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What if we had more skill/stat points?

Discussion in 'UHall' started by Ezekiel Zane, Dec 9, 2011.

  1. Ezekiel Zane

    Ezekiel Zane Grand Inquisitor
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    What if we had more skill points and stat points? What would be the best template you could make?

    Here's my Ideal Paladin and Mage

    Pali

    120 Anatomy
    120 Chivalry
    120 Focus
    120 Healing
    120 Parrying
    120 Resisting spells
    120 Swordsmanship
    120 Tactics

    125/125/100


    Mage

    120 Evaluating Intelligence
    120 Focus
    120 Magery
    120 Meditation
    120 Mysticism
    120 Necromancy
    120 Resisting spells
    120 Spellweaving

    125/100/125



    What template would you make? Let's say we have 1000 skill points and 350 stat points.
     
  2. MalagAste

    MalagAste Belaern d'Zhaunil
    Reporter Professional Stratics Veteran Stratics Legend Campaign Supporter Royal Knight

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    What would be the point of playing then?

    Where would the challenge be?

    I used to think it would be nice to go to 800 points. But I think that would greatly destroy what balance there is.

    I also used to think it would be good to have 300 stat points... but I don't think that anymore.
     
  3. virtualhabitat

    virtualhabitat Lore Keeper
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    eating all that sugar will rot your teeth and make you fat
     
  4. Ezekiel Zane

    Ezekiel Zane Grand Inquisitor
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    I'm just bored.
     
  5. weins201

    weins201 Certifiable
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    way better way to kill boredome

    :wall:
    :dunce:
    :coco:
     
  6. pgib

    pgib Guest

    It's a fun thing to think about. Let's say that the game has no skill cap. Everyone in the end becomes ALLx120 or 100. What does it change?

    No more crafters? Well, someone likes to "roleplay" the crafter so no but for sure all those "mule" characters will go away (personally i have 1 main and 5 crafters/stablemasters... all secondary chars but the 2nd tamer i use to store pets).

    And what about playstyle? I think that instead of having templates based on skills we will have playstyles based on spell/weapon sets... looks different, definitely not UO, but not unplayable.
     
  7. old gypsy

    old gypsy Grand Poobah
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    Please, no... there would be too many "gods" running around, and the casual player would be so outclassed, I'm sure many would consider quitting rather than entering the "grind" to raise everything again.
     
  8. Cetric

    Cetric Grand Inquisitor
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    tbh if we had more stat and skill points i'd make some pretty obnoxious overpowered characters
     
  9. Ezekiel Zane

    Ezekiel Zane Grand Inquisitor
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    Ok, you all are no fun. It's a hypothetical question. Just be creative and make the most bad-ass template you could with 1000 pts.
     
  10. Ezekiel Zane

    Ezekiel Zane Grand Inquisitor
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    Well that's sorta the point. Show what you would make.
     
  11. Ezekiel Zane

    Ezekiel Zane Grand Inquisitor
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    Somebody could probably make a pretty wicked tamer.
     
  12. Cetric

    Cetric Grand Inquisitor
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    *cracks knuckles*

    120 Magery
    120 Fencing
    90 tactics
    80 poisoning
    120 resist
    120 mysticism
    120 focus
    120 taming
    110 lore


    1000 skill points

    Essentially a mystic nox dexer that heals with magery on top of a dread mare, and it even has resist. Eat that for overpowered !

    I already have a suit that would utilize it to its max potential LOL
     
  13. old gypsy

    old gypsy Grand Poobah
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    Mine wouldn't be "bad-ass", but for me it might be fun to have a Super-Chef. :)

    100 Cooking
    100 Alchemy
    100 Taste ID
    100 Inscription
    100 Magery
    100 Meditation
    100 Eval
    100 Resist
    100 Hiding
    100 Stealth

    Total: 1000 skill points