Gold is pretty heavily devalued at this point in UO and it becomes more devalued every day. Gold is also pretty heavy, so after hunting for a while players can't carry any more gold. This creates a scenario where people can't really dungeon crawl because they will fill up with gold before they get anywhere near the bottom of a dungeon. Instead, a lot of players don't even bother looting gold. My goal is to design a system that gives players a reason to loot the gold off monsters while throwing a bone to crafting skills and not inflating UO gold further. The idea is to allow players to create "coin-grade gold ingots" using gold coins. While field fighting, a player could drop gold on a fire beetle to fill the beetle up with molten gold (it would hold about 100k worth). Then the hunter could take the fire beetle to a skilled miner to have the miner extract the ingots, which would drop the ingots in the pet owner's inventory. I was thinking 1000 gold would turn into a single ingot. The ingots could then be crafted into things using tinkering and blacksmithing. I didn't think a lot about the kinds of mods you would get out of gold ingots, but there are several directions the devs could go on this. One direction would be to make the coin grade gold ingots enhance luck by more than current gold ingots. Another direction would be to have the coin grade gold ingots add mods that are desireable on metal armor (such as mage armor) Another direction would be to make the coin grade ingots enhance as many resists as valorite, but different resists. This idea could be expanded with future expansions too. For example, some tinkering assemblies could require a component that's made from gold ingots. Or maybe there could be a bow that requires a coin grade gold component to be crafted. What do you guys think?