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What do you think about the Replica drop rate now?

Discussion in 'UHall' started by JC the Builder, Feb 4, 2009.

?

Do you still think the drop rate is too low?

  1. It is fine

    31 vote(s)
    28.2%
  2. It is too low

    62 vote(s)
    56.4%
  3. I don't care

    17 vote(s)
    15.5%
  1. JC the Builder

    JC the Builder Crazed Zealot
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    It has been almost two months since they were released. When the drop rate was scaled way back (from 90% to 30%), a lot of people were complaining that they would be impossible to acquire and would be discouraged from doing them.

    Has your opinion changed? Has it stayed the same? Have you gotten anything?
     
  2. Turdnugget

    Turdnugget Guest

    Guildmate just got a sash today doing Oaks fel spawn =)

    I think drop rate is fine. For the more casual player it kinda sucks... but oh well. I'm casual player. If a champ dropped something every spawn it'd be pointless since everyone would have all the items by month's end.
     
  3. HD2300

    HD2300 Certifiable
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    I voted IDC.

    On one hand it sux for the majority of pvmers/casual players, but on the other hand it allows people in 3rd world countries to farm them, sell them and keep their accounts open as well as make $1/hr.
     
  4. Divster

    Divster Guest

    I'm not a casual player and am still unhappy with drop rate, fair enough bad rl aint gonna help but, my char is melee and in the time that it has taken to get a grand total of 1 replica (over 100 champs done many solo) , i could have gone through the usefull service life of a replica (repairs taking it from 150 to below 50 where it would be near useless). Melee take far more dmg and consequently should need repairs a lot more frequantly than some other types and it is this that makes me unhappy with the drop rate.... or certainly MY drop rate :D
     
  5. Cogniac

    Cogniac Grand Inquisitor
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    I voted "I don't care" because I'm pretty much just there for the ensuing gold explosion. Plus, I've run about 15-20 champs in Ilsh and already received a Djinni's Ring replica, anyway.
     
  6. phantus

    phantus Stratics Legend
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    As per usual there is always someone that complains there is no option for them. I think the drop rate is fine. The drop method is the problem.
     
  7. Rubican

    Rubican Guest

    While I have been lucky and had a few drop...it is only after a TON of champs. I think they should at least increase the drop of the decorative only ones - a bone of sorts for those with less play time.
     
  8. MalagAste

    MalagAste Belaern d'Zhaunil
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    I think the drops should work more like Doom does now..... so I think it stinks..... seems to me the same folk who always get still always get and others like myself who work very hard get NOTHING.
     
  9. Lost-Soul

    Lost-Soul Guest

    I think the rate is fine. But I think the champ spawns should use the the same system as the old doom. Where top 10 spawn killers get a chance if one actually drops. Keeps from people joining in at the end, lets groups work together, and also keeps very top damager from getting it all the time.
     
  10. Faeryl

    Faeryl Babbling Loonie
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    Although Oaks has yet to cough something up for me, I'm fine with the drop rate. My friend ganked me with his red cause I got the Fang of Ractus twice in one day. He's still sulking about not having gotten a drop lately...
     
  11. JC the Builder

    JC the Builder Crazed Zealot
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    People who are saying it would be better with a Doom style drop rate should refer to the topic on U Hall front page right now where someone is claiming to have never gotten an artifact. People still say Doom drops are too slow even though you can get one every hour or so with a good template and group.

    The same goes for replicas. If you have a good group and teamwork, you can be rolling in replicas as well.
     
  12. Smokin

    Smokin Guest

    I think it should be up'd a little, maybe to 40 to 45% chance, also they need to put more spawns in tram, or atleast go over the spawns spots in ilsh and clean up the area so you aren't constantly running into stuff while a paragon or 5 chase you down.

    I think the SoT scroll rate could be tweaked a bit also.
     
  13. 4th3ist

    4th3ist Journeyman
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    Only been playing again for two months.. Been doing the spawns a little over a month now.. Havn't touch fel spawns yet mind you. I got a Pacify, chief helm, and samaritan robe since then. I'm not complaining. Every one of them fetch 10Mill +. Why should anyone complain that they only have a 1/3 chance at a TEN MILLION COPPERS ITEM?

    Cry babies...
     
