a nightmare. Dying - It just isnt the same now. Sometimes ive died and logged out now because I know I have lots of stuff insured. I can just sit around and not even care if I die. I miss having to care for my character. Money was harder to get How the heck did money become so easy to get? I can make millions just from looting kills! I remmeber spending hours at the elder gazers in shame as my tamer just trying to loot their small amount of gold. Haven as Occlo in Trammel - when being young meant that you got the whole island to yourself. In fact, after I think maybe aos was it that you still had most of old haven, except with the south part changed. Then it got blown up and its been meh ever since. Taming was profitable - you used to be able to sell pets and make money, even if it was just selling horses and ostards at 100gp at brit bank. White wyrms and dragons were desireable for their look and also were profitable. Vendors for the poor - vendors didnt always sell artifacts and high end items. I remember when a friend started to put items on his vendors and didnt take them off to evade fees. Back then, selling high end items was done at banks. Shops could sell all sorts of crap, and people would buy it! Innovative house decoration - craftables and various other items introduced have removed, in my eyes, a lot of innovation from players who used what the game had to offer to make their own decorations (pianos, fishtanks etc). I also think that custom houses have ruined this somewhat, too, as I think that the decoration is no longer as prominent as the house design itself anymore Combat was hard - No need to elaborate really. UO just felt more challenging I think. Felucca was full of baddies! - Fel wasn't empty and you would have to be careful. Now, I dont even care if someone PKs me, but its rare that I will ever see someone else. UO in its first 3 years - Something I never experienced and always wanted to. I dont PvP but the idea of non-consensual PvP sounded interesting. Though house breakings perhaps not. Still, its what the manual said and its what I signed up to (even if the manual was outdated by the time I got the game) Vendor Buy and Vendor Sell. I used to use vendors and I would buy vendor armour to use. Id also sell all my junk and be happy if I made over 100gp for an item. Oh yeah and the nice box releases with a manual telling you all about the game, with pictures.