  14. WildWobble

    WildWobble Sage
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    I just lucky i guess only done about 10 since i came back and gotten 2 replica's so far one good one bad boots +4 int 255 dur guantlests of uselessness!
    if they had mage armor i may use them... MAY


    On a side note. Change it so only the person who deals the most dmg has the chance no top 8 no top 10 just the person doing the dmg!! that would make me happy heheheh would solve the leeching noobie problem.
     
  15. Madrid

    Madrid Slightly Crazed
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    I've gotten my share of replicas but I've also put in the time farming.

    Recently I spent most of my time in the Labyrinth and in the past two days I've done a total of 9 Merkatus Spawns of which I received 1 drop...Subdue.

    I am not at all happy going 1 for 9 and perhaps some change in the system is due to guarantee it is indeed 30%. I'd be be real happy with 30% but right now I'm getting screw'd :wall:
     
  16. Smokin

    Smokin Guest

    It is only a 1/3 chance if you solo them, because its 30% chance that it will drop something.
     
  17. 4th3ist

    4th3ist Journeyman
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    I hate to stir the pot but this thread just proves this community is all afflicted with the carrot-on-a-stick syndrome. All people want is eye-candy and pretty new arti's. I've had way more fun at spawns meeting new people and actually working the spawn up slaying masses of monsters then sitting at the bank spamming for hours to sell replicas.. Although I don't blame people for wanting these things.. We all do, I do to. But, how can you complain that you don't get it frequently enough? The person above me is upset that he got a replica 1/9 spawns.. Well.. Every spawn I've done has taken less then an hour. If you're complaining because you had to spend 9 hours to get something that is susposed to be rare and highly valued, ehh.. I don't know... I guess thats just greedy.

    Being a returning player that left in 2004, I was awe stricken when I saw all the artifacts, and "all 70's suits" and this and that. Its the norm now... I've missed a lot of changes, people have changed a lot and so has this game. But honestly, if anything, I'm shocked at the fact that I've gotten three items that I can turn 10+ Mill on in under a month.

    I played for five years before I retired in 2004. The peak of my wealth was under 1mill, probably 800k or so. I might have accumulated 3 or 4 mill in those 5 years.. Since I've came back, I've turned at least 30 mill between selling replicas and jewelry on vendors. That doesn't seem right to me. I'm not complaining that it is to easy.. I'm ranting about the people complaining it is to DIFFICULT(????!!!)

    At any rate, to those of you who arn't getting replicas as much as you'd like, best of luck to you in you're future endeavors. Try to focus more on the road itself then the destination. Cliche? perhaps. But I think it applies here. The spawns are a lot of fun. They are challenging and demand people to work together. If you're soloing these spawns no problem, then bring a different character that isn't wearing a full artifact suit with +25 stats and 6x 120 skills. You might find yourself having a lot of fun...
     
  18. 4th3ist

    4th3ist Journeyman
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    Aye I know that, but if you really are only doing it for gold in your pocket or replicas, then bring a group of three or four people that you trust to the spawn.. Even the Illsh/tokuno spawns, which is all I do, are always open.. Typically people will do one and move on to the next. Rarely do I see more then one of the tram ruleset spawns going on at the same time.

    I've never done a spawn with guildies or friends yet. I always start a spawn and end up having people show up, or walk into one in progress. And I've had pretty good success at replicas. Even if you're afraid to set foot in fellucca, not everyone is cold hearted. If you bring a group and someone ends up jumping in, you can always ask them nicely to leave.. I mean, can't guarentee you any success with that but I'm sure most people wouldn't mind. After all, there are plenty of these spawns to choose from.

    Anyways, once again, best of luck to you with future endeavors. Just try to have fun in the proccess of getting these replicas. Perhaps if you are getting this frustrated about the drop rate, you should try doing something else that you actually have fun with ;)
     
  19. Smokin

    Smokin Guest

    I did not say I was frustrated, my suggestion was to increase the % by 10 to 15. I don't think thats over board.

    the % would work out something like this.

    9% unique reward
    19% decorative reward
    14% shared reward

    That is an increase of 12% total. I don't think thats crazy. This is another reason why its not really 1/3 chance because I sure it checks them individually so first check under the method now is 1/20 then 3/20 then 1/10. Then divide them by the group so odds are quite low, specially for unpowderable items.
     
  20. Maplestone

    Maplestone Crazed Zealot
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    I have no problem with the drop rate. Someday I hope to get one :)
     
  21. Madrid

    Madrid Slightly Crazed
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    Well if they say it's a 10% chance for a drop rate then maybe I'll choose not to spend my time farming for relics.

    However If I'm told the chance is 30% then maybe I feel it is worth my time.

    How I spend my time in game or what my goals are absolutely irrevelent to what this thread is about which is the the drop rate %. Either it is 30% or it isn't...

    If I'm told the rate is 30% chance (Yes I solo) then it goddamn well better be 30%. 1 for 9 ...do the math...it's not 30%. So clearly something is wrong with the current formula and I'm of the receiving end of some very bad RNG's. I don't want to do 8 effing champs spawns and get nothing...if you think I'm off my rocker that's fine you can go fly a kite for all I care you may not value your time but I certaintly do value mine. And you better believe I want to get compensated for my time and efforts, as anyone with half a brain would and that doesn't mean I didn't enjoy the challenge of solo'ing the spawn or have fun.


    All it means is I'm 1 for 9 and when I've been informed that the rate is 30%. My 'gripe' is absolutely valid.
     
  22. Maplestone

    Maplestone Crazed Zealot
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    Assuming you really are the only person at the spawn, your odds are:
    0 = 4.04 %
    1 = 15.56%
    2 = 26.68 %
    3 = 26.68%
    4 = 17.15%
    5 = 7.35 %
    6 = 2.10 %
    7 = 0.39 %
    8 = 0.04 %
    9 = 0.002%

    Tough luck, but given there is a 20% chance of 0 or 1, I wouldn't even call it "bad".
     
  23. Petrify

    Petrify Lore Master
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    Of course its not going to be exactly 3/9. It's 30% each time, the system isn't going to say "Hey, this guy has done 2 and hasn't got one, lets give him one next time".

    Sometimes you'll get 4 in a row, others you won't get anything 10 in a row.
     
  24. Black Spirit

    Black Spirit Guest

    I'm sorry to say but i've done over 40 spawns with nothing, so go figure. I say the drop rate sux. I've seen others doing same spawn and getting some thing every 2nd spawn. so guess who's not happy.
    When are they going to make it so everyone has an equal chance instead of a minority, and i'm using GD's and pally Swords chars.????????.
    Ive done many with 3 and 4 people and no one got a dam thing each time. So i sincerly think its time that its fixed. At least with doom you can accumilate your points to a drop.
    And for those that think i'm whineing, i'm not!, i'm just unhappy with the drop rate.
     
  25. 4th3ist

    4th3ist Journeyman
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    Eaaasyyy killa.. I can see that you're upset. As someone else said, you're % chance isn't cumulative. Stop saying the system is broken when you clearly don't know the first thing. Just because you did it nine times and got nothing doesn't mean that its broken. I've flipped coins 5 times or more in a row and got the same face each time. It's still a 50% chance.


    Once again, 30% is 30%. That doesn't mean every three spawns you get something. Sorry mate. No one ever said that. Find me the quote where a dev said "every three spawns you will get a replica if you're soloing", and then you're 'gripe' is valid.

    All I can tell you is keep trying. Eventually you will perservere and then, hopefully you can put a smile on.. At least a little one. Never said anyone was off their rocker, I simply suggested you pursue something that doesn't upset you so much and you enjoy more. Thats all. To each his own.. Best of luck to you.


    ///EDIT

    I'd like to clarify one more thing. I'd love for the drop rate to be increased. That will obliterate the ******** prices for these things and bring some stability to the damn things. And I might get another pacify before mine breaks... However, I don't see anything wrong with the current rate. Hope that clears things up.
     
  26. UOKaiser

    UOKaiser Guest

    Drop rate too low. Big differences in low populated shards where people have the chance to solo them which they have the 30% chance of course with the RNG factored in compares to populated shards where there is always at least 10 different strangers doing them and the only time anybody might get the chance to solo is in the off hours if lucky. So the 30% chance is shared between 10-20 people most pf the time.

    Most will need to wait till people get bored with them or they up the chance eventually. They are non-pof so they will need to be regained again if used. For now those who receive them wont really use them only sell them or use it as rare decorations.
     
  27. Farsight

    Farsight Crazed Zealot
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    You have to bear in mind that the RNG is VERY streaky, especially in this area.

    So far, I've had 6 replica drops, which fits in perfectly with the amount of spawns I've done and the number of other people who have been sharing my spawns.

    However, I did at least 50 spawns before I even got one drop (50 spawns, average 10 people, 1 in 3 chance of any drop = I should have had 1 or 2 before then), then I got 3 drops in three consecutive spawns. Two of those were brave knight katana. Again I hit a dry spell and later hit another 3 out of 4 spawns. Scrolls of Transcendancy seem to follow the same pattern. I get nothing for a few spawns, then I get 4 or more in a single spawn (oddly enough, the spawns where I got the replica drop are also the spawns where I got an abnormally high amount of SoTs).

    In any case, the drop rate is exactly as-advertised, but just streaky and seeming to favor certain people.

    And as for my opinion, I think the rate is perfect. The replicas don't drop enough to become common very quickly, yet they aren't rare enough to make me feel like I'm wasting my time with spawning. If I were them, I wouldn't tweak the rate one bit.
     
  28. Petrify

    Petrify Lore Master
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    You've done over 40 spawns with 3-4 people and you haven't got a thing? Bullcrap. Absolute trammel tales. And if you think greater dragons actually do something, they are terrible for spawns... they do absolutely nothing.
     
  29. Fixed it for ya. I still have yet to see a replica anywhere but on someone else's vendor. I am up to a whopping 4 SoT's total now though, even though I do champs EVERY SINGLE DAY.

    woo




    hoo



    This whole damn thing should have been set up with the ToT drop system from the start. The items are made to break, yet it's near impossible to get them unless your situation is as I quoted above.
     
  30. RichDC

    RichDC Guest

    Ive said this many times it almost gets boring saying it,

    The drop rate is fine, If you do a spawn in trammel you (on average) have a 2.5% chance of getting a drop (worked on an averag of 7players per spawn), that means that for every 100 spawns you will get 2 replicas.

    The rate if you do as i do and many others on my shard try, and go to fel with a group of about 4-5 the drop rate becomes around 10% that you personally get a drop (it equals 30% for the group). This has no bearing on Zergs, if you stay for the end you get the replicas (tried and tested method)

    I myself have gotten 7-8 replicas out of countless spawns, do i care that that isnt many...NO!! The groups total is around the 30%mark plus he have fun and are also getting many sot's/ps's so all in all its a good system for drops.

    (oh btw 2 of those drops have come from ilsh spawns)
     
  31. That's where the problem lies. The entire system was added as yet another useless carrot to try to lure people to Fel, and yet another multi billion gold commodity for the zerg guilds to control because the majority of the players in this game don't go to Fel outside of resource gathering.

    This is exactly why a ToT drop system should have been put in place instead of the crap RNG system that's never worked well in UO. I would have thought Doom would have taught them a lesson, but then considering who designed the system, it's no surprise that the drop rate was set up specifically so one side would have the majority.
     
  32. Who cares.
    It is nice idea to kill dupers.

    Nothing we really need.
    I do them. I have gotten a few.

    I make gold buying them and reselling them.

    HMM. Sound like UO is just about buying and selling now a days. And I am caught in that.


    How about good old random exploration? Hmm. Hmm. How about a Fresca.
     
  33. I have done them two to three hours a night for weeks give or take a few nights and have not gotten a drop....there have been drops for the people in the group just not me. So from my POV the drop rate stinks.:sad2:
     
  34. phantus

    phantus Stratics Legend
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    What they really need to do is make a set number of SoT's drop when the champ dies. Say 3-5. Let the others on the list actually get something for their time and you would see a lot less complaining. The problem is, and has been from the start, that people feel their time is being wasted.

    Of course if we listen to people who have gotten replicas(I have gotten plenty BTW) we are suppose to suck it up and quit being a trammy or just do the spawns for the fun. A large part of the fun in a game is the reward and sense of accomplishment for the completed task. So easy to forget that it seems.
     
  35. RichDC

    RichDC Guest

    The majority of Replicas on GL im almost guaranteing come from Trammy guilds doing Trammy spawns!!!Thats where the majority of my guild gets theres.

    The zerg makes no never mind, if you stay til the end once resed, in the dungeon you still get your chance of the drop...so zerging has been made redundant it doesnt work anymore, not even on full scroll allocation either!
     
  36. It Lives

    It Lives Lore Master
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    Well I hate the low chances period, but power scroll prices have come down quite a bit. Not enough though.

    I am at the **** it stage and just dont give two farts one way or the other.
     
  37. GalenKnighthawke

    GalenKnighthawke Grand Poobah
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    I didn't vote in the poll, but I have historically had bad luck drops, yet have done alright with Champion Spawn Artifacts.

    If they increase the drop rate, I'll sell more, at a lower price.

    If they maintain it, I'll continue to sell them at higher prices.

    I don't really think this content is aimed at casual players. Champ spawns should be considered higher-level PvM, for higher-end players. And these rewards are higher-end rewards for higher-end play.

    The great thing about them is that casual players can jump into a champ spawn spontaneously, without a planned group, and have a shot at getting something. Whereupon they can, though sale or use, improve their effectiveness.

    It's high-end content that, though primarily aimed at high-end players, is accessible to mid-end players as well. (Noobs really had best stay away; even vets die a lot when, say, 20 paragon lich lords spawn in an enclosed space. The sole exception to this is if in you're a group, for example, the Community Hunts on the LS shard.)

    I think the system's working decently as it is. I mean sure I can complain I don't get enough drops. But I can complain about anything.

    -Galen's player
     
  38. Vandetta

    Vandetta Guest

    With the amount of Oak Leaf Shrouds kicking around now I would say that the drop rate is just fine...
    My guess is that the people who complain are only doing tram spawns...
     
  39. Thanks for adding weight to my point.
     
  40. Turdnugget

    Turdnugget Guest

    I'm a casual player. I play on my lunch break. I'm part of a spawning guild on my shard. It's not over-populated and we can deal w/most any zerg guilds/raids, unless of course they're using the help of unapproved programs to help...

    I've done a number of spawns since these new replicas were implemented... I've gotten 3 Swamp tiles and the 3 int Boots. It sucks going through lots of spawns and ending up with realy nothing in the end. But who cares? I think it'd suck to have an item drop every dang spawn.

    These items are supposed to be 'rare' and unique...It would be lame if every other person was walking around with the same items. It shoulnd't be a cake-walk with regards to getting the more useful replicas.

    I find the SoT's more useful anyways. They're not worth as much (at least most SoT's) as replicas, but I can personally use them, or sell them. There's only a few replicas I would even use. Mainly any of the dyeable shrouds. Everything else I would sell. Except maybe the collar. I don't have a need for them, I'd rather have the gold from selling them to better the equipment I need that can be repairable and wont one day break.

    I think the drop rate is fine. A guildie has gotten a lot of drops in the past couple weeks.

    However, I am sorry to those of you on a zerg fest shard that doesn't 'allow' you to do champ spawns in Fel.

    There's lots of raiders on my shard... depends on the time of day. During my lunch break our group of 4-5 can handle just about most raid parties. We chain spawns and hope for the best.

    We chained Tera Sanctum 4x in a row (got Vermin each time) and we only got one drop the whole time. Oh well...So is life.

    I don't care if the Deco items drop more frequently,but the useful replicas shouldn't.
     
  41. It Lives

    It Lives Lore Master
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    Most of these Items were rare and unique, look where that went.... duping.

    To top it off when they decided to replicate them they have added durability, the last thing we want is more reasons for people to cheat to get them.
     
  42. RichDC

    RichDC Guest

    The reason for these flooding the market (same as fang of rectus) is because the zerg guilds are not that interested in the replicas, they make most money (and the most fights) out of despise, vermin spawn.

    Therefore as these spawns get done maybe 30+ times a day the drop rate for those items is huge!!!

    If you want to get a specific item you can just do the spawns in T2A, on quite a few occasions we have seen scouts for the zerg guild as we are working, say and arachnid, but as they have no inclanation (and in alot of cases) no template to finish the spawns. They will leave us be then raid at end, raid us and then let us finish it anyway or they leave us alone until we pop a spawn they are willing to do (usually...you guesed it Vermin!!).

    Other times we have chained single areas all day (not very often...usually we get bored and decide to try despise :p)

    Im sure if you checked the vendors for the other items (say gladiators collar) they wouldnt be from a "zerg" guild. So the argument that this is another billion dollar red guild industry just doesnt hold weight.

    I agree with the post that these shouldnt be redily available to the casual gamer, there already is sooooooo much value in casual game items its ridiculous (crimmys, ornies, crytalines etc)
     
  43. Yalp

    Yalp Guest

    80 spawns now.. and not a hint of a drop. Yet I see others come into the spawn at the last moment, hit the champ enough to get looting rights, and they are getting drops..

    wonder why I might think the drop rate has some serious problems with it.
     
  44. RichDC

    RichDC Guest

    I do feel for you, but that being said, i think the RATE of drop is ok just the way that credit is given for the drop may need to be tweeked.
     
  45. Yeah a couple more weeks and everyone will be hideously hued in a shroud of ugly color.
     
  46. 4th3ist

    4th3ist Journeyman
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    Forget what? I started playing this game when 40% DI was the best mod you would EVER get on a weapon, and it was called vanquishing. Killing ogre lords or lich lords was remarkably challening, and therefore left you with an incredibly rewarding sense of accomplishment. Even if I only pull 800 or so gold off it and maybe one other thing.

    Even if you don't get SoT's...

    Even if you dont get replica's...

    The corpse is LOADED with HIGH INTENSITY ITEMS!...

    The best part is, I'm the only person in the world who apparently knows this! Every day I pull sh*t off of champ spawn corpses and sell them on my vendor to turn a large profit. I mean seriously.. The other day I pulled a set piece off Semidar's corpse, and it wasn't even my share of the loot. That was AFTER everyone was given 2 minutes to look through what was divied out to them. Once I could see everything, I mouse-overed all of it quickly and snatched it right up. Woohoo


    .... However phantus, I do agree with you that instead of the current drop system for the SoT's, that they be divied out to top damage dealers. That would help put a sock in a lot of the crying about drop rates, and the replicas can retain their rare value, like they were intended to..
     
  47. RichDC

    RichDC Guest

    I agreed with almost all your post, until your last suggestion.

    Its a rediculous sentiment to give out the SoT's on the old powerscroll system.

    What then happens to the better intensity SoT's in fel???

    And for that matter the crappy 105's???

    They fall under the same drop rate system and everyone who does champs in fel knows that the drop rate for 105's was sparadic at best!Now there is another thing to add into the mix, trammel spawns dont get the 105's so it appears alot less as there is no alternative.
     
  48. 4th3ist

    4th3ist Journeyman
    Stratics Veteran

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    I can't speak directly in the case of the fel drop rate, so I see where you're coming from. My line of thinking is that they'd both be divied out to top damage dealers separetly from the powerscrolls. Sure, some will complain that'd be putting everything in the hands of the "zerg" again, ohnoes... I however, couldn't care what some reds in fel do to make their money. If they make a killing selling SoT's, more power to them. I will never buy them and occasionally sell them, assuming one of my guild mates doesn't want the ones I get either. I don't play this game to make rich, or to police other guilds from getting to rich.

    To the victor goes the spoils as they say.
     
  49. RichDC

    RichDC Guest

    Regardless of the zerg issue, i wouldnt like to see this implemented on fel spawns, the way things are at the moment makes getting those SoT's feel that little bit better (imo). Maybe if they added 3 of the higher intensity (0.5+) as a "powescroll" drop to tram spawns then people may complain less.

    Although even if they added a guranteed drop to every player that did the spawn people would still find something to complain about (probably that the rate is too high!!)
     
  50. MYUO

    MYUO Guest

    I have seen this in both doom and bod -
    * When most of the players are all screaming murder for months/years that the drop rate for high end items is too low, the drop rate may be a bit too low.
    * When many players complain about the low drop rate, especially during the first 2-3 months, the drop rate is probably just OK.
    * When not many players complain about the drop rate (like the drop rate for holloween items, of course it is limited time deal), the rate is likely too high.

    What will happen when most of the players get/can afford orny and can't get rid off the rest 20 doom arities? They don't go to doom anymore. What will happen when high end runics become much more common and no one wants any smith PS/low end runics? Fewer players are doing bods. Same holds true with champ replicas.

    If dev wants to change something, they should make harder spawns have higher drop rates. Or make it dynamic, the more a spawn is camped, the lower drop rate - but make 20% minimum